c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
741 B
C++
21 lines
741 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=657a3f3e11acafea92b84d6bb0c13633
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REG_FIDDLE(Path_getSegmentMasks, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkPath path;
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path.quadTo(20, 30, 40, 50);
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path.close();
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const char* masks[] = { "line", "quad", "conic", "cubic" };
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int index = 0;
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for (auto mask : { SkPath::kLine_SegmentMask, SkPath::kQuad_SegmentMask,
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SkPath::kConic_SegmentMask, SkPath::kCubic_SegmentMask } ) {
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if (mask & path.getSegmentMasks()) {
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SkDebugf("mask %s set\n", masks[index]);
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}
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++index;
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}
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}
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} // END FIDDLE
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