skia2/tests/sksl/fp/GrTrackedInUniform.cpp
Brian Salomon 18ab2030e3 Make GrGLSLFragmentProcessors be created as std::unique_ptr.
Rename factory function from createGLSLInstance() to makeProgramImpl()

Bug: b/180759848
Bug: skia:11358
Change-Id: I095bdf1f26db5a8192fa8ab59000db4a1d561d96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373738
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-23 19:31:01 +00:00

68 lines
2.7 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrTrackedInUniform.fp; do not modify.
**************************************************************************************************/
#include "GrTrackedInUniform.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLTrackedInUniform : public GrGLSLFragmentProcessor {
public:
GrGLSLTrackedInUniform() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrTrackedInUniform& _outer = args.fFp.cast<GrTrackedInUniform>();
(void) _outer;
auto color = _outer.color;
(void) color;
colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
fragBuilder->codeAppendf(
R"SkSL(return %s;
)SkSL"
, args.fUniformHandler->getUniformCStr(colorVar));
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
const GrTrackedInUniform& _outer = _proc.cast<GrTrackedInUniform>();
{
const SkRect& colorValue = _outer.color;
if (colorPrev.isEmpty() || colorPrev != colorValue) {
colorPrev = colorValue;
pdman.set4fv(colorVar, 1, reinterpret_cast<const float*>(&colorValue));
}
}
}
SkRect colorPrev = SkRect::MakeEmpty();
UniformHandle colorVar;
};
std::unique_ptr<GrGLSLFragmentProcessor> GrTrackedInUniform::onMakeProgramImpl() const {
return std::make_unique<GrGLSLTrackedInUniform>();
}
void GrTrackedInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrTrackedInUniform::onIsEqual(const GrFragmentProcessor& other) const {
const GrTrackedInUniform& that = other.cast<GrTrackedInUniform>();
(void) that;
if (color != that.color) return false;
return true;
}
GrTrackedInUniform::GrTrackedInUniform(const GrTrackedInUniform& src)
: INHERITED(kGrTrackedInUniform_ClassID, src.optimizationFlags())
, color(src.color) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrTrackedInUniform::clone() const {
return std::make_unique<GrTrackedInUniform>(*this);
}
#if GR_TEST_UTILS
SkString GrTrackedInUniform::onDumpInfo() const {
return SkStringPrintf("(color=half4(%f, %f, %f, %f))", color.left(), color.top(), color.right(), color.bottom());
}
#endif