18ab2030e3
Rename factory function from createGLSLInstance() to makeProgramImpl() Bug: b/180759848 Bug: skia:11358 Change-Id: I095bdf1f26db5a8192fa8ab59000db4a1d561d96 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373738 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
57 lines
2.7 KiB
C++
57 lines
2.7 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrUniformArrays.fp; do not modify.
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**************************************************************************************************/
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#include "GrUniformArrays.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLUniformArrays : public GrGLSLFragmentProcessor {
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public:
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GrGLSLUniformArrays() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrUniformArrays& _outer = args.fFp.cast<GrUniformArrays>();
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(void) _outer;
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scalarArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "scalarArray", 4);
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pointArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "pointArray", 2);
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fragBuilder->codeAppendf(
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R"SkSL(return half4(((%s[0] * %s[0].x + %s[1] * %s[0].y) + %s[2] * %s[1].x) + %s[3] * %s[1].y);
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)SkSL"
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, args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar));
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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UniformHandle scalarArrayVar;
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UniformHandle pointArrayVar;
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};
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std::unique_ptr<GrGLSLFragmentProcessor> GrUniformArrays::onMakeProgramImpl() const {
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return std::make_unique<GrGLSLUniformArrays>();
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}
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void GrUniformArrays::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrUniformArrays::onIsEqual(const GrFragmentProcessor& other) const {
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const GrUniformArrays& that = other.cast<GrUniformArrays>();
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(void) that;
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return true;
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}
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GrUniformArrays::GrUniformArrays(const GrUniformArrays& src)
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: INHERITED(kGrUniformArrays_ClassID, src.optimizationFlags()) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrUniformArrays::clone() const {
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return std::make_unique<GrUniformArrays>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrUniformArrays::onDumpInfo() const {
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return SkString();
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}
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#endif
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