c0d79e525f
Implemented for image shaders, image draws, and gradient shaders. Reimplement GrFragmentProcessor::OverrideInput as GrOverrideInputFragmentProcessor.fp. It allows specification of whether the replacement input color should be a literal in the shader code or a uniform. For above use case use with literal white. Make key in variables in fp files work for 4f colors. Fix issue in CPP code gen from .fp where when + key vars that pushed multiple values into the shader key only skipped the first key value when the when condition is not true. Bug: skia:7722 Change-Id: Id7c865132d620e8cdea8b00f2a627103eef171ac Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201985 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
64 lines
2.5 KiB
Plaintext
64 lines
2.5 KiB
Plaintext
# Copyright 2016 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# Things are easiest for everyone if these source paths are absolute.
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_src = get_path_info("../src", "abspath")
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skia_sksl_sources = [
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"$_src/sksl/SkSLByteCodeGenerator.cpp",
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"$_src/sksl/SkSLCFGGenerator.cpp",
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"$_src/sksl/SkSLCompiler.cpp",
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"$_src/sksl/SkSLCPPCodeGenerator.cpp",
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"$_src/sksl/SkSLCPPUniformCTypes.cpp",
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"$_src/sksl/SkSLGLSLCodeGenerator.cpp",
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"$_src/sksl/SkSLHCodeGenerator.cpp",
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"$_src/sksl/SkSLInterpreter.cpp",
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"$_src/sksl/SkSLIRGenerator.cpp",
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"$_src/sksl/SkSLJIT.cpp",
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"$_src/sksl/SkSLLexer.cpp",
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"$_src/sksl/SkSLMetalCodeGenerator.cpp",
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"$_src/sksl/SkSLOutputStream.cpp",
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"$_src/sksl/SkSLParser.cpp",
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"$_src/sksl/SkSLPipelineStageCodeGenerator.cpp",
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"$_src/sksl/SkSLSPIRVCodeGenerator.cpp",
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"$_src/sksl/SkSLString.cpp",
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"$_src/sksl/SkSLUtil.cpp",
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"$_src/sksl/ir/SkSLSymbolTable.cpp",
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"$_src/sksl/ir/SkSLSetting.cpp",
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"$_src/sksl/ir/SkSLType.cpp",
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"$_src/sksl/ir/SkSLVariableReference.cpp",
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]
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skia_gpu_processor_sources = [
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"$_src/gpu/effects/GrAARectEffect.fp",
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"$_src/gpu/effects/GrAlphaThresholdFragmentProcessor.fp",
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"$_src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp",
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"$_src/gpu/effects/GrCircleBlurFragmentProcessor.fp",
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"$_src/gpu/effects/GrCircleEffect.fp",
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"$_src/gpu/effects/GrComposeLerpEffect.fp",
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"$_src/gpu/effects/GrComposeLerpRedEffect.fp",
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"$_src/gpu/effects/GrConfigConversionEffect.fp",
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"$_src/gpu/effects/GrConstColorProcessor.fp",
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"$_src/gpu/effects/GrEllipseEffect.fp",
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"$_src/gpu/effects/GrLumaColorFilterEffect.fp",
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"$_src/gpu/effects/GrMagnifierEffect.fp",
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"$_src/gpu/effects/GrMixerEffect.fp",
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"$_src/gpu/effects/GrOverrideInputFragmentProcessor.fp",
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"$_src/gpu/effects/GrPremulInputFragmentProcessor.fp",
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"$_src/gpu/effects/GrRectBlurEffect.fp",
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"$_src/gpu/effects/GrRRectBlurEffect.fp",
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"$_src/gpu/effects/GrSimpleTextureEffect.fp",
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"$_src/gpu/gradients/GrDualIntervalGradientColorizer.fp",
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"$_src/gpu/gradients/GrSingleIntervalGradientColorizer.fp",
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"$_src/gpu/gradients/GrTextureGradientColorizer.fp",
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"$_src/gpu/gradients/GrUnrolledBinaryGradientColorizer.fp",
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"$_src/gpu/gradients/GrLinearGradientLayout.fp",
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"$_src/gpu/gradients/GrRadialGradientLayout.fp",
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"$_src/gpu/gradients/GrSweepGradientLayout.fp",
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"$_src/gpu/gradients/GrTwoPointConicalGradientLayout.fp",
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"$_src/gpu/gradients/GrClampedGradientEffect.fp",
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"$_src/gpu/gradients/GrTiledGradientEffect.fp",
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]
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