d26147adbb
M include/effects/SkAvoidXfermode.h M include/effects/SkDiscretePathEffect.h M include/effects/Sk1DPathEffect.h M include/effects/Sk2DPathEffect.h M include/effects/SkBlurDrawLooper.h M include/effects/SkPixelXorXfermode.h M include/effects/SkDashPathEffect.h M include/effects/SkColorMatrixFilter.h M include/effects/SkEmbossMaskFilter.h M include/effects/SkLayerDrawLooper.h M include/effects/SkGroupShape.h M include/effects/SkBlurImageFilter.h M include/effects/SkRectShape.h A include/effects/SkEffects.h M include/effects/SkCornerPathEffect.h M include/effects/SkGradientShader.h M include/effects/SkBlurMaskFilter.h M include/effects/SkLayerRasterizer.h M include/core/SkMallocPixelRef.h M include/core/SkFlattenable.h M include/core/SkShape.h M include/core/SkPixelRef.h M include/core/SkGraphics.h M include/core/SkPathEffect.h M include/core/SkPostConfig.h M include/core/SkXfermode.h M include/core/SkColorFilter.h M include/images/SkFlipPixelRef.h M include/images/SkImageRef_GlobalPool.h M src/effects/SkDashPathEffect.cpp M src/effects/SkColorMatrixFilter.cpp M src/effects/SkBlurImageFilter.cpp M src/effects/SkGroupShape.cpp M src/effects/SkCornerPathEffect.cpp M src/effects/SkGradientShader.cpp M src/effects/SkBlurMaskFilter.cpp M src/effects/SkAvoidXfermode.cpp M src/effects/Sk2DPathEffect.cpp M src/effects/SkBlurDrawLooper.cpp M src/effects/SkPixelXorXfermode.cpp M src/effects/SkColorFilters.cpp M src/effects/SkLayerDrawLooper.cpp M src/effects/SkRectShape.cpp A src/effects/SkEffects.cpp M src/effects/SkLayerRasterizer.cpp M src/effects/SkDiscretePathEffect.cpp M src/effects/Sk1DPathEffect.cpp A src/effects/SkEffects_none.cpp M src/core/SkPixelRef.cpp M src/core/SkGraphics.cpp M src/core/SkFlattenable.cpp M src/core/SkBitmapProcShader.h M src/core/SkPathEffect.cpp M src/core/SkShape.cpp M src/core/SkXfermode.cpp M src/core/SkMallocPixelRef.cpp M src/core/SkBitmapProcShader.cpp M src/images/SkFlipPixelRef.cpp M src/images/SkImageRef_GlobalPool.cpp A src/ports/SkGlobalInitialization_chromium.cpp M src/ports/SkImageRef_ashmem.h M src/ports/SkImageRef_ashmem.cpp A src/ports/SkGlobalInitialization_default.cpp M gyp/effects.gyp M gyp/tools.gyp M gyp/ports.gyp git-svn-id: http://skia.googlecode.com/svn/trunk@2876 2bbb7eff-a529-9590-31e7-b0007b416f81
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Sk2DPathEffect_DEFINED
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#define Sk2DPathEffect_DEFINED
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#include "SkPath.h"
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#include "SkPathEffect.h"
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#include "SkMatrix.h"
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class Sk2DPathEffect : public SkPathEffect {
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public:
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Sk2DPathEffect(const SkMatrix& mat);
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// overrides
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virtual bool filterPath(SkPath*, const SkPath&, SkScalar* width) SK_OVERRIDE;
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// overrides from SkFlattenable
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virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE;
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virtual Factory getFactory() SK_OVERRIDE;
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protected:
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/** New virtual, to be overridden by subclasses.
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This is called once from filterPath, and provides the
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uv parameter bounds for the path. Subsequent calls to
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next() will receive u and v values within these bounds,
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and then a call to end() will signal the end of processing.
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*/
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virtual void begin(const SkIRect& uvBounds, SkPath* dst);
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virtual void next(const SkPoint& loc, int u, int v, SkPath* dst);
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virtual void end(SkPath* dst);
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/** Low-level virtual called per span of locations in the u-direction.
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The default implementation calls next() repeatedly with each
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location.
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*/
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virtual void nextSpan(int u, int v, int ucount, SkPath* dst);
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const SkMatrix& getMatrix() const { return fMatrix; }
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// protected so that subclasses can call this during unflattening
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Sk2DPathEffect(SkFlattenableReadBuffer&);
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SK_DECLARE_FLATTENABLE_REGISTRAR()
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private:
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SkMatrix fMatrix, fInverse;
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// illegal
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Sk2DPathEffect(const Sk2DPathEffect&);
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Sk2DPathEffect& operator=(const Sk2DPathEffect&);
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static SkFlattenable* CreateProc(SkFlattenableReadBuffer&);
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friend class Sk2DPathEffectBlitter;
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typedef SkPathEffect INHERITED;
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};
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class SkPath2DPathEffect : public Sk2DPathEffect {
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public:
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/**
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* Stamp the specified path to fill the shape, using the matrix to define
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* the latice.
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*/
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SkPath2DPathEffect(const SkMatrix&, const SkPath&);
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static SkFlattenable* CreateProc(SkFlattenableReadBuffer&);
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SK_DECLARE_FLATTENABLE_REGISTRAR()
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protected:
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SkPath2DPathEffect(SkFlattenableReadBuffer& buffer);
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virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE;
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virtual Factory getFactory() SK_OVERRIDE;
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virtual void next(const SkPoint&, int u, int v, SkPath* dst) SK_OVERRIDE;
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private:
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SkPath fPath;
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typedef Sk2DPathEffect INHERITED;
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};
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#endif
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