a8316554cb
Consolidate some helpers under skottie_utils, and update all related tools to support animated images. TBR= Change-Id: If08e97143a11d9a414f3230a49ab4284c508b9d0 Reviewed-on: https://skia-review.googlesource.com/c/169342 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieUtils_DEFINED
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#define SkottieUtils_DEFINED
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#include "Skottie.h"
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#include "SkString.h"
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#include <memory>
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class SkAnimCodecPlayer;
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class SkData;
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class SkImage;
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namespace skottie_utils {
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class MultiFrameImageAsset final : public skottie::ImageAsset {
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public:
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static sk_sp<MultiFrameImageAsset> Make(sk_sp<SkData>);
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bool isMultiFrame() override;
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sk_sp<SkImage> getFrame(float t) override;
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private:
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explicit MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer>);
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std::unique_ptr<SkAnimCodecPlayer> fPlayer;
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using INHERITED = skottie::ImageAsset;
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};
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class FileResourceProvider final : public skottie::ResourceProvider {
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public:
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static sk_sp<FileResourceProvider> Make(SkString base_dir);
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sk_sp<SkData> load(const char resource_path[], const char resource_name[]) const override;
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sk_sp<skottie::ImageAsset> loadImageAsset(const char[], const char []) const override;
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private:
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explicit FileResourceProvider(SkString);
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const SkString fDir;
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using INHERITED = skottie::ResourceProvider;
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};
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} // namespace skottie_utils
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#endif // SkottieUtils_DEFINED
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