e49703faf2
This was an experimental feature. It worked (but only the GPU backend). It was never adopted or used by anyone, to my knowledge. It's a large amount of code, and a strange corner of SkSL for users to stumble into. Bug: skia:10680 Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_MODIFIERS
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#define SKSL_MODIFIERS
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#include "include/private/SkSLLayout.h"
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#include <vector>
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namespace SkSL {
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/**
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* A set of modifier keywords (in, out, uniform, etc.) appearing before a declaration.
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*/
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struct Modifiers {
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enum Flag {
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kNo_Flag = 0,
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kConst_Flag = 1 << 0,
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kIn_Flag = 1 << 1,
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kOut_Flag = 1 << 2,
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kUniform_Flag = 1 << 3,
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kFlat_Flag = 1 << 4,
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kNoPerspective_Flag = 1 << 5,
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kHasSideEffects_Flag = 1 << 6,
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kInline_Flag = 1 << 8,
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kNoInline_Flag = 1 << 9,
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};
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Modifiers()
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: fLayout(Layout())
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, fFlags(0) {}
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Modifiers(const Layout& layout, int flags)
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: fLayout(layout)
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, fFlags(flags) {}
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String description() const {
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String result = fLayout.description();
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if (fFlags & kUniform_Flag) {
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result += "uniform ";
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}
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if (fFlags & kConst_Flag) {
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result += "const ";
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}
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if (fFlags & kFlat_Flag) {
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result += "flat ";
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}
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if (fFlags & kNoPerspective_Flag) {
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result += "noperspective ";
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}
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if (fFlags & kHasSideEffects_Flag) {
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result += "sk_has_side_effects ";
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}
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if (fFlags & kNoInline_Flag) {
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result += "noinline ";
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}
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if ((fFlags & kIn_Flag) && (fFlags & kOut_Flag)) {
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result += "inout ";
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} else if (fFlags & kIn_Flag) {
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result += "in ";
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} else if (fFlags & kOut_Flag) {
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result += "out ";
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}
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return result;
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}
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bool operator==(const Modifiers& other) const {
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return fLayout == other.fLayout && fFlags == other.fFlags;
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}
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bool operator!=(const Modifiers& other) const {
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return !(*this == other);
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}
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Layout fLayout;
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int fFlags;
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};
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} // namespace SkSL
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namespace std {
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template <>
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struct hash<SkSL::Modifiers> {
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size_t operator()(const SkSL::Modifiers& key) const {
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return (size_t) key.fFlags ^ ((size_t) key.fLayout.fFlags << 8) ^
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((size_t) key.fLayout.fBuiltin << 16);
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}
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};
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} // namespace std
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#endif
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