20471894ea
1) Our older iOS devices failed our sRGB tests, due to precision issues with alpha. At this point, we only test on iPadMini 4, and that appears not to have any problems. 2) iOS devices still don't have the sRGB texture decode extension. But, some clients have no interest in mixing legacy/color-correct rendering, and would like to use sRGB on these devices. This GrContextOptions flag enables sRGB support in those cases. Adjust the test code to produce sRGB capable contexts on these devices, but only for configs that have a color space. (See comment). BUG=skia:4148 Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444 Review-Url: https://codereview.chromium.org/2539993002
174 lines
5.7 KiB
C++
174 lines
5.7 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContextFactory_DEFINED
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#define GrContextFactory_DEFINED
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#include "GrContext.h"
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#include "GrContextOptions.h"
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#include "gl/GLTestContext.h"
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#include "vk/VkTestContext.h"
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#include "SkTArray.h"
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struct GrVkBackendContext;
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namespace sk_gpu_test {
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class ContextInfo {
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public:
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ContextInfo() = default;
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ContextInfo& operator=(const ContextInfo&) = default;
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GrBackend backend() const { return fBackend; }
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GrContext* grContext() const { return fGrContext; }
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TestContext* testContext() const { return fTestContext; }
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GLTestContext* glContext() const {
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SkASSERT(kOpenGL_GrBackend == fBackend);
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return static_cast<GLTestContext*>(fTestContext);
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}
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#ifdef SK_VULKAN
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VkTestContext* vkContext() const {
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SkASSERT(kVulkan_GrBackend == fBackend);
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return static_cast<VkTestContext*>(fTestContext);
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}
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#endif
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private:
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ContextInfo(GrBackend backend, TestContext* testContext, GrContext* grContext)
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: fBackend(backend)
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, fTestContext(testContext)
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, fGrContext(grContext) {}
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GrBackend fBackend = kOpenGL_GrBackend;
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// Valid until the factory destroys it via abandonContexts() or destroyContexts().
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TestContext* fTestContext = nullptr;
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GrContext* fGrContext = nullptr;
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friend class GrContextFactory;
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};
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/**
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* This is a simple class that is useful in test apps that use different
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* GrContexts backed by different types of GL contexts. It manages creating the
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* GL context and a GrContext that uses it. The GL/Gr contexts persist until the
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* factory is destroyed (though the caller can always grab a ref on the returned
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* Gr and GL contexts to make them outlive the factory).
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*/
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class GrContextFactory : SkNoncopyable {
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public:
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// The availability of context types is subject to platform and build configuration
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// restrictions.
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enum ContextType {
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kGL_ContextType, //! OpenGL context.
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kGLES_ContextType, //! OpenGL ES context.
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kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context.
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kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context.
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kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context.
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kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
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kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
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kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
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kMESA_ContextType, //! MESA OpenGL context
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kNullGL_ContextType, //! Non-rendering OpenGL mock context.
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kDebugGL_ContextType, //! Non-rendering, state verifying OpenGL context.
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kVulkan_ContextType, //! Vulkan
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kLastContextType = kVulkan_ContextType
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};
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//! OpenGL or OpenGL ES context depending on the platform. To be removed.
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static const ContextType kNativeGL_ContextType;
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static const int kContextTypeCnt = kLastContextType + 1;
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/**
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* Options for GL context creation. For historical and testing reasons the options will default
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* to not using GL_NV_path_rendering extension even when the driver supports it.
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*/
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enum class ContextOptions {
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kNone = 0x0,
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kEnableNVPR = 0x1,
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kUseInstanced = 0x2,
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kRequireSRGBSupport = 0x4,
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kRequireSRGBDecodeDisableSupport = 0x8,
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};
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static ContextType NativeContextTypeForBackend(GrBackend backend) {
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switch (backend) {
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case kOpenGL_GrBackend:
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return kNativeGL_ContextType;
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case kVulkan_GrBackend:
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return kVulkan_ContextType;
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default:
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SkFAIL("Unknown backend");
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return kNullGL_ContextType;
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}
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}
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static bool IsRenderingContext(ContextType type) {
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switch (type) {
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case kNullGL_ContextType:
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case kDebugGL_ContextType:
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return false;
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default:
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return true;
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}
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}
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static GrBackend ContextTypeBackend(ContextType type) {
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switch (type) {
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case kVulkan_ContextType:
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return kVulkan_GrBackend;
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default:
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return kOpenGL_GrBackend;
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}
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}
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explicit GrContextFactory(const GrContextOptions& opts);
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GrContextFactory();
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~GrContextFactory();
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void destroyContexts();
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void abandonContexts();
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void releaseResourcesAndAbandonContexts();
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/**
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* Get a context initialized with a type of GL context. It also makes the GL context current.
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*/
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ContextInfo getContextInfo(ContextType type,
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ContextOptions options = ContextOptions::kNone);
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/**
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* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
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*/
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GrContext* get(ContextType type, ContextOptions options = ContextOptions::kNone) {
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return this->getContextInfo(type, options).grContext();
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}
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const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
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private:
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struct Context {
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ContextType fType;
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ContextOptions fOptions;
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GrBackend fBackend;
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TestContext* fTestContext;
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GrContext* fGrContext;
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bool fAbandoned;
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};
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SkTArray<Context, true> fContexts;
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std::unique_ptr<GLTestContext> fSentinelGLContext;
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const GrContextOptions fGlobalOptions;
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};
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} // namespace sk_gpu_test
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GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOptions);
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#endif
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