skia2/tools/viewer/ImGuiLayer.h
Brian Osman 7197e05eae Update ImGui to v1.62 (June 22, 2018)
He's been steadily adding features and fixing bugs, figured it was time
to fetch a new version.

Change-Id: I496aefc0a1b60c3be5c89a0e58dc64811fccc77e
Reviewed-on: https://skia-review.googlesource.com/138591
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-06-29 18:58:57 +00:00

39 lines
1.1 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef ImGuiLayer_DEFINED
#define ImGuiLayer_DEFINED
#include "SkPaint.h"
#include "SkTArray.h"
#include "sk_app/Window.h"
#include "imgui.h"
class ImGuiLayer : public sk_app::Window::Layer {
public:
ImGuiLayer();
~ImGuiLayer() override;
typedef std::function<void(SkCanvas*)> SkiaWidgetFunc;
void skiaWidget(const ImVec2& size, SkiaWidgetFunc func);
void onAttach(sk_app::Window* window) override;
void onPrePaint() override;
void onPaint(SkCanvas* canvas) override;
bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override;
bool onMouseWheel(float delta, uint32_t modifiers) override;
bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override;
bool onChar(SkUnichar c, uint32_t modifiers) override;
private:
sk_app::Window* fWindow;
SkPaint fFontPaint;
SkTArray<SkiaWidgetFunc> fSkiaWidgetFuncs;
};
#endif