58b4ead36c
Add a flag in SkGPipeWriter for threadsafe drawing. Add a deferred pipe controller to SamplePipeControllers, which can be called to play back in multiple threads. Depends on http://codereview.appspot.com/6459105/ Review URL: https://codereview.appspot.com/6482068 git-svn-id: http://skia.googlecode.com/svn/trunk@5371 2bbb7eff-a529-9590-31e7-b0007b416f81
215 lines
4.6 KiB
C++
215 lines
4.6 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef PictureRenderer_DEFINED
|
|
#define PictureRenderer_DEFINED
|
|
#include "SkMath.h"
|
|
#include "SkTypes.h"
|
|
#include "SkTDArray.h"
|
|
#include "SkRefCnt.h"
|
|
|
|
#if SK_SUPPORT_GPU
|
|
#include "GrContextFactory.h"
|
|
#include "GrContext.h"
|
|
#endif
|
|
|
|
class SkBitmap;
|
|
class SkCanvas;
|
|
class SkGLContext;
|
|
class SkPicture;
|
|
class SkString;
|
|
|
|
namespace sk_tools {
|
|
|
|
class PictureRenderer : public SkRefCnt {
|
|
public:
|
|
enum SkDeviceTypes {
|
|
kBitmap_DeviceType,
|
|
#if SK_SUPPORT_GPU
|
|
kGPU_DeviceType
|
|
#endif
|
|
};
|
|
|
|
virtual void init(SkPicture* pict);
|
|
virtual void render() = 0;
|
|
virtual void end();
|
|
void resetState();
|
|
|
|
void setDeviceType(SkDeviceTypes deviceType) {
|
|
fDeviceType = deviceType;
|
|
}
|
|
|
|
bool isUsingBitmapDevice() {
|
|
return kBitmap_DeviceType == fDeviceType;
|
|
}
|
|
|
|
#if SK_SUPPORT_GPU
|
|
bool isUsingGpuDevice() {
|
|
return kGPU_DeviceType == fDeviceType;
|
|
}
|
|
|
|
SkGLContext* getGLContext() {
|
|
if (this->isUsingGpuDevice()) {
|
|
return fGrContextFactory.getGLContext(GrContextFactory::kNative_GLContextType);
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
PictureRenderer()
|
|
: fPicture(NULL)
|
|
, fDeviceType(kBitmap_DeviceType)
|
|
#if SK_SUPPORT_GPU
|
|
, fGrContext(fGrContextFactory.get(GrContextFactory::kNative_GLContextType))
|
|
#endif
|
|
{}
|
|
|
|
bool write(const SkString& path) const;
|
|
|
|
protected:
|
|
virtual void finishDraw();
|
|
SkCanvas* setupCanvas();
|
|
SkCanvas* setupCanvas(int width, int height);
|
|
|
|
SkAutoTUnref<SkCanvas> fCanvas;
|
|
SkPicture* fPicture;
|
|
SkDeviceTypes fDeviceType;
|
|
|
|
#if SK_SUPPORT_GPU
|
|
GrContextFactory fGrContextFactory;
|
|
GrContext* fGrContext;
|
|
#endif
|
|
|
|
private:
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
class PipePictureRenderer : public PictureRenderer {
|
|
public:
|
|
virtual void render() SK_OVERRIDE;
|
|
|
|
private:
|
|
typedef PictureRenderer INHERITED;
|
|
};
|
|
|
|
class SimplePictureRenderer : public PictureRenderer {
|
|
public:
|
|
virtual void render () SK_OVERRIDE;
|
|
|
|
private:
|
|
typedef PictureRenderer INHERITED;
|
|
};
|
|
|
|
class TiledPictureRenderer : public PictureRenderer {
|
|
public:
|
|
TiledPictureRenderer();
|
|
|
|
virtual void init(SkPicture* pict) SK_OVERRIDE;
|
|
virtual void render() SK_OVERRIDE;
|
|
virtual void end() SK_OVERRIDE;
|
|
void drawTiles();
|
|
|
|
void setTileWidth(int width) {
|
|
fTileWidth = width;
|
|
}
|
|
|
|
int getTileWidth() const {
|
|
return fTileWidth;
|
|
}
|
|
|
|
void setTileHeight(int height) {
|
|
fTileHeight = height;
|
|
}
|
|
|
|
int getTileHeight() const {
|
|
return fTileHeight;
|
|
}
|
|
|
|
void setTileWidthPercentage(double percentage) {
|
|
fTileWidthPercentage = percentage;
|
|
}
|
|
|
|
double getTileWidthPercentage() const {
|
|
return fTileWidthPercentage;
|
|
}
|
|
|
|
void setTileHeightPercentage(double percentage) {
|
|
fTileHeightPercentage = percentage;
|
|
}
|
|
|
|
double getTileHeightPercentage() const {
|
|
return fTileHeightPercentage;
|
|
}
|
|
|
|
void setTileMinPowerOf2Width(int width) {
|
|
SkASSERT(SkIsPow2(width) && width > 0);
|
|
if (!SkIsPow2(width) || width <= 0) {
|
|
return;
|
|
}
|
|
|
|
fTileMinPowerOf2Width = width;
|
|
}
|
|
|
|
int getTileMinPowerOf2Width() const {
|
|
return fTileMinPowerOf2Width;
|
|
}
|
|
|
|
int numTiles() const {
|
|
return fTiles.count();
|
|
}
|
|
|
|
void setMultiThreaded(bool multi) {
|
|
fMultiThreaded = multi;
|
|
}
|
|
|
|
bool isMultiThreaded() const {
|
|
return fMultiThreaded;
|
|
}
|
|
|
|
void setUsePipe(bool usePipe) {
|
|
fUsePipe = usePipe;
|
|
}
|
|
|
|
bool isUsePipe() const {
|
|
return fUsePipe;
|
|
}
|
|
|
|
~TiledPictureRenderer();
|
|
|
|
protected:
|
|
virtual void finishDraw();
|
|
|
|
private:
|
|
bool fMultiThreaded;
|
|
bool fUsePipe;
|
|
int fTileWidth;
|
|
int fTileHeight;
|
|
double fTileWidthPercentage;
|
|
double fTileHeightPercentage;
|
|
int fTileMinPowerOf2Width;
|
|
|
|
SkTDArray<SkCanvas*> fTiles;
|
|
|
|
// Clips the tile to an area that is completely in what the SkPicture says is the
|
|
// drawn-to area. This is mostly important for tiles on the right and bottom edges
|
|
// as they may go over this area and the picture may have some commands that
|
|
// draw outside of this area and so should not actually be written.
|
|
void clipTile(SkCanvas* tile);
|
|
void addTile(int tile_x_start, int tile_y_start, int width, int height);
|
|
void setupTiles();
|
|
void setupPowerOf2Tiles();
|
|
void deleteTiles();
|
|
void copyTilesToCanvas();
|
|
|
|
typedef PictureRenderer INHERITED;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // PictureRenderer_DEFINED
|