2c1cd6daf6
Adds examples of circular reveal and XY tilt. BUG=skia:6119 Change-Id: I9e7e7729e1d74249e985bc185cb4936f70a75544 Reviewed-on: https://skia-review.googlesource.com/9540 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
589 lines
22 KiB
C++
589 lines
22 KiB
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkAnimTimer.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkColorFilter.h"
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#include "SkCamera.h"
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#include "SkCanvas.h"
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#include "SkGaussianEdgeShader.h"
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#include "SkPath.h"
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#include "SkPathOps.h"
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#include "SkPoint3.h"
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#include "SkShadowUtils.h"
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#include "SkUtils.h"
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#include "SkView.h"
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#include "sk_tool_utils.h"
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#define USE_SHADOW_UTILS
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////////////////////////////////////////////////////////////////////////////
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class ShadowsView : public SampleView {
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SkPath fRectPath;
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SkPath fRRPath;
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SkPath fCirclePath;
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SkPath fFunkyRRPath;
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SkPath fCubicPath;
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SkPath fSquareRRectPath;
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SkPath fWideRectPath;
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SkPath fWideOvalPath;
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SkPoint3 fLightPos;
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SkScalar fZDelta;
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SkScalar fAnimTranslate;
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bool fShowAmbient;
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bool fShowSpot;
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bool fUseAlt;
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bool fShowObject;
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bool fIgnoreShadowAlpha;
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public:
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ShadowsView()
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: fZDelta(0)
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, fAnimTranslate(0)
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, fShowAmbient(true)
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, fShowSpot(true)
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, fUseAlt(true)
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, fShowObject(true)
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, fIgnoreShadowAlpha(false) {}
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protected:
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void onOnceBeforeDraw() override {
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fCirclePath.addCircle(0, 0, 50);
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fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
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fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
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fFunkyRRPath.addRoundRect(SkRect::MakeXYWH(-50, -50, SK_Scalar1 * 100, SK_Scalar1 * 100),
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40 * SK_Scalar1, 20 * SK_Scalar1,
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SkPath::kCW_Direction);
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fCubicPath.cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
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20 * SK_Scalar1, 100 * SK_Scalar1,
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0 * SK_Scalar1, 0 * SK_Scalar1);
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fSquareRRectPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-50, -50, 100, 100),
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10, 10));
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fWideRectPath.addRect(SkRect::MakeXYWH(0, 0, 630, 70));
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fWideOvalPath.addOval(SkRect::MakeXYWH(0, 0, 630, 70));
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fLightPos = SkPoint3::Make(-700, -700, 2800);
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}
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// overrides from SkEventSink
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bool onQuery(SkEvent* evt) override {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "AndroidShadows");
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return true;
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}
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SkUnichar uni;
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if (SampleCode::CharQ(*evt, &uni)) {
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bool handled = false;
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switch (uni) {
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case 'W':
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fShowAmbient = !fShowAmbient;
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handled = true;
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break;
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case 'S':
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fShowSpot = !fShowSpot;
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handled = true;
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break;
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case 'T':
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fUseAlt = !fUseAlt;
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handled = true;
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break;
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case 'O':
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fShowObject = !fShowObject;
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handled = true;
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break;
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case '>':
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fZDelta += 0.5f;
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handled = true;
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break;
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case '<':
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fZDelta -= 0.5f;
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handled = true;
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break;
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case '?':
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fIgnoreShadowAlpha = !fIgnoreShadowAlpha;
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handled = true;
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break;
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default:
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break;
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}
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if (handled) {
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this->inval(nullptr);
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return true;
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}
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}
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return this->INHERITED::onQuery(evt);
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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}
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static void GetOcclRect(const SkPath& path, SkRect* occlRect) {
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SkRect pathRect;
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SkRRect pathRRect;
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if (path.isOval(&pathRect)) {
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*occlRect = sk_tool_utils::compute_central_occluder(SkRRect::MakeOval(pathRect));
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} else if (path.isRRect(&pathRRect)) {
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*occlRect = sk_tool_utils::compute_central_occluder(pathRRect);
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} else if (path.isRect(occlRect)) {
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// the inverse transform for the spot shadow occluder doesn't always get us
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// back to exactly the same position, so deducting a little slop
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occlRect->inset(1, 1);
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} else {
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*occlRect = SkRect::MakeEmpty();
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}
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}
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void drawAmbientShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkScalar ambientAlpha) {
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if (ambientAlpha <= 0) {
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return;
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}
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const SkScalar kHeightFactor = 1.f / 128.f;
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const SkScalar kGeomFactor = 64;
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SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0));
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SkScalar radius = zValue*kHeightFactor*kGeomFactor;
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// occlude blur
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SkRect occlRect;
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GetOcclRect(path, &occlRect);
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sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(radius),
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occlRect,
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SkBlurMaskFilter::kNone_BlurFlag);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setMaskFilter(std::move(mf));
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paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha
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? 255
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: (unsigned char)(ambientAlpha*umbraAlpha*255.999f), 0, 0, 0));
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canvas->drawPath(path, paint);
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// draw occlusion rect
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#if DRAW_OCCL_RECT
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SkPaint stroke;
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setColor(SK_ColorBLUE);
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canvas->drawRect(occlRect, stroke);
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#endif
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}
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void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkScalar ambientAlpha) {
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if (ambientAlpha <= 0) {
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return;
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}
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const SkScalar kHeightFactor = 1.f / 128.f;
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const SkScalar kGeomFactor = 64;
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SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0));
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SkScalar radius = zValue*kHeightFactor*kGeomFactor;
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// distance to outer of edge of geometry from original shape edge
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SkScalar offset = radius*umbraAlpha;
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SkRect pathRect;
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SkRRect pathRRect;
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SkScalar scaleFactors[2];
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if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) {
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return;
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}
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if (scaleFactors[0] != scaleFactors[1] || radius*scaleFactors[0] >= 64 ||
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!((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) ||
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(path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) ||
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path.isRect(&pathRect))) {
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this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
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return;
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}
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// For all of these, we inset the offset rect by half the radius to get our stroke shape.
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SkScalar strokeOutset = offset - SK_ScalarHalf*radius;
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// Make sure we'll have a radius of at least 0.5 after xform
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if (strokeOutset*scaleFactors[0] < 0.5f) {
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strokeOutset = 0.5f / scaleFactors[0];
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}
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if (path.isOval(nullptr)) {
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pathRect.outset(strokeOutset, strokeOutset);
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pathRRect = SkRRect::MakeOval(pathRect);
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} else if (path.isRect(nullptr)) {
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pathRect.outset(strokeOutset, strokeOutset);
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pathRRect = SkRRect::MakeRectXY(pathRect, strokeOutset, strokeOutset);
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} else {
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pathRRect.outset(strokeOutset, strokeOutset);
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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// we outset the stroke a little to cover up AA on the interior edge
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SkScalar pad = 0.5f;
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paint.setStrokeWidth(radius + 2*pad);
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// handle scale of radius and pad due to CTM
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radius *= scaleFactors[0];
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pad *= scaleFactors[0];
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SkASSERT(radius < 16384);
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SkASSERT(pad < 64);
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// Convert radius to 14.2 fixed point and place in the R & G components.
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// Convert pad to 6.2 fixed point and place in the B component.
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uint16_t iRadius = (uint16_t)(radius*4.0f);
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unsigned char alpha = (unsigned char)(ambientAlpha*255.999f);
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paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha ? 255 : alpha,
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iRadius >> 8, iRadius & 0xff,
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(unsigned char)(4.0f*pad)));
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paint.setColorFilter(SkColorFilter::MakeModeFilter(SK_ColorBLACK, SkBlendMode::kModulate));
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paint.setShader(SkGaussianEdgeShader::Make());
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canvas->drawRRect(pathRRect, paint);
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}
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void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
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if (spotAlpha <= 0) {
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return;
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}
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SkScalar zRatio = zValue / (lightPos.fZ - zValue);
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if (zRatio < 0.0f) {
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zRatio = 0.0f;
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} else if (zRatio > 0.95f) {
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zRatio = 0.95f;
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}
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SkScalar blurRadius = lightWidth*zRatio;
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// compute the transformation params
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SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY());
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SkMatrix ctmInverse;
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if (!canvas->getTotalMatrix().invert(&ctmInverse)) {
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return;
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}
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SkPoint lightPos2D = SkPoint::Make(lightPos.fX, lightPos.fY);
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ctmInverse.mapPoints(&lightPos2D, 1);
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SkPoint offset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
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zRatio*(center.fY - lightPos2D.fY));
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SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
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SkAutoCanvasRestore acr(canvas, true);
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sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(blurRadius),
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SkBlurMaskFilter::kNone_BlurFlag);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setMaskFilter(std::move(mf));
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paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha
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? 255
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: (unsigned char)(spotAlpha*255.999f), 0, 0, 0));
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// apply transformation to shadow
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canvas->scale(scale, scale);
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canvas->translate(offset.fX, offset.fY);
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canvas->drawPath(path, paint);
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}
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void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
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if (spotAlpha <= 0) {
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return;
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}
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SkScalar zRatio = zValue / (lightPos.fZ - zValue);
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if (zRatio < 0.0f) {
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zRatio = 0.0f;
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} else if (zRatio > 0.95f) {
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zRatio = 0.95f;
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}
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SkScalar radius = 2.0f*lightWidth*zRatio;
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SkRect pathRect;
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SkRRect pathRRect;
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SkScalar scaleFactors[2];
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if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) {
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return;
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}
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if (scaleFactors[0] != scaleFactors[1] || radius*scaleFactors[0] >= 16384 ||
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!((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) ||
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(path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) ||
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path.isRect(&pathRect))) {
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this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
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return;
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}
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// For all of these, we need to ensure we have a rrect with radius >= 0.5f in device space
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const SkScalar minRadius = SK_ScalarHalf/scaleFactors[0];
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if (path.isOval(nullptr)) {
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pathRRect = SkRRect::MakeOval(pathRect);
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} else if (path.isRect(nullptr)) {
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pathRRect = SkRRect::MakeRectXY(pathRect, minRadius, minRadius);
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} else {
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if (pathRRect.getSimpleRadii().fX < minRadius) {
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pathRRect.setRectXY(pathRRect.rect(), minRadius, minRadius);
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}
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}
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// compute the scale and translation for the shadow
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SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
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SkRRect shadowRRect;
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pathRRect.transform(SkMatrix::MakeScale(scale, scale), &shadowRRect);
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SkPoint center = SkPoint::Make(shadowRRect.rect().centerX(), shadowRRect.rect().centerY());
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SkMatrix ctmInverse;
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if (!canvas->getTotalMatrix().invert(&ctmInverse)) {
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return;
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}
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SkPoint lightPos2D = SkPoint::Make(lightPos.fX, lightPos.fY);
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ctmInverse.mapPoints(&lightPos2D, 1);
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SkPoint offset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
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zRatio*(center.fY - lightPos2D.fY));
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SkAutoCanvasRestore acr(canvas, true);
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SkPaint paint;
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paint.setAntiAlias(true);
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// We want to extend the stroked area in so that it meets up with the caster
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// geometry. The stroked geometry will, by definition already be inset half the
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// stroke width but we also have to account for the scaling.
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// We also add 1/2 to cover up AA on the interior edge.
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SkScalar scaleOffset = (scale - 1.0f) * SkTMax(SkTMax(SkTAbs(pathRect.fLeft),
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SkTAbs(pathRect.fRight)),
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SkTMax(SkTAbs(pathRect.fTop),
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SkTAbs(pathRect.fBottom)));
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SkScalar insetAmount = offset.length() - (0.5f * radius) + scaleOffset + 0.5f;
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// compute area
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SkScalar strokeWidth = radius + insetAmount;
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SkScalar strokedArea = 2.0f*strokeWidth*(shadowRRect.width() + shadowRRect.height());
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SkScalar filledArea = (shadowRRect.height() + radius)*(shadowRRect.width() + radius);
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// If the area of the stroked geometry is larger than the fill geometry, or
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// if our pad is too big to convert to 6.2 fixed point, just fill it.
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if (strokedArea > filledArea) {
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paint.setStyle(SkPaint::kStrokeAndFill_Style);
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paint.setStrokeWidth(radius);
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} else {
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// Since we can't have unequal strokes, inset the shadow rect so the inner
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// and outer edges of the stroke will land where we want.
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SkRect insetRect = shadowRRect.rect().makeInset(insetAmount/2.0f, insetAmount/2.0f);
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SkScalar insetRad = SkTMax(shadowRRect.getSimpleRadii().fX - insetAmount/2.0f,
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minRadius);
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shadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(strokeWidth);
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}
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paint.setColorFilter(SkColorFilter::MakeModeFilter(SK_ColorBLACK, SkBlendMode::kModulate));
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paint.setShader(SkGaussianEdgeShader::Make());
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// handle scale of radius due to CTM
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radius *= scaleFactors[0];
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// don't need to scale pad as it was computed from the transformed offset
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SkASSERT(radius < 16384);
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SkScalar pad = 0;
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SkASSERT(pad < 64);
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// Convert radius to 14.2 fixed point and place in the R & G components.
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// Convert pad to 6.2 fixed point and place in the B component.
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uint16_t iRadius = (uint16_t)(radius*4.0f);
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unsigned char alpha = (unsigned char)(spotAlpha*255.999f);
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paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha ? 255 : alpha,
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iRadius >> 8, iRadius & 0xff,
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(unsigned char)(4.0f*pad)));
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// apply transformation to shadow
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canvas->translate(offset.fX, offset.fY);
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canvas->drawRRect(shadowRRect, paint);
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}
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void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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const SkPaint& paint, SkScalar ambientAlpha,
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const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
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#ifdef USE_SHADOW_UTILS
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if (fUseAlt) {
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if (fShowAmbient) {
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this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha);
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}
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if (fShowSpot) {
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this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
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}
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} else {
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if (!fShowAmbient) {
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ambientAlpha = 0;
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}
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if (!fShowSpot) {
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spotAlpha = 0;
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}
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SkShadowUtils::DrawShadow(canvas, path, zValue, lightPos, lightWidth,
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ambientAlpha, spotAlpha, SK_ColorBLACK);
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}
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#else
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if (fShowAmbient) {
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if (fUseAlt) {
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this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha);
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} else {
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this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
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}
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}
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if (fShowSpot) {
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if (fUseAlt) {
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this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
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} else {
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this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
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}
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}
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#endif
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if (fShowObject) {
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canvas->drawPath(path, paint);
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} else {
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SkPaint strokePaint;
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strokePaint.setColor(paint.getColor());
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strokePaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(path, strokePaint);
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}
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}
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void onDrawContent(SkCanvas* canvas) override {
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this->drawBG(canvas);
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const SkScalar kLightWidth = 2800;
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const SkScalar kAmbientAlpha = 0.25f;
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const SkScalar kSpotAlpha = 0.25f;
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SkPaint paint;
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paint.setAntiAlias(true);
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SkPoint3 lightPos = fLightPos;
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paint.setColor(SK_ColorWHITE);
|
|
canvas->translate(200, 90);
|
|
lightPos.fX += 200;
|
|
lightPos.fY += 90;
|
|
this->drawShadowedPath(canvas, fRRPath, SkTMax(1.0f, 2+fZDelta), paint, kAmbientAlpha,
|
|
lightPos, kLightWidth, kSpotAlpha);
|
|
|
|
paint.setColor(SK_ColorRED);
|
|
canvas->translate(250, 0);
|
|
lightPos.fX += 250;
|
|
this->drawShadowedPath(canvas, fRectPath, SkTMax(1.0f, 4+fZDelta), paint, kAmbientAlpha,
|
|
lightPos, kLightWidth, kSpotAlpha);
|
|
|
|
paint.setColor(SK_ColorBLUE);
|
|
canvas->translate(-250, 110);
|
|
lightPos.fX -= 250;
|
|
lightPos.fY += 110;
|
|
this->drawShadowedPath(canvas, fCirclePath, SkTMax(1.0f, 8+fZDelta), paint, kAmbientAlpha,
|
|
lightPos, kLightWidth, 0.5f);
|
|
|
|
paint.setColor(SK_ColorGREEN);
|
|
canvas->translate(250, 0);
|
|
lightPos.fX += 250;
|
|
this->drawShadowedPath(canvas, fRRPath, SkTMax(1.0f, 64+fZDelta), paint, kAmbientAlpha,
|
|
lightPos, kLightWidth, kSpotAlpha);
|
|
|
|
paint.setColor(SK_ColorYELLOW);
|
|
canvas->translate(-250, 110);
|
|
lightPos.fX -= 250;
|
|
lightPos.fY += 110;
|
|
this->drawShadowedPath(canvas, fFunkyRRPath, SkTMax(1.0f, 8+fZDelta), paint, kAmbientAlpha,
|
|
lightPos, kLightWidth, kSpotAlpha);
|
|
|
|
paint.setColor(SK_ColorCYAN);
|
|
canvas->translate(250, 0);
|
|
lightPos.fX += 250;
|
|
this->drawShadowedPath(canvas, fCubicPath, 16, paint, kAmbientAlpha,
|
|
lightPos, kLightWidth, kSpotAlpha);
|
|
|
|
// circular reveal
|
|
SkPath tmpPath;
|
|
SkPath tmpClipPath;
|
|
tmpClipPath.addCircle(fAnimTranslate, 0, 60);
|
|
Op(fSquareRRectPath, tmpClipPath, kIntersect_SkPathOp, &tmpPath);
|
|
|
|
paint.setColor(SK_ColorMAGENTA);
|
|
canvas->translate(-125, 60);
|
|
lightPos.fX -= 125;
|
|
lightPos.fY += 60;
|
|
this->drawShadowedPath(canvas, tmpPath, 32, paint, .1f,
|
|
lightPos, kLightWidth, .5f);
|
|
|
|
// perspective paths
|
|
SkPoint pivot = SkPoint::Make(fWideRectPath.getBounds().width()/2,
|
|
fWideRectPath.getBounds().height()/2);
|
|
SkPoint translate = SkPoint::Make(50, 450);
|
|
paint.setColor(SK_ColorWHITE);
|
|
Sk3DView view;
|
|
view.save();
|
|
view.rotateX(10);
|
|
SkMatrix persp;
|
|
view.getMatrix(&persp);
|
|
persp.preTranslate(-pivot.fX, -pivot.fY);
|
|
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
|
|
canvas->setMatrix(persp);
|
|
lightPos = fLightPos;
|
|
lightPos.fX += pivot.fX + translate.fX;
|
|
lightPos.fY += pivot.fY + translate.fY;
|
|
this->drawShadowedPath(canvas, fWideRectPath, 16, paint, .1f,
|
|
lightPos, kLightWidth, .5f);
|
|
|
|
pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
|
|
fWideOvalPath.getBounds().height() / 2);
|
|
translate = SkPoint::Make(50, 600);
|
|
view.restore();
|
|
view.rotateY(10);
|
|
view.getMatrix(&persp);
|
|
persp.preTranslate(-pivot.fX, -pivot.fY);
|
|
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
|
|
canvas->setMatrix(persp);
|
|
lightPos = fLightPos;
|
|
lightPos.fX += pivot.fX + translate.fX;
|
|
lightPos.fY += pivot.fY + translate.fY;
|
|
this->drawShadowedPath(canvas, fWideOvalPath, 32, paint, .1f,
|
|
lightPos, kLightWidth, .5f);
|
|
}
|
|
|
|
bool onAnimate(const SkAnimTimer& timer) override {
|
|
fAnimTranslate = timer.pingPong(10, 0, 200, -200);
|
|
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
|
|
return new SkView::Click(this);
|
|
}
|
|
|
|
bool onClick(Click *click) override {
|
|
SkScalar x = click->fCurr.fX;
|
|
SkScalar y = click->fCurr.fY;
|
|
|
|
SkScalar dx = x - click->fPrev.fX;
|
|
SkScalar dy = y - click->fPrev.fY;
|
|
|
|
if (dx != 0 || dy != 0) {
|
|
fLightPos.fX += dx;
|
|
fLightPos.fY += dy;
|
|
this->inval(nullptr);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
typedef SampleView INHERITED;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
static SkView* MyFactory() { return new ShadowsView; }
|
|
static SkViewRegister reg(MyFactory);
|