skia2/modules/sksg/include/SkSGMerge.h
Florin Malita eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00

70 lines
1.4 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGMerge_DEFINED
#define SkSGMerge_DEFINED
#include "SkSGGeometryNode.h"
#include "SkPath.h"
#include <vector>
class SkCanvas;
class SkPaint;
namespace sksg {
/**
* Concrete Geometry node, combining other geometries based on Mode.
*/
class Merge final : public GeometryNode {
public:
enum class Mode {
// Append path mode.
kMerge,
// SkPathOp ops.
kUnion,
kIntersect,
kDifference,
kReverseDifference,
kXOR,
};
struct Rec {
sk_sp<GeometryNode> fGeo;
Mode fMode;
};
static sk_sp<Merge> Make(std::vector<Rec>&& recs) {
return sk_sp<Merge>(new Merge(std::move(recs)));
}
~Merge() override;
protected:
void onClip(SkCanvas*, bool antiAlias) const override;
void onDraw(SkCanvas*, const SkPaint&) const override;
bool onContains(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
Merge(std::vector<Rec>&& recs);
const std::vector<Rec> fRecs;
SkPath fMerged;
using INHERITED = GeometryNode;
};
} // namespace sksg
#endif // SkSGMerge_DEFINED