3743013f75
I think GrSurfaceDesc is still the most compact way to communicate the deferred GrSurface's settings to the Proxy but this CL, at least, reduces where it is used. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4559 Change-Id: Ica599c28a5aef1ed4094f47a4ac119e2d204d652 Reviewed-on: https://skia-review.googlesource.com/4559 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTextureRenderTargetProxy_DEFINED
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#define GrTextureRenderTargetProxy_DEFINED
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#include "GrRenderTargetProxy.h"
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#include "GrTextureProxy.h"
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#ifdef SK_BUILD_FOR_WIN
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// Windows gives warnings about inheriting asTextureProxy/asRenderTargetProxy via dominance.
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#pragma warning(push)
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#pragma warning(disable: 4250)
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#endif
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// This class delays the acquisition of RenderTargets that are also textures until
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// they are actually required
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// Beware: the uniqueID of the TextureRenderTargetProxy will usually be different than
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// the uniqueID of the RenderTarget/Texture it represents!
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class GrTextureRenderTargetProxy : public GrTextureProxy, public GrRenderTargetProxy {
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private:
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friend class GrSurfaceProxy; // for ctors
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// Deferred version
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GrTextureRenderTargetProxy(const GrCaps&, const GrSurfaceDesc&, SkBackingFit, SkBudgeted);
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// Wrapped version
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GrTextureRenderTargetProxy(sk_sp<GrSurface>);
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size_t onGpuMemorySize() const override;
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};
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#ifdef SK_BUILD_FOR_WIN
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#pragma warning(pop)
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#endif
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#endif
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