ab4d4ae9e2
This reverts commit ae5e846047
.
Reason for revert: Breaking Google3
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia57992a22c42b17216b40fd29452865f957fb802
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528653
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
108 lines
4.0 KiB
C++
108 lines
4.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/gpu/GrDirectContext.h"
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#ifdef SK_GRAPHITE_ENABLED
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#include "experimental/graphite/include/Context.h"
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#include "tools/graphite/ContextFactory.h"
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#endif
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using sk_gpu_test::GrContextFactory;
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using sk_gpu_test::ContextInfo;
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#ifdef SK_GL
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using sk_gpu_test::GLTestContext;
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#endif
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namespace skiatest {
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bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kOpenGL == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kVulkan == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kMetal == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsDirect3DContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kDirect3D == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsDawnContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kDawn == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
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}
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bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return type == GrContextFactory::kMock_ContextType;
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}
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void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
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Reporter* reporter, const GrContextOptions& options) {
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#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
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static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
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#else
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static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
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#endif
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for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
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GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
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// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
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// desktop since tests do not account for not fixing http://skbug.com/2809
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if (contextType == GrContextFactory::kGL_ContextType ||
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contextType == GrContextFactory::kGLES_ContextType) {
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if (contextType != kNativeGLType) {
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continue;
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}
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}
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// We destroy the factory and its associated contexts after each test. This is due to the
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// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
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// also tracks which of its contexts is current above that API and gets tripped up if the
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// native windowing API is used directly outside of the command buffer code.
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GrContextFactory factory(options);
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ContextInfo ctxInfo = factory.getContextInfo(contextType);
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if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
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continue;
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}
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ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
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if (ctxInfo.directContext()) {
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(*test)(reporter, ctxInfo);
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// In case the test changed the current context make sure we move it back before
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// calling flush.
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ctxInfo.testContext()->makeCurrent();
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// Sync so any release/finished procs get called.
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ctxInfo.directContext()->flushAndSubmit(/*sync*/true);
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}
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}
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}
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#ifdef SK_GRAPHITE_ENABLED
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namespace graphite {
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void RunWithGraphiteTestContexts(GraphiteTestFn* test, Reporter* reporter) {
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ContextFactory factory;
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auto [_, context] = factory.getContextInfo(ContextFactory::ContextType::kMetal);
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if (!context) {
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return;
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}
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(*test)(reporter, context);
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}
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} // namespace graphite
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#endif // SK_GRAPHITE_ENABLED
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} // namespace skiatest
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