d47330feed
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain point for new users adopting Runtime Effects. Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a Bug: skia:11368 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
46 lines
894 B
Plaintext
46 lines
894 B
Plaintext
/*#pragma settings NoInline*/
|
|
|
|
uniform half4 colorRed, colorGreen;
|
|
|
|
struct S { float x; int y; };
|
|
|
|
struct Nested { S a, b; };
|
|
|
|
S returns_a_struct() {
|
|
S s;
|
|
s.x = 1;
|
|
s.y = 2;
|
|
return s;
|
|
}
|
|
|
|
S constructs_a_struct() {
|
|
return S(2, 3);
|
|
}
|
|
|
|
float accepts_a_struct(S s) {
|
|
return s.x + float(s.y);
|
|
}
|
|
|
|
void modifies_a_struct(inout S s) {
|
|
s.x++;
|
|
s.y++;
|
|
}
|
|
|
|
half4 main() {
|
|
S s = returns_a_struct();
|
|
float x = accepts_a_struct(s);
|
|
modifies_a_struct(s);
|
|
|
|
S expected = constructs_a_struct();
|
|
|
|
Nested n1, n2, n3;
|
|
n1.a = n1.b = returns_a_struct();
|
|
n3 = n2 = n1;
|
|
modifies_a_struct(n3.b);
|
|
|
|
bool valid = (x == 3) && (s.x == 2) && (s.y == 3) &&
|
|
(s == expected) && (s == S(2, 3)) && (s != returns_a_struct()) &&
|
|
(n1 == n2) && (n1 != n3) && (n3 == Nested(S(1, 2), S(2, 3)));
|
|
return valid ? colorGreen : colorRed;
|
|
}
|