skia2/tests/sksl
John Stiles d47330feed Add support for struct constructors to SkSL.
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain
point for new users adopting Runtime Effects.

Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a
Bug: skia:11368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-04-09 13:54:16 +00:00
..
blend Revert "Revert "Added more RelaxedPrecision decorations"" 2021-03-23 19:34:42 +00:00
errors Add support for struct constructors to SkSL. 2021-04-09 13:54:16 +00:00
folding Represent matrix resizes as a dedicated expression type. 2021-04-06 18:35:06 +00:00
fp Add new style key information to several core effects 2021-03-04 14:49:07 +00:00
glsl Remove specific blend mode layout qualifiers 2021-02-23 15:45:55 +00:00
inliner Run SkSL inliner tests as part of dm. 2021-03-25 22:58:54 +00:00
intrinsics Revert "Revert "Added more RelaxedPrecision decorations"" 2021-03-23 19:34:42 +00:00
metal Mangle function names in Metal. 2021-03-22 17:23:21 +00:00
runtime Revert "Inline functions of the form 'return (expr)' only." 2021-03-15 22:08:48 +00:00
runtime_errors Require that runtime effect child variables are 'uniform' 2021-04-07 13:16:28 +00:00
shared Add support for struct constructors to SkSL. 2021-04-09 13:54:16 +00:00
spirv Represent vector-cast constructors with ConstructorVectorCast. 2021-04-05 16:28:06 +00:00
workarounds Rewrite matrix * vector multiplication on ARM GPUs. 2021-03-24 19:21:44 +00:00
README.txt Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00

This directory contains skslc-compiled output from matching source files
in the /resources/sksl/ directory.