skia2/experimental/graphite/include/TextureInfo.h
Greg Daniel d4ca5e11a1 Add Texture creation to ResourceProvider.
The caller to ResourceProvider should be passing in the TextureInfo
they want. Thus we don't need all the specialized factores on
mtl::Texture.

Also removes UsageFlags from Texture which aren't needed.

Bug: skia:12466
Change-Id: Iad51a7da6efe481382a3f5fbaefc6d2504d1c013
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456236
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-05 21:13:53 +00:00

87 lines
2.0 KiB
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_TextureInfo_DEFINED
#define skgpu_TextureInfo_DEFINED
#include "experimental/graphite/include/GraphiteTypes.h"
#ifdef SK_METAL
#include "experimental/graphite/include/private/MtlTypesPriv.h"
#endif
namespace skgpu {
// Forward declares so we can friend classes in other namespaces
#ifdef SK_METAL
namespace mtl {
class Caps;
class Texture;
}
#endif
class TextureInfo {
public:
TextureInfo() {}
#ifdef SK_METAL
TextureInfo(const mtl::TextureInfo& mtlInfo)
: fBackend(BackendApi::kMetal)
, fValid(true)
, fSampleCount(mtlInfo.fSampleCount)
, fLevelCount(mtlInfo.fLevelCount)
, fProtected(Protected::kNo)
, fMtlSpec(mtlInfo) {}
#endif
~TextureInfo() {}
TextureInfo(const TextureInfo&) = default;
bool isValid() const { return fValid; }
BackendApi backend() const { return fBackend; }
uint32_t numSamples() const { return fSampleCount; }
uint32_t numMipLevels() const { return fLevelCount; }
Protected isProtected() const { return fProtected; }
#ifdef SK_METAL
bool getMtlTextureInfo(mtl::TextureInfo* info) const {
if (!this->isValid() || fBackend != BackendApi::kMetal) {
return false;
}
*info = mtl::TextureSpecToTextureInfo(fMtlSpec, fSampleCount, fLevelCount);
return true;
}
#endif
private:
#ifdef SK_METAL
friend class mtl::Caps;
friend class mtl::Texture;
const mtl::TextureSpec& mtlTextureSpec() const {
SkASSERT(fValid && fBackend == BackendApi::kMetal);
return fMtlSpec;
}
#endif
BackendApi fBackend = BackendApi::kMock;
bool fValid = false;
uint32_t fSampleCount = 1;
uint32_t fLevelCount = 0;
Protected fProtected = Protected::kNo;
union {
#ifdef SK_METAL
mtl::TextureSpec fMtlSpec;
#endif
};
};
} // namespace skgpu
#endif //skgpu_TextureInfo_DEFINED