skia2/bench/ClearBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

105 lines
3.8 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This benchmark attempts to measure the time to do a fullscreen clear, an axis-aligned partial
// clear, and a clear restricted to an axis-aligned rounded rect. The fullscreen and axis-aligned
// partial clears on the GPU should follow a fast path that maps to backend-specialized clear
// operations, whereas the rounded-rect clear cannot be.
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/effects/SkGradientShader.h"
#include "src/gpu/GrRenderTargetContext.h"
static sk_sp<SkShader> make_shader() {
static const SkPoint kPts[] = {{0, 0}, {10, 10}};
static const SkColor kColors[] = {SK_ColorBLUE, SK_ColorWHITE};
return SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, SkTileMode::kClamp);
}
class ClearBench : public Benchmark {
public:
enum ClearType {
kFull_ClearType,
kPartial_ClearType,
kComplex_ClearType
};
ClearBench(ClearType type) : fType(type) {}
protected:
const char* onGetName() override {
switch(fType) {
case kFull_ClearType:
return "Clear-Full";
case kPartial_ClearType:
return "Clear-Partial";
case kComplex_ClearType:
return "Clear-Complex";
}
SkASSERT(false);
return "Unreachable";
}
void onDraw(int loops, SkCanvas* canvas) override {
static const SkRect kPartialClip = SkRect::MakeLTRB(50, 50, 400, 400);
static const SkRRect kComplexClip = SkRRect::MakeRectXY(kPartialClip, 15, 15);
// Small to limit fill cost, but intersects the clips to confound batching
static const SkRect kInterruptRect = SkRect::MakeXYWH(200, 200, 3, 3);
// For the draw that sits between consecutive clears, use a shader that is simple but
// requires local coordinates so that Ganesh does not convert it into a solid color rect,
// which could then turn into a scissored-clear behind the scenes.
SkPaint interruptPaint;
interruptPaint.setShader(make_shader());
GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
if (rtc) {
// Tricks the GrRenderTargetOpList into thinking it cannot reset its draw op list on
// a fullscreen clear. If we don't do this, fullscreen clear ops would be created and
// constantly discard the previous iteration's op so execution would only invoke one
// actual clear on the GPU (not what we want to measure).
rtc->setNeedsStencil();
}
for (int i = 0; i < loops; i++) {
canvas->save();
switch(fType) {
case kPartial_ClearType:
canvas->clipRect(kPartialClip);
break;
case kComplex_ClearType:
canvas->clipRRect(kComplexClip);
break;
case kFull_ClearType:
// Don't add any extra clipping, since it defaults to the entire "device"
break;
}
// The clear we care about measuring
canvas->clear(SK_ColorBLUE);
canvas->restore();
// Perform as minimal a draw as possible that intersects with the clear region in
// order to prevent the clear ops from being batched together.
canvas->drawRect(kInterruptRect, interruptPaint);
}
}
private:
ClearType fType;
};
DEF_BENCH( return new ClearBench(ClearBench::kFull_ClearType); )
DEF_BENCH( return new ClearBench(ClearBench::kPartial_ClearType); )
DEF_BENCH( return new ClearBench(ClearBench::kComplex_ClearType); )