c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkString.h"
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#include "include/private/SkMutex.h"
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#include "include/private/SkSpinlock.h"
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#include "src/core/SkSharedMutex.h"
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template <typename Mutex>
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class MutexBench : public Benchmark {
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public:
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MutexBench(SkString benchPrefix) : fBenchName(benchPrefix += "UncontendedBenchmark") { }
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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protected:
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const char* onGetName() override {
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return fBenchName.c_str();
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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fMu.acquire();
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fMu.release();
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}
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}
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private:
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typedef Benchmark INHERITED;
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SkString fBenchName;
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Mutex fMu;
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};
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class SharedBench : public Benchmark {
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public:
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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protected:
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const char* onGetName() override {
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return "SkSharedMutexSharedUncontendedBenchmark";
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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fMu.acquireShared();
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fMu.releaseShared();
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}
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}
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private:
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typedef Benchmark INHERITED;
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SkSharedMutex fMu;
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_BENCH( return new MutexBench<SkSharedMutex>(SkString("SkSharedMutex")); )
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DEF_BENCH( return new MutexBench<SkMutex>(SkString("SkMutex")); )
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DEF_BENCH( return new MutexBench<SkSpinlock>(SkString("SkSpinlock")); )
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DEF_BENCH( return new SharedBench; )
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