3fd3cc94c3
This extends the runStriped to all for return data. GPU impl not done yet, will be done in a follow-on CL. Change-Id: Ib107d2945f6fdb34ce1b5405a6c88a5ae7e9f7ac Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221539 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Mike Reed <reed@google.com>
233 lines
7.1 KiB
C++
233 lines
7.1 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/utils/SkRandom.h"
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#include "src/sksl/SkSLByteCode.h"
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#include "src/sksl/SkSLCompiler.h"
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// Benchmarks the interpreter with a function that has a color-filter style signature
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class SkSLInterpreterCFBench : public Benchmark {
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public:
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SkSLInterpreterCFBench(SkSL::String name, int pixels, bool striped, const char* src)
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: fName(SkStringPrintf("sksl_interp_cf_%d_%d_%s", pixels, striped ? 1 : 0, name.c_str()))
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, fSrc(src)
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, fCount(pixels)
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, fStriped(striped) {}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDelayedSetup() override {
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SkSL::Compiler compiler;
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SkSL::Program::Settings settings;
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auto program = compiler.convertProgram(SkSL::Program::kGeneric_Kind, fSrc, settings);
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SkASSERT(compiler.errorCount() == 0);
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fByteCode = compiler.toByteCode(*program);
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SkASSERT(compiler.errorCount() == 0);
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fMain = fByteCode->getFunction("main");
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SkRandom rnd;
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fPixels.resize(fCount * 4);
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for (float& c : fPixels) {
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c = rnd.nextF();
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}
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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if (fStriped) {
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float* args[] = {
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fPixels.data() + 0 * fCount,
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fPixels.data() + 1 * fCount,
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fPixels.data() + 2 * fCount,
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fPixels.data() + 3 * fCount,
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};
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fByteCode->runStriped(fMain, args, 4, fCount, nullptr, 0, nullptr, 0);
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} else {
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fByteCode->run(fMain, fPixels.data(), nullptr, fCount, nullptr, 0);
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}
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}
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}
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private:
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SkString fName;
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SkSL::String fSrc;
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std::unique_ptr<SkSL::ByteCode> fByteCode;
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const SkSL::ByteCodeFunction* fMain;
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int fCount;
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bool fStriped;
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std::vector<float> fPixels;
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typedef Benchmark INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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const char* kLumaToAlphaSrc = R"(
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void main(inout float4 color) {
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color.a = color.r*0.3 + color.g*0.6 + color.b*0.1;
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color.r = 0;
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color.g = 0;
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color.b = 0;
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}
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)";
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const char* kHighContrastFilterSrc = R"(
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half ucontrast_Stage2;
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half hue2rgb_Stage2(half p, half q, half t) {
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if (t < 0) t += 1;
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if (t > 1) t -= 1;
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if (t < 1 / 6.) return p + (q - p) * 6 * t;
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if (t < 1 / 2.) return q;
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if (t < 2 / 3.) return p + (q - p) * (2 / 3. - t) * 6;
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return p;
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}
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half max(half a, half b) { return a > b ? a : b; }
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half min(half a, half b) { return a < b ? a : b; }
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void main(inout half4 color) {
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ucontrast_Stage2 = 0.2;
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// HighContrastFilter
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half nonZeroAlpha = max(color.a, 0.0001);
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color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);
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color.rgb = color.rgb * color.rgb;
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half fmax = max(color.r, max(color.g, color.b));
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half fmin = min(color.r, min(color.g, color.b));
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half l = (fmax + fmin) / 2;
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half h;
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half s;
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if (fmax == fmin) {
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h = 0;
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s = 0;
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} else {
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half d = fmax - fmin;
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s = l > 0.5 ? d / (2 - fmax - fmin) : d / (fmax + fmin);
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if (color.r >= color.g && color.r >= color.b) {
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h = (color.g - color.b) / d + (color.g < color.b ? 6 : 0);
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} else if (color.g >= color.b) {
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h = (color.b - color.r) / d + 2;
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} else {
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h = (color.r - color.g) / d + 4;
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}
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}
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h /= 6;
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l = 1.0 - l;
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if (s == 0) {
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color = half4(l, l, l, 0);
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} else {
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half q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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half p = 2 * l - q;
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color.r = hue2rgb_Stage2(p, q, h + 1 / 3.);
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color.g = hue2rgb_Stage2(p, q, h);
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color.b = hue2rgb_Stage2(p, q, h - 1 / 3.);
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}
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if (ucontrast_Stage2 != 0) {
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half m = (1 + ucontrast_Stage2) / (1 - ucontrast_Stage2);
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half off = (-0.5 * m + 0.5);
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color = m * color + off;
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}
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// color = saturate(color);
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color.rgb = sqrt(color.rgb);
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color.rgb *= color.a;
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}
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)";
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DEF_BENCH(return new SkSLInterpreterCFBench("lumaToAlpha", 256, false, kLumaToAlphaSrc));
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DEF_BENCH(return new SkSLInterpreterCFBench("lumaToAlpha", 256, true, kLumaToAlphaSrc));
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DEF_BENCH(return new SkSLInterpreterCFBench("hcf", 256, false, kHighContrastFilterSrc));
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DEF_BENCH(return new SkSLInterpreterCFBench("hcf", 256, true, kHighContrastFilterSrc));
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class SkSLInterpreterSortBench : public Benchmark {
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public:
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SkSLInterpreterSortBench(int groups, int values, const char* src)
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: fName(SkStringPrintf("sksl_interp_sort_%dx%d", groups, values))
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, fCode(src)
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, fGroups(groups)
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, fValues(values) {
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}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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void onDelayedSetup() override {
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SkSL::Compiler compiler;
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SkSL::Program::Settings settings;
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auto program = compiler.convertProgram(SkSL::Program::kGeneric_Kind, fCode, settings);
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SkASSERT(compiler.errorCount() == 0);
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fByteCode = compiler.toByteCode(*program);
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SkASSERT(compiler.errorCount() == 0);
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fMain = fByteCode->getFunction("main");
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fSrc.resize(fGroups * fValues);
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fDst.resize(fGroups * fValues);
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SkRandom rnd;
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for (float& x : fSrc) {
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x = rnd.nextF();
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}
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// Trigger one run now to check correctness
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fByteCode->run(fMain, fSrc.data(), fDst.data(), fGroups, nullptr, 0);
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for (int i = 0; i < fGroups; ++i) {
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for (int j = 1; j < fValues; ++j) {
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SkASSERT(fDst[i * fValues + j] >= fDst[i * fValues + j - 1]);
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}
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}
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}
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void onDraw(int loops, SkCanvas*) override {
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for (int i = 0; i < loops; i++) {
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fByteCode->run(fMain, fSrc.data(), fDst.data(), fGroups, nullptr, 0);
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}
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}
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private:
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SkString fName;
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SkSL::String fCode;
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std::unique_ptr<SkSL::ByteCode> fByteCode;
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const SkSL::ByteCodeFunction* fMain;
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int fGroups;
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int fValues;
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std::vector<float> fSrc;
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std::vector<float> fDst;
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typedef Benchmark INHERITED;
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};
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// Currently, this exceeds the interpreter's stack. Consider it a test case for some eventual
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// bounds checking.
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#if 0
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DEF_BENCH(return new SkSLInterpreterSortBench(1024, 32, R"(
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float[32] main(float v[32]) {
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for (int i = 1; i < 32; ++i) {
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for (int j = i; j > 0 && v[j-1] > v[j]; --j) {
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float t = v[j];
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v[j] = v[j-1];
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v[j-1] = t;
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}
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}
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return v;
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}
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)"));
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#endif
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