c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
30 lines
685 B
C++
30 lines
685 B
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkBRDAllocator_DEFINED
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#define SkBRDAllocator_DEFINED
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#include "include/codec/SkCodec.h"
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#include "include/core/SkBitmap.h"
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/**
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* Abstract subclass of SkBitmap's allocator.
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* Allows the allocator to indicate if the memory it allocates
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* is zero initialized.
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*/
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class SkBRDAllocator : public SkBitmap::Allocator {
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public:
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/**
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* Indicates if the memory allocated by this allocator is
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* zero initialized.
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*/
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virtual SkCodec::ZeroInitialized zeroInit() const = 0;
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};
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#endif // SkBRDAllocator_DEFINED
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