skia2/include/android/SkBRDAllocator.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

30 lines
685 B
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBRDAllocator_DEFINED
#define SkBRDAllocator_DEFINED
#include "include/codec/SkCodec.h"
#include "include/core/SkBitmap.h"
/**
* Abstract subclass of SkBitmap's allocator.
* Allows the allocator to indicate if the memory it allocates
* is zero initialized.
*/
class SkBRDAllocator : public SkBitmap::Allocator {
public:
/**
* Indicates if the memory allocated by this allocator is
* zero initialized.
*/
virtual SkCodec::ZeroInitialized zeroInit() const = 0;
};
#endif // SkBRDAllocator_DEFINED