c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
223 lines
5.0 KiB
C++
223 lines
5.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkString.h"
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#include "samplecode/Sample.h"
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#if SK_SUPPORT_GPU
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# include "include/gpu/GrContext.h"
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#else
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class GrContext;
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#endif
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//////////////////////////////////////////////////////////////////////////////
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Sample::Event::Event() : Event("") {}
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Sample::Event::Event(const Event& that) {
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*this = that;
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}
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Sample::Event::Event(const char type[]) : fType(type), f32(0) {
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SkASSERT(type);
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}
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Sample::Event::~Event() {}
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bool Sample::Event::isType(const char type[]) const {
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return fType.equals(type);
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}
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const char* Sample::kCharEvtName = "SampleCode_Char_Event";
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const char* Sample::kTitleEvtName = "SampleCode_Title_Event";
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bool Sample::CharQ(const Event& evt, SkUnichar* outUni) {
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if (evt.isType(kCharEvtName)) {
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if (outUni) {
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*outUni = evt.getFast32();
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}
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return true;
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}
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return false;
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}
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bool Sample::TitleQ(const Event& evt) {
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return evt.isType(kTitleEvtName);
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}
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void Sample::TitleR(Event* evt, const char title[]) {
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SkASSERT(evt && TitleQ(*evt));
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evt->setString(kTitleEvtName, title);
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}
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bool Sample::RequestTitle(Sample* view, SkString* title) {
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Event evt(kTitleEvtName);
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if (view->doQuery(&evt)) {
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title->set(evt.findString(kTitleEvtName));
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////
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bool Sample::doEvent(const Event& evt) {
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return this->onEvent(evt);
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}
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bool Sample::onEvent(const Event&) {
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return false;
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}
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bool Sample::doQuery(Event* evt) {
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SkASSERT(evt);
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return this->onQuery(evt);
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}
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bool Sample::onQuery(Sample::Event* evt) {
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return false;
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}
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////////////////////////////////////////////////////////////////////////
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void Sample::setSize(SkScalar width, SkScalar height) {
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width = SkMaxScalar(0, width);
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height = SkMaxScalar(0, height);
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if (fWidth != width || fHeight != height)
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{
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fWidth = width;
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fHeight = height;
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this->onSizeChange();
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}
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}
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void Sample::draw(SkCanvas* canvas) {
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if (fWidth && fHeight) {
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SkRect r;
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r.set(0, 0, fWidth, fHeight);
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if (canvas->quickReject(r)) {
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return;
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}
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SkAutoCanvasRestore as(canvas, true);
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int sc = canvas->save();
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if (!fHaveCalledOnceBeforeDraw) {
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fHaveCalledOnceBeforeDraw = true;
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this->onOnceBeforeDraw();
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}
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this->onDrawBackground(canvas);
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SkAutoCanvasRestore acr(canvas, true);
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this->onDrawContent(canvas);
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#if SK_SUPPORT_GPU
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// Ensure the GrContext doesn't combine GrDrawOps across draw loops.
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if (GrContext* context = canvas->getGrContext()) {
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context->flush();
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}
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#endif
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canvas->restoreToCount(sc);
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}
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}
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////////////////////////////////////////////////////////////////////////////
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Sample::Click::Click(Sample* target) {
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SkASSERT(target);
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fTarget = sk_ref_sp(target);
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}
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Sample::Click::~Click() {}
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Sample::Click* Sample::findClickHandler(SkScalar x, SkScalar y, unsigned modi) {
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if (x < 0 || y < 0 || x >= fWidth || y >= fHeight) {
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return nullptr;
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}
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return this->onFindClickHandler(x, y, modi);
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}
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void Sample::DoClickDown(Click* click, int x, int y, unsigned modi) {
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SkASSERT(click);
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Sample* target = click->fTarget.get();
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if (nullptr == target) {
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return;
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}
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click->fIOrig.set(x, y);
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click->fICurr = click->fIPrev = click->fIOrig;
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click->fOrig.iset(x, y);
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click->fPrev = click->fCurr = click->fOrig;
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click->fState = Click::kDown_State;
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click->fModifierKeys = modi;
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target->onClick(click);
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}
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void Sample::DoClickMoved(Click* click, int x, int y, unsigned modi) {
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SkASSERT(click);
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Sample* target = click->fTarget.get();
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if (nullptr == target) {
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return;
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}
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click->fIPrev = click->fICurr;
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click->fICurr.set(x, y);
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click->fPrev = click->fCurr;
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click->fCurr.iset(x, y);
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click->fState = Click::kMoved_State;
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click->fModifierKeys = modi;
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target->onClick(click);
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}
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void Sample::DoClickUp(Click* click, int x, int y, unsigned modi) {
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SkASSERT(click);
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Sample* target = click->fTarget.get();
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if (nullptr == target) {
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return;
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}
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click->fIPrev = click->fICurr;
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click->fICurr.set(x, y);
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click->fPrev = click->fCurr;
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click->fCurr.iset(x, y);
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click->fState = Click::kUp_State;
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click->fModifierKeys = modi;
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target->onClick(click);
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}
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//////////////////////////////////////////////////////////////////////
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void Sample::onSizeChange() {}
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Sample::Click* Sample::onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) {
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return nullptr;
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}
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bool Sample::onClick(Click*) {
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return false;
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}
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void Sample::onDrawBackground(SkCanvas* canvas) {
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canvas->drawColor(fBGColor);
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}
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// need to explicitly declare this, or we get some weird infinite loop llist
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template SampleRegistry* SampleRegistry::gHead;
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