c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
495 lines
17 KiB
C++
495 lines
17 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkDrawable.h"
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#include "include/core/SkRSXform.h"
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#include "include/utils/SkRandom.h"
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#include "samplecode/Sample.h"
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#include "src/core/SkNormalSource.h"
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#include "src/shaders/SkBitmapProcShader.h"
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#include "src/shaders/SkLightingShader.h"
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#include "src/shaders/SkLights.h"
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#include "tools/timer/AnimTimer.h"
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#include "tools/ToolUtils.h"
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// A crude normal mapped asteroids-like sample
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class DrawLitAtlasDrawable : public SkDrawable {
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public:
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DrawLitAtlasDrawable(const SkRect& r)
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: fBounds(r)
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, fUseColors(false)
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, fLightDir(SkVector3::Make(1.0f, 0.0f, 0.0f)) {
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fAtlas = MakeAtlas();
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SkRandom rand;
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for (int i = 0; i < kNumAsteroids; ++i) {
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fAsteroids[i].initAsteroid(&rand, fBounds, &fDiffTex[i], &fNormTex[i]);
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}
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fShip.initShip(fBounds, &fDiffTex[kNumAsteroids], &fNormTex[kNumAsteroids]);
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this->updateLights();
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}
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void toggleUseColors() {
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fUseColors = !fUseColors;
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}
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void rotateLight() {
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SkScalar r = SK_ScalarPI / 6.0f,
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s = SkScalarSin(r),
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c = SkScalarCos(r);
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SkScalar newX = c * fLightDir.fX - s * fLightDir.fY;
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SkScalar newY = s * fLightDir.fX + c * fLightDir.fY;
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fLightDir.set(newX, newY, 0.0f);
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this->updateLights();
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}
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void left() {
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SkScalar newRot = SkScalarMod(fShip.rot() + (2*SK_ScalarPI - SK_ScalarPI/32.0f),
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2 * SK_ScalarPI);
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fShip.setRot(newRot);
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}
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void right() {
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SkScalar newRot = SkScalarMod(fShip.rot() + SK_ScalarPI/32.0f, 2 * SK_ScalarPI);
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fShip.setRot(newRot);
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}
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void thrust() {
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SkScalar s = SkScalarSin(fShip.rot()),
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c = SkScalarCos(fShip.rot());
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SkVector newVel = fShip.velocity();
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newVel.fX += s;
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newVel.fY += -c;
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SkScalar len = newVel.length();
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if (len > kMaxShipSpeed) {
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newVel.setLength(SkIntToScalar(kMaxShipSpeed));
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}
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fShip.setVelocity(newVel);
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}
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protected:
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void onDraw(SkCanvas* canvas) override {
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SkRSXform xforms[kNumAsteroids+kNumShips];
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SkColor colors[kNumAsteroids+kNumShips];
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for (int i = 0; i < kNumAsteroids; ++i) {
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fAsteroids[i].advance(fBounds);
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xforms[i] = fAsteroids[i].asRSXform();
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if (fUseColors) {
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colors[i] = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF);
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}
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}
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fShip.advance(fBounds);
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xforms[kNumAsteroids] = fShip.asRSXform();
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if (fUseColors) {
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colors[kNumAsteroids] = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF);
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}
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#ifdef SK_DEBUG
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canvas->drawBitmap(fAtlas, 0, 0); // just to see the atlas
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this->drawLightDir(canvas, fBounds.centerX(), fBounds.centerY());
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#endif
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#if 0
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// TODO: revitalize when drawLitAtlas API lands
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SkPaint paint;
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paint.setFilterQuality(kLow_SkFilterQuality);
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const SkRect cull = this->getBounds();
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const SkColor* colorsPtr = fUseColors ? colors : NULL;
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canvas->drawLitAtlas(fAtlas, xforms, fDiffTex, fNormTex, colorsPtr, kNumAsteroids+1,
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SkXfermode::kModulate_Mode, &cull, &paint, fLights);
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#else
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SkMatrix diffMat, normalMat;
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for (int i = 0; i < kNumAsteroids+1; ++i) {
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colors[i] = colors[i] & 0xFF000000; // to silence compilers
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SkPaint paint;
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SkRect r = fDiffTex[i];
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r.offsetTo(0, 0);
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diffMat.setRectToRect(fDiffTex[i], r, SkMatrix::kFill_ScaleToFit);
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normalMat.setRectToRect(fNormTex[i], r, SkMatrix::kFill_ScaleToFit);
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SkMatrix m;
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m.setRSXform(xforms[i]);
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sk_sp<SkShader> normalMap = fAtlas.makeShader(&normalMat);
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sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(
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std::move(normalMap), m);
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sk_sp<SkShader> diffuseShader = fAtlas.makeShader(&diffMat);
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paint.setShader(SkLightingShader::Make(std::move(diffuseShader),
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std::move(normalSource), fLights));
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canvas->save();
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canvas->setMatrix(m);
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canvas->drawRect(r, paint);
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canvas->restore();
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}
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#endif
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#ifdef SK_DEBUG
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{
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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for (int i = 0; i < kNumAsteroids; ++i) {
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canvas->drawCircle(fAsteroids[i].pos().x(), fAsteroids[i].pos().y(), 2, paint);
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}
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canvas->drawCircle(fShip.pos().x(), fShip.pos().y(), 2, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(this->getBounds(), paint);
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}
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#endif
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}
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SkRect onGetBounds() override {
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return fBounds;
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}
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private:
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enum ObjType {
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kBigAsteroid_ObjType = 0,
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kMedAsteroid_ObjType,
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kSmAsteroid_ObjType,
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kShip_ObjType,
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kLast_ObjType = kShip_ObjType
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};
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static const int kObjTypeCount = kLast_ObjType + 1;
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void updateLights() {
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SkLights::Builder builder;
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builder.add(SkLights::Light::MakeDirectional(
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SkColor3f::Make(1.0f, 1.0f, 1.0f), fLightDir));
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builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
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fLights = builder.finish();
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}
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#ifdef SK_DEBUG
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// Draw a vector to the light
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void drawLightDir(SkCanvas* canvas, SkScalar centerX, SkScalar centerY) {
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static const int kBgLen = 30;
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static const int kSmLen = 5;
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// TODO: change the lighting coordinate system to be right handed
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SkPoint p1 = SkPoint::Make(centerX + kBgLen * fLightDir.fX,
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centerY - kBgLen * fLightDir.fY);
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SkPoint p2 = SkPoint::Make(centerX + (kBgLen-kSmLen) * fLightDir.fX,
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centerY - (kBgLen-kSmLen) * fLightDir.fY);
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SkPaint p;
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canvas->drawLine(centerX, centerY, p1.fX, p1.fY, p);
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canvas->drawLine(p1.fX, p1.fY,
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p2.fX - kSmLen * fLightDir.fY, p2.fY - kSmLen * fLightDir.fX, p);
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canvas->drawLine(p1.fX, p1.fY,
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p2.fX + kSmLen * fLightDir.fY, p2.fY + kSmLen * fLightDir.fX, p);
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}
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#endif
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// Create the mixed diffuse & normal atlas
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//
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// big color circle | big normal hemi
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// ------------------------------------
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// med color circle | med normal pyra
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// ------------------------------------
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// sm color circle | sm normal hemi
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// ------------------------------------
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// big ship | big tetra normal
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static SkBitmap MakeAtlas() {
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SkBitmap atlas;
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atlas.allocN32Pixels(kAtlasWidth, kAtlasHeight);
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for (int y = 0; y < kAtlasHeight; ++y) {
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int x = 0;
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for ( ; x < kBigSize+kPad; ++x) {
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*atlas.getAddr32(x, y) = SK_ColorTRANSPARENT;
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}
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for ( ; x < kAtlasWidth; ++x) {
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*atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0x88, 0x88, 0xFF);
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}
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}
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// big asteroid
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{
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SkPoint bigCenter = SkPoint::Make(kDiffXOff + kBigSize/2.0f, kBigYOff + kBigSize/2.0f);
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for (int y = kBigYOff; y < kBigYOff+kBigSize; ++y) {
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for (int x = kDiffXOff; x < kDiffXOff+kBigSize; ++x) {
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SkScalar distSq = (x - bigCenter.fX) * (x - bigCenter.fX) +
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(y - bigCenter.fY) * (y - bigCenter.fY);
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if (distSq > kBigSize*kBigSize/4.0f) {
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*atlas.getAddr32(x, y) = SkPreMultiplyARGB(0, 0, 0, 0);
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} else {
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*atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0xFF, 0, 0);
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}
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}
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}
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ToolUtils::create_hemi_normal_map(
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&atlas, SkIRect::MakeXYWH(kNormXOff, kBigYOff, kBigSize, kBigSize));
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}
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// medium asteroid
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{
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for (int y = kMedYOff; y < kMedYOff+kMedSize; ++y) {
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for (int x = kDiffXOff; x < kDiffXOff+kMedSize; ++x) {
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*atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0, 0xFF, 0);
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}
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}
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ToolUtils::create_frustum_normal_map(
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&atlas, SkIRect::MakeXYWH(kNormXOff, kMedYOff, kMedSize, kMedSize));
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}
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// small asteroid
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{
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SkPoint smCenter = SkPoint::Make(kDiffXOff + kSmSize/2.0f, kSmYOff + kSmSize/2.0f);
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for (int y = kSmYOff; y < kSmYOff+kSmSize; ++y) {
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for (int x = kDiffXOff; x < kDiffXOff+kSmSize; ++x) {
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SkScalar distSq = (x - smCenter.fX) * (x - smCenter.fX) +
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(y - smCenter.fY) * (y - smCenter.fY);
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if (distSq > kSmSize*kSmSize/4.0f) {
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*atlas.getAddr32(x, y) = SkPreMultiplyARGB(0, 0, 0, 0);
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} else {
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*atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0, 0, 0xFF);
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}
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}
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}
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ToolUtils::create_hemi_normal_map(
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&atlas, SkIRect::MakeXYWH(kNormXOff, kSmYOff, kSmSize, kSmSize));
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}
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// ship
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{
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SkScalar shipMidLine = kDiffXOff + kMedSize/2.0f;
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for (int y = kShipYOff; y < kShipYOff+kMedSize; ++y) {
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SkScalar scaledY = (y - kShipYOff)/(float)kMedSize; // 0..1
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for (int x = kDiffXOff; x < kDiffXOff+kMedSize; ++x) {
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SkScalar scaledX;
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if (x < shipMidLine) {
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scaledX = 1.0f - (x - kDiffXOff)/(kMedSize/2.0f); // 0..1
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} else {
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scaledX = (x - shipMidLine)/(kMedSize/2.0f); // 0..1
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}
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if (scaledX < scaledY) {
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*atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0, 0xFF, 0xFF);
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} else {
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*atlas.getAddr32(x, y) = SkPackARGB32(0, 0, 0, 0);
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}
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}
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}
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ToolUtils::create_tetra_normal_map(
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&atlas, SkIRect::MakeXYWH(kNormXOff, kShipYOff, kMedSize, kMedSize));
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}
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return atlas;
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}
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class ObjectRecord {
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public:
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void initAsteroid(SkRandom *rand, const SkRect& bounds,
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SkRect* diffTex, SkRect* normTex) {
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static const SkScalar gMaxSpeeds[3] = { 1, 2, 5 }; // smaller asteroids can go faster
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static const SkScalar gYOffs[3] = { kBigYOff, kMedYOff, kSmYOff };
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static const SkScalar gSizes[3] = { kBigSize, kMedSize, kSmSize };
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static unsigned int asteroidType = 0;
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fObjType = static_cast<ObjType>(asteroidType++ % 3);
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fPosition.set(bounds.fLeft + rand->nextUScalar1() * bounds.width(),
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bounds.fTop + rand->nextUScalar1() * bounds.height());
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fVelocity.fX = rand->nextSScalar1();
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fVelocity.fY = sqrt(1.0f - fVelocity.fX * fVelocity.fX);
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SkASSERT(SkScalarNearlyEqual(fVelocity.length(), 1.0f));
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fVelocity *= gMaxSpeeds[fObjType];
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fRot = 0;
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fDeltaRot = rand->nextSScalar1() / 32;
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diffTex->setXYWH(SkIntToScalar(kDiffXOff), gYOffs[fObjType],
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gSizes[fObjType], gSizes[fObjType]);
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normTex->setXYWH(SkIntToScalar(kNormXOff), gYOffs[fObjType],
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gSizes[fObjType], gSizes[fObjType]);
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}
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void initShip(const SkRect& bounds, SkRect* diffTex, SkRect* normTex) {
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fObjType = kShip_ObjType;
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fPosition.set(bounds.centerX(), bounds.centerY());
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fVelocity = SkVector::Make(0.0f, 0.0f);
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fRot = 0.0f;
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fDeltaRot = 0.0f;
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diffTex->setXYWH(SkIntToScalar(kDiffXOff), SkIntToScalar(kShipYOff),
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SkIntToScalar(kMedSize), SkIntToScalar(kMedSize));
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normTex->setXYWH(SkIntToScalar(kNormXOff), SkIntToScalar(kShipYOff),
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SkIntToScalar(kMedSize), SkIntToScalar(kMedSize));
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}
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void advance(const SkRect& bounds) {
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fPosition += fVelocity;
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if (fPosition.fX > bounds.right()) {
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SkASSERT(fVelocity.fX > 0);
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fVelocity.fX = -fVelocity.fX;
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} else if (fPosition.fX < bounds.left()) {
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SkASSERT(fVelocity.fX < 0);
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fVelocity.fX = -fVelocity.fX;
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}
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if (fPosition.fY > bounds.bottom()) {
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if (fVelocity.fY > 0) {
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fVelocity.fY = -fVelocity.fY;
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}
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} else if (fPosition.fY < bounds.top()) {
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if (fVelocity.fY < 0) {
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fVelocity.fY = -fVelocity.fY;
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}
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}
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fRot += fDeltaRot;
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fRot = SkScalarMod(fRot, 2 * SK_ScalarPI);
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}
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const SkPoint& pos() const { return fPosition; }
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SkScalar rot() const { return fRot; }
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void setRot(SkScalar rot) { fRot = rot; }
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const SkPoint& velocity() const { return fVelocity; }
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void setVelocity(const SkPoint& velocity) { fVelocity = velocity; }
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SkRSXform asRSXform() const {
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static const SkScalar gHalfSizes[kObjTypeCount] = {
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SkScalarHalf(kBigSize),
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SkScalarHalf(kMedSize),
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SkScalarHalf(kSmSize),
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SkScalarHalf(kMedSize),
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};
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return SkRSXform::MakeFromRadians(1.0f, fRot, fPosition.x(), fPosition.y(),
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gHalfSizes[fObjType],
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gHalfSizes[fObjType]);
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}
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private:
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ObjType fObjType;
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SkPoint fPosition;
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SkVector fVelocity;
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SkScalar fRot; // In radians.
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SkScalar fDeltaRot; // In radiands. Not used by ship.
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};
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private:
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static const int kNumLights = 2;
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static const int kNumAsteroids = 6;
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static const int kNumShips = 1;
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static const int kBigSize = 128;
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static const int kMedSize = 64;
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static const int kSmSize = 32;
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static const int kPad = 1;
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static const int kAtlasWidth = kBigSize + kBigSize + 2 * kPad; // 2 pads in the middle
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static const int kAtlasHeight = kBigSize + kMedSize + kSmSize + kMedSize + 3 * kPad;
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static const int kDiffXOff = 0;
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static const int kNormXOff = kBigSize + 2 * kPad;
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static const int kBigYOff = 0;
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static const int kMedYOff = kBigSize + kPad;
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static const int kSmYOff = kMedYOff + kMedSize + kPad;
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static const int kShipYOff = kSmYOff + kSmSize + kPad;
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static const int kMaxShipSpeed = 5;
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SkBitmap fAtlas;
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ObjectRecord fAsteroids[kNumAsteroids];
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ObjectRecord fShip;
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SkRect fDiffTex[kNumAsteroids+kNumShips];
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SkRect fNormTex[kNumAsteroids+kNumShips];
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SkRect fBounds;
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bool fUseColors;
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SkVector3 fLightDir;
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sk_sp<SkLights> fLights;
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typedef SkDrawable INHERITED;
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};
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class DrawLitAtlasView : public Sample {
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public:
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DrawLitAtlasView() : fDrawable(new DrawLitAtlasDrawable(SkRect::MakeWH(640, 480))) {}
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protected:
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bool onQuery(Sample::Event* evt) override {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "DrawLitAtlas");
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return true;
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}
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|
SkUnichar uni;
|
|
if (Sample::CharQ(*evt, &uni)) {
|
|
switch (uni) {
|
|
case 'C':
|
|
fDrawable->toggleUseColors();
|
|
return true;
|
|
case 'j':
|
|
fDrawable->left();
|
|
return true;
|
|
case 'k':
|
|
fDrawable->thrust();
|
|
return true;
|
|
case 'l':
|
|
fDrawable->right();
|
|
return true;
|
|
case 'o':
|
|
fDrawable->rotateLight();
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return this->INHERITED::onQuery(evt);
|
|
}
|
|
|
|
void onDrawContent(SkCanvas* canvas) override {
|
|
canvas->drawDrawable(fDrawable.get());
|
|
}
|
|
|
|
bool onAnimate(const AnimTimer& timer) override { return true; }
|
|
|
|
private:
|
|
sk_sp<DrawLitAtlasDrawable> fDrawable;
|
|
|
|
typedef Sample INHERITED;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
DEF_SAMPLE( return new DrawLitAtlasView(); )
|