c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkShader.h"
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#include "samplecode/Sample.h"
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static void make_bitmap(SkBitmap* bm) {
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const int W = 100;
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const int H = 100;
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bm->allocN32Pixels(W, H);
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SkPaint paint;
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SkCanvas canvas(*bm);
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canvas.drawColor(SK_ColorWHITE);
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const SkColor colors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE
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};
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for (int ix = 0; ix < W; ix += 1) {
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SkScalar x = SkIntToScalar(ix) + SK_ScalarHalf;
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paint.setColor(colors[ix & 3]);
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canvas.drawLine(x, 0, x, SkIntToScalar(H - 1), paint);
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}
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paint.setColor(SK_ColorGRAY);
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canvas.drawLine(0, 0, SkIntToScalar(W), 0, paint);
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}
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static void make_paint(SkPaint* paint, SkTileMode tm) {
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SkBitmap bm;
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make_bitmap(&bm);
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paint->setShader(bm.makeShader(tm, tm));
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}
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class RepeatTileView : public Sample {
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public:
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RepeatTileView() {
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this->setBGColor(SK_ColorGRAY);
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}
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protected:
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bool onQuery(Sample::Event* evt) override {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "RepeatTile");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void onDrawContent(SkCanvas* canvas) override {
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SkPaint paint;
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make_paint(&paint, SkTileMode::kRepeat);
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// canvas->scale(SK_Scalar1*2, SK_Scalar1);
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canvas->translate(SkIntToScalar(100), SkIntToScalar(100));
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canvas->drawPaint(paint);
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}
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private:
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new RepeatTileView(); )
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