skia2/bench/HardStopGradientBench.cpp

125 lines
4.3 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkShader.h"
#include "SkGradientShader.h"
#include "SkString.h"
#include "SkColor.h"
#include "SkPaint.h"
static const char* get_tilemode_name(SkShader::TileMode tilemode) {
switch (tilemode) {
case SkShader::kClamp_TileMode:
return "clamp";
case SkShader::kRepeat_TileMode:
return "repeat";
case SkShader::kMirror_TileMode:
return "mirror";
default:
SkDEBUGFAIL("Unknown tilemode");
return "error";
}
}
class HardStopGradientBench : public Benchmark {
public:
HardStopGradientBench(SkShader::TileMode tilemode, int count) {
fName.printf("hardstop_%s_%03d_colors", get_tilemode_name(tilemode), count);
fTileMode = tilemode;
fColorCount = count;
}
const char* onGetName() override {
return fName.c_str();
}
SkIPoint onGetSize() override {
return SkIPoint::Make(kSize, kSize);
}
void onPreDraw(SkCanvas* canvas) override {
// Left to right
SkPoint points[2] = {
SkPoint::Make(0, kSize/2),
SkPoint::Make(kSize-1, kSize/2),
};
// "Evenly spaced" colors
SkColor colors[100];
for (int i = 0; i < fColorCount; i++) {
colors[i] = i * (0xffffffff / fColorCount);
}
// Create a hard stop
SkScalar positions[100];
positions[0] = 0.0f;
positions[1] = 0.0f;
for (int i = 2; i < fColorCount; i++) {
// Evenly spaced afterwards
positions[i] = i / (fColorCount - 1.0f);
}
fPaint.setShader(SkGradientShader::MakeLinear(points,
colors,
positions,
fColorCount,
fTileMode,
0,
nullptr));
}
/*
* Draw simple linear gradient from left to right
*/
void onDraw(int loops, SkCanvas* canvas) override {
for (int i = 0; i < loops; i++) {
canvas->drawPaint(fPaint);
}
}
private:
static const int kSize = 500;
SkShader::TileMode fTileMode;
SkString fName;
int fColorCount;
SkPaint fPaint;
typedef Benchmark INHERITED;
};
// Clamp
DEF_BENCH(return new HardStopGradientBench(SkShader::kClamp_TileMode, 3);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kClamp_TileMode, 4);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kClamp_TileMode, 5);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kClamp_TileMode, 10);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kClamp_TileMode, 25);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kClamp_TileMode, 50);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kClamp_TileMode, 100);)
// Repeat
DEF_BENCH(return new HardStopGradientBench(SkShader::kRepeat_TileMode, 3);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kRepeat_TileMode, 4);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kRepeat_TileMode, 5);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kRepeat_TileMode, 10);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kRepeat_TileMode, 25);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kRepeat_TileMode, 50);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kRepeat_TileMode, 100);)
// Mirror
DEF_BENCH(return new HardStopGradientBench(SkShader::kMirror_TileMode, 3);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kMirror_TileMode, 4);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kMirror_TileMode, 5);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kMirror_TileMode, 10);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kMirror_TileMode, 25);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kMirror_TileMode, 50);)
DEF_BENCH(return new HardStopGradientBench(SkShader::kMirror_TileMode, 100);)