skia2/docs/examples/Image_MakeBackendTextureFromSkImage.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

35 lines
1.4 KiB
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=06aeb3cf63ffccf7b49fe556e5def351
REG_FIDDLE(Image_MakeBackendTextureFromSkImage, 256, 64, false, 0) {
static sk_sp<SkImage> create_gpu_image(GrContext* grContext) {
const SkImageInfo info = SkImageInfo::MakeN32(20, 20, kOpaque_SkAlphaType);
auto surface(SkSurface::MakeRenderTarget(grContext, SkBudgeted::kNo, info));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(SK_ColorWHITE);
SkPaint paint;
paint.setColor(SK_ColorBLACK);
canvas->drawRect(SkRect::MakeXYWH(5, 5, 10, 10), paint);
return surface->makeImageSnapshot();
}
void draw(SkCanvas* canvas) {
GrContext* grContext = canvas->getGrContext();
if (!grContext) {
return;
}
sk_sp<SkImage> backEndImage = create_gpu_image(grContext);
canvas->drawImage(backEndImage, 0, 0);
GrBackendTexture texture;
SkImage::BackendTextureReleaseProc proc;
if (!SkImage::MakeBackendTextureFromSkImage(grContext, std::move(backEndImage),
&texture, &proc)) {
return;
}
sk_sp<SkImage> i2 = SkImage::MakeFromTexture(grContext, texture, kTopLeft_GrSurfaceOrigin,
kN32_SkColorType, kOpaque_SkAlphaType, nullptr);
canvas->drawImage(i2, 30, 30);
}
} // END FIDDLE