c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=06aeb3cf63ffccf7b49fe556e5def351
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REG_FIDDLE(Image_MakeBackendTextureFromSkImage, 256, 64, false, 0) {
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static sk_sp<SkImage> create_gpu_image(GrContext* grContext) {
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const SkImageInfo info = SkImageInfo::MakeN32(20, 20, kOpaque_SkAlphaType);
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auto surface(SkSurface::MakeRenderTarget(grContext, SkBudgeted::kNo, info));
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SkCanvas* canvas = surface->getCanvas();
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canvas->clear(SK_ColorWHITE);
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SkPaint paint;
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paint.setColor(SK_ColorBLACK);
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canvas->drawRect(SkRect::MakeXYWH(5, 5, 10, 10), paint);
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return surface->makeImageSnapshot();
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}
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void draw(SkCanvas* canvas) {
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GrContext* grContext = canvas->getGrContext();
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if (!grContext) {
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return;
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}
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sk_sp<SkImage> backEndImage = create_gpu_image(grContext);
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canvas->drawImage(backEndImage, 0, 0);
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GrBackendTexture texture;
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SkImage::BackendTextureReleaseProc proc;
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if (!SkImage::MakeBackendTextureFromSkImage(grContext, std::move(backEndImage),
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&texture, &proc)) {
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return;
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}
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sk_sp<SkImage> i2 = SkImage::MakeFromTexture(grContext, texture, kTopLeft_GrSurfaceOrigin,
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kN32_SkColorType, kOpaque_SkAlphaType, nullptr);
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canvas->drawImage(i2, 30, 30);
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}
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} // END FIDDLE
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