c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
25 lines
818 B
C++
25 lines
818 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=bb761cd858e6d0ca05627262cd22ff5e
|
|
REG_FIDDLE(Path_updateBoundsCache, 256, 256, true, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
double times[2] = { 0, 0 };
|
|
int N = 100;
|
|
for (int i = 0; i < N; ++i) {
|
|
SkPath path;
|
|
for (int j = 1; j < 100; ++ j) {
|
|
path.addCircle(50 + j, 45 + j, 25 + j);
|
|
}
|
|
if (1 & i) {
|
|
path.updateBoundsCache();
|
|
}
|
|
double start = SkTime::GetNSecs();
|
|
(void) path.getBounds();
|
|
times[1 & i] += SkTime::GetNSecs() - start;
|
|
}
|
|
SkDebugf("uncached avg: %g ms\n", times[0] / (double)N);
|
|
SkDebugf("cached avg: %g ms\n", times[1] / (double)N);
|
|
}
|
|
} // END FIDDLE
|