9fa60daad4
Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkRasterizer_DEFINED
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#define SkRasterizer_DEFINED
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#include "SkFlattenable.h"
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#include "SkMask.h"
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class SkMaskFilter;
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class SkMatrix;
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class SkPath;
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struct SkIRect;
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class SK_API SkRasterizer : public SkFlattenable {
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public:
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SK_DECLARE_INST_COUNT(SkRasterizer)
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/** Turn the path into a mask, respecting the specified local->device matrix.
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*/
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bool rasterize(const SkPath& path, const SkMatrix& matrix,
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const SkIRect* clipBounds, SkMaskFilter* filter,
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SkMask* mask, SkMask::CreateMode mode) const;
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SK_DEFINE_FLATTENABLE_TYPE(SkRasterizer)
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protected:
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SkRasterizer() {}
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#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
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SkRasterizer(SkReadBuffer& buffer) : INHERITED(buffer) {}
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#endif
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virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
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const SkIRect* clipBounds,
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SkMask* mask, SkMask::CreateMode mode) const;
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private:
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typedef SkFlattenable INHERITED;
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};
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#endif
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