d1701ba884
There is still a bit of manual mucking about with iwyu output to get things nice, but the checker seems to be doing ok and the process is now a bit easier. Will see how it goes. This also pointed out the amount of code behind ifdefs should be minimized by using the build system and 'constexpr if' when possible. Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/utils/SkRandom.h"
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namespace skiagm {
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// This GM draws a lot of arcs in a 'Z' shape. It particularly exercises
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// the 'drawArc' code near a singularly of its processing (i.e., near the
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// edge of one of its underlying quads).
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class ArcOfZorroGM : public GM {
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public:
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ArcOfZorroGM() {
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this->setBGColor(0xFFCCCCCC);
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}
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protected:
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SkString onShortName() override {
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return SkString("arcofzorro");
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}
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SkISize onISize() override {
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return SkISize::Make(1000, 1000);
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}
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void onDraw(SkCanvas* canvas) override {
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SkRandom rand;
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SkRect rect = SkRect::MakeXYWH(10, 10, 200, 200);
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SkPaint p;
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(35);
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int xOffset = 0, yOffset = 0;
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int direction = 0;
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for (float arc = 134.0f; arc < 136.0f; arc += 0.01f) {
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SkColor color = rand.nextU();
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color |= 0xff000000;
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p.setColor(color);
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canvas->save();
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canvas->translate(SkIntToScalar(xOffset), SkIntToScalar(yOffset));
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canvas->drawArc(rect, 0, arc, false, p);
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canvas->restore();
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switch (direction) {
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case 0:
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xOffset += 10;
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if (xOffset >= 700) {
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direction = 1;
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}
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break;
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case 1:
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xOffset -= 10;
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yOffset += 10;
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if (xOffset < 50) {
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direction = 2;
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}
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break;
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case 2:
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xOffset += 10;
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break;
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new ArcOfZorroGM;)
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}
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