skia2/gm/cgm.c
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

79 lines
2.1 KiB
C

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL
// DO NOT USE -- FOR INTERNAL TESTING ONLY
#include "include/c/sk_canvas.h"
#include "include/c/sk_data.h"
#include "include/c/sk_image.h"
#include "include/c/sk_imageinfo.h"
#include "include/c/sk_paint.h"
#include "include/c/sk_shader.h"
#include "include/c/sk_surface.h"
extern void sk_test_c_api(sk_canvas_t*);
#define W 256
#define H 256
static sk_shader_t* make_shader() {
sk_point_t pts[] = { { 0, 0 }, { W, H } };
sk_color_t colors[] = { 0xFF00FF00, 0xFF0000FF };
return sk_shader_new_linear_gradient(pts, colors, NULL, 2, CLAMP_SK_SHADER_TILEMODE, NULL);
}
static void do_draw(sk_canvas_t* canvas) {
sk_paint_t* paint = sk_paint_new();
sk_paint_set_antialias(paint, true);
sk_paint_set_color(paint, 0xFFFFFFFF);
sk_canvas_draw_paint(canvas, paint);
sk_rect_t r = { 10, 10, W - 10, H - 10 };
sk_paint_set_color(paint, 0xFFFF0000);
sk_canvas_draw_rect(canvas, &r, paint);
sk_shader_t* shader = make_shader();
sk_paint_set_shader(paint, shader);
sk_shader_unref(shader);
sk_canvas_draw_oval(canvas, &r, paint);
sk_paint_delete(paint);
}
void sk_test_c_api(sk_canvas_t* canvas) {
do_draw(canvas);
sk_imageinfo_t* info = sk_imageinfo_new(W, H, RGBA_8888_SK_COLORTYPE, OPAQUE_SK_ALPHATYPE,
NULL);
sk_surfaceprops_t surfaceProps = { UNKNOWN_SK_PIXELGEOMETRY };
sk_surface_t* surf = sk_surface_new_raster(info, &surfaceProps);
sk_imageinfo_delete(info);
do_draw(sk_surface_get_canvas(surf));
sk_image_t* img0 = sk_surface_new_image_snapshot(surf);
sk_surface_unref(surf);
sk_canvas_draw_image(canvas, img0, W + 10, 10, NULL);
sk_data_t* data = sk_image_encode(img0);
sk_image_unref(img0);
sk_image_t* img1 = sk_image_new_from_encoded(data, NULL);
sk_data_unref(data);
if (img1) {
sk_canvas_draw_image(canvas, img1, W/2, H/2, NULL);
sk_image_unref(img1);
}
}