skia2/gm/crbug_905548.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

39 lines
1.4 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkArithmeticImageFilter.h"
#include "include/effects/SkBlurImageFilter.h"
#include "include/effects/SkImageSource.h"
#include "include/effects/SkMorphologyImageFilter.h"
#include "include/effects/SkXfermodeImageFilter.h"
DEF_SIMPLE_GM(crbug_905548, canvas, 100, 200) {
auto surface = canvas->makeSurface(SkImageInfo::MakeN32Premul(100, 100));
if (!surface) {
surface = SkSurface::MakeRaster(SkImageInfo::MakeN32Premul(100, 100));
}
surface->getCanvas()->clear(0);
surface->getCanvas()->drawCircle(50, 50, 45, SkPaint());
auto imageSource = SkImageSource::Make(surface->makeImageSnapshot());
auto blurred = SkBlurImageFilter::Make(15, 15, imageSource);
auto eroded = SkErodeImageFilter::Make(0, 0, blurred);
auto blended = SkXfermodeImageFilter::Make(SkBlendMode::kDstOut, eroded, imageSource, nullptr);
SkPaint paint;
paint.setImageFilter(blended);
canvas->drawRect(SkRect::MakeWH(100, 100), paint);
auto mult = SkArithmeticImageFilter::Make(1, 0, 0, 0, false, eroded, imageSource, nullptr);
paint.setImageFilter(mult);
canvas->translate(0, 100);
canvas->drawRect(SkRect::MakeWH(100, 100), paint);
}