c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/*
|
|
* Copyright 2018 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm/gm.h"
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkPath.h"
|
|
#include "include/core/SkSurface.h"
|
|
|
|
DEF_SIMPLE_GM(path_huge_crbug_800804, canvas, 50, 600) {
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setStyle(SkPaint::kStroke_Style);
|
|
|
|
// exercise various special-cases (e.g. hairlines or not)
|
|
const float widths[] = { 0.9f, 1.0f, 1.1f };
|
|
|
|
SkPath path;
|
|
for (float w : widths) {
|
|
paint.setStrokeWidth(w);
|
|
|
|
path.reset();
|
|
path.moveTo(-1000,12345678901234567890.f);
|
|
path.lineTo(10.5f,200);
|
|
canvas->drawPath(path, paint);
|
|
|
|
path.reset();
|
|
path.moveTo(30.5f,400);
|
|
path.lineTo(1000,-9.8765432109876543210e+19f);
|
|
canvas->drawPath(path, paint);
|
|
|
|
canvas->translate(3, 0);
|
|
}
|
|
}
|
|
|
|
// Test that we can draw into a huge surface ( > 64K ) and still retain paths and antialiasing.
|
|
DEF_SIMPLE_GM(path_huge_aa, canvas, 200, 200) {
|
|
auto proc = [](SkCanvas* canvas, int w, int h) {
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
|
|
auto surf = SkSurface::MakeRasterN32Premul(w, h);
|
|
auto can = surf->getCanvas();
|
|
|
|
SkPaint paint;
|
|
SkPath path;
|
|
path.addRoundRect(SkRect::MakeXYWH(4, 4, w - 8, h - 8), 12, 12);
|
|
|
|
canvas->save();
|
|
canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64));
|
|
can->drawPath(path, paint);
|
|
surf->draw(canvas, 64 - w, 0, nullptr);
|
|
canvas->restore();
|
|
|
|
canvas->translate(80, 0);
|
|
canvas->save();
|
|
canvas->clipRect(SkRect::MakeXYWH(4, 4, 64, 64));
|
|
can->clear(0);
|
|
paint.setAntiAlias(true);
|
|
can->drawPath(path, paint);
|
|
surf->draw(canvas, 64 - w, 0, nullptr);
|
|
canvas->restore();
|
|
};
|
|
|
|
proc(canvas, 100, 60);
|
|
canvas->translate(0, 80);
|
|
proc(canvas, 100 * 1024, 60);
|
|
}
|