c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
170 lines
6.1 KiB
C++
170 lines
6.1 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkScalar.h"
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#include "include/private/SkTArray.h"
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#include "include/utils/SkRandom.h"
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namespace skiagm {
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// This GM tests a grab-bag of convex and concave polygons. They are triangles,
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// trapezoid, diamond, polygons with lots of edges, several concave polygons...
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// But rectangles are excluded.
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class PolygonsGM: public GM {
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public:
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PolygonsGM() {}
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protected:
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SkString onShortName() override {
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return SkString("polygons");
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}
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SkISize onISize() override {
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int width = kNumPolygons * kCellSize + 40;
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int height = (kNumJoins * kNumStrokeWidths + kNumExtraStyles) * kCellSize + 40;
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return SkISize::Make(width, height);
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}
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// Construct all polygons
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void onOnceBeforeDraw() override {
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SkPoint p0[] = {{0, 0}, {60, 0}, {90, 40}}; // triangle
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SkPoint p1[] = {{0, 0}, {0, 40}, {60, 40}, {40, 0}}; // trapezoid
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SkPoint p2[] = {{0, 0}, {40, 40}, {80, 40}, {40, 0}}; // diamond
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SkPoint p3[] = {{10, 0}, {50, 0}, {60, 10}, {60, 30}, {50, 40},
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{10, 40}, {0, 30}, {0, 10}}; // octagon
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SkPoint p4[32]; // circle-like polygons with 32-edges.
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SkPoint p5[] = {{0, 0}, {20, 20}, {0, 40}, {60, 20}}; // concave polygon with 4 edges
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SkPoint p6[] = {{0, 40}, {0, 30}, {15, 30}, {15, 20}, {30, 20},
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{30, 10}, {45, 10}, {45, 0}, {60, 0}, {60, 40}}; // stairs-like polygon
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SkPoint p7[] = {{0, 20}, {20, 20}, {30, 0}, {40, 20}, {60, 20},
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{45, 30}, {55, 50}, {30, 40}, {5, 50}, {15, 30}}; // five-point stars
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for (size_t i = 0; i < SK_ARRAY_COUNT(p4); ++i) {
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SkScalar angle = 2 * SK_ScalarPI * i / SK_ARRAY_COUNT(p4);
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p4[i].set(20 * SkScalarCos(angle) + 20, 20 * SkScalarSin(angle) + 20);
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}
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struct Polygons {
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SkPoint* fPoints;
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size_t fPointNum;
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} pgs[] = {
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{ p0, SK_ARRAY_COUNT(p0) },
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{ p1, SK_ARRAY_COUNT(p1) },
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{ p2, SK_ARRAY_COUNT(p2) },
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{ p3, SK_ARRAY_COUNT(p3) },
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{ p4, SK_ARRAY_COUNT(p4) },
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{ p5, SK_ARRAY_COUNT(p5) },
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{ p6, SK_ARRAY_COUNT(p6) },
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{ p7, SK_ARRAY_COUNT(p7) }
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};
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SkASSERT(SK_ARRAY_COUNT(pgs) == kNumPolygons);
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for (size_t pgIndex = 0; pgIndex < SK_ARRAY_COUNT(pgs); ++pgIndex) {
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fPolygons.push_back().moveTo(pgs[pgIndex].fPoints[0].fX,
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pgs[pgIndex].fPoints[0].fY);
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for (size_t ptIndex = 1; ptIndex < pgs[pgIndex].fPointNum; ++ptIndex) {
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fPolygons.back().lineTo(pgs[pgIndex].fPoints[ptIndex].fX,
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pgs[pgIndex].fPoints[ptIndex].fY);
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}
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fPolygons.back().close();
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}
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}
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// Set the location for the current test on the canvas
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static void SetLocation(SkCanvas* canvas, int counter, int lineNum) {
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SkScalar x = SK_Scalar1 * kCellSize * (counter % lineNum) + 30 + SK_Scalar1 / 4;
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SkScalar y = SK_Scalar1 * kCellSize * (counter / lineNum) + 30 + 3 * SK_Scalar1 / 4;
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canvas->translate(x, y);
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}
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static void SetColorAndAlpha(SkPaint* paint, SkRandom* rand) {
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SkColor color = rand->nextU();
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color |= 0xff000000;
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paint->setColor(color);
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if (40 == paint->getStrokeWidth()) {
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paint->setAlpha(0xA0);
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}
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}
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void onDraw(SkCanvas* canvas) override {
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// Stroke widths are:
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// 0(may use hairline rendering), 10(common case for stroke-style)
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// 40(>= geometry width/height, make the contour filled in fact)
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constexpr int kStrokeWidths[] = {0, 10, 40};
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SkASSERT(kNumStrokeWidths == SK_ARRAY_COUNT(kStrokeWidths));
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constexpr SkPaint::Join kJoins[] = {
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SkPaint::kMiter_Join, SkPaint::kRound_Join, SkPaint::kBevel_Join
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};
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SkASSERT(kNumJoins == SK_ARRAY_COUNT(kJoins));
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int counter = 0;
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRandom rand;
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// For stroke style painter
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paint.setStyle(SkPaint::kStroke_Style);
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for (int join = 0; join < kNumJoins; ++join) {
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for (int width = 0; width < kNumStrokeWidths; ++width) {
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for (int i = 0; i < fPolygons.count(); ++i) {
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canvas->save();
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SetLocation(canvas, counter, fPolygons.count());
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SetColorAndAlpha(&paint, &rand);
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paint.setStrokeJoin(kJoins[join]);
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paint.setStrokeWidth(SkIntToScalar(kStrokeWidths[width]));
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canvas->drawPath(fPolygons[i], paint);
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canvas->restore();
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++counter;
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}
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}
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}
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// For stroke-and-fill style painter and fill style painter
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constexpr SkPaint::Style kStyles[] = {
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SkPaint::kStrokeAndFill_Style, SkPaint::kFill_Style
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};
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SkASSERT(kNumExtraStyles == SK_ARRAY_COUNT(kStyles));
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paint.setStrokeJoin(SkPaint::kMiter_Join);
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paint.setStrokeWidth(SkIntToScalar(20));
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for (int style = 0; style < kNumExtraStyles; ++style) {
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paint.setStyle(kStyles[style]);
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for (int i = 0; i < fPolygons.count(); ++i) {
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canvas->save();
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SetLocation(canvas, counter, fPolygons.count());
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SetColorAndAlpha(&paint, &rand);
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canvas->drawPath(fPolygons[i], paint);
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canvas->restore();
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++counter;
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}
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}
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}
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private:
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static constexpr int kNumPolygons = 8;
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static constexpr int kCellSize = 100;
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static constexpr int kNumExtraStyles = 2;
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static constexpr int kNumStrokeWidths = 3;
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static constexpr int kNumJoins = 3;
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SkTArray<SkPath> fPolygons;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new PolygonsGM;)
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}
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