c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
23 lines
717 B
C++
23 lines
717 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/effects/SkGradientShader.h"
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// All we're looking for here is that we see a smooth gradient.
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DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
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SkPoint center = {1000, 1000};
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SkScalar radius = 40;
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SkColor colors[] = {SK_ColorBLACK, SK_ColorGREEN};
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SkPaint p;
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p.setShader(SkGradientShader::MakeRadial(center, radius,
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colors, nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kRepeat));
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canvas->drawPaint(p);
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}
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