c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkPath.h"
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#include "include/effects/SkGradientShader.h"
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// Exercises code in GrRenderTargetContext that attempts to replace a rrect clip/draw paint with
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// draw rrect.
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DEF_SIMPLE_GM(rrect_clip_draw_paint, canvas, 256, 256) {
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SkRRect rrect = SkRRect::MakeRectXY(SkRect::MakeXYWH(10.f, 10.f, 236.f, 236.f), 30.f, 40.f);
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SkPaint p;
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p.setColor(SK_ColorRED);
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SkMatrix zoomOut;
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zoomOut.setScale(0.7f, 0.7f, 128.f, 128.f);
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const SkRect layerRect = SkRect::MakeWH(256.f, 256.f);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, true);
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canvas->drawPaint(p);
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canvas->restore();
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canvas->concat(zoomOut);
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p.setColor(SK_ColorBLUE);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, false);
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canvas->drawPaint(p);
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canvas->restore();
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constexpr SkPoint kPts[] = {{0.f, 0.f}, {256.f, 256.f}};
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constexpr SkColor kColors1[] = {SK_ColorCYAN, SK_ColorGREEN};
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p.setShader(SkGradientShader::MakeLinear(kPts, kColors1, nullptr, 2, SkTileMode::kClamp));
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canvas->concat(zoomOut);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, true);
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canvas->drawPaint(p);
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canvas->restore();
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constexpr SkColor kColors2[] = {SK_ColorMAGENTA, SK_ColorGRAY};
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p.setShader(SkGradientShader::MakeRadial({128.f, 128.f}, 128.f, kColors2, nullptr, 2,
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SkTileMode::kClamp));
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canvas->concat(zoomOut);
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canvas->saveLayer(layerRect, nullptr);
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canvas->clipRRect(rrect, false);
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canvas->drawPaint(p);
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canvas->restore();
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}
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