c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/utils/SkRandom.h"
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namespace skiagm {
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#define W 400
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#define H 400
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#define N 100
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constexpr SkScalar SW = SkIntToScalar(W);
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constexpr SkScalar SH = SkIntToScalar(H);
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class StrokeRectsGM : public GM {
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public:
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StrokeRectsGM() {}
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protected:
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SkString onShortName() override {
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return SkString("strokerects");
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}
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SkISize onISize() override {
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return SkISize::Make(W*2, H*2);
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}
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static void rnd_rect(SkRect* r, SkRandom& rand) {
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SkScalar x = rand.nextUScalar1() * W;
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SkScalar y = rand.nextUScalar1() * H;
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SkScalar w = rand.nextUScalar1() * (W >> 2);
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SkScalar h = rand.nextUScalar1() * (H >> 2);
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SkScalar hoffset = rand.nextSScalar1();
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SkScalar woffset = rand.nextSScalar1();
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r->set(x, y, x + w, y + h);
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r->offset(-w/2 + woffset, -h/2 + hoffset);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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for (int y = 0; y < 2; y++) {
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paint.setAntiAlias(!!y);
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for (int x = 0; x < 2; x++) {
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paint.setStrokeWidth(x * SkIntToScalar(3));
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(SW * x, SH * y);
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canvas->clipRect(SkRect::MakeLTRB(
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SkIntToScalar(2), SkIntToScalar(2)
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, SW - SkIntToScalar(2), SH - SkIntToScalar(2)
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));
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SkRandom rand;
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for (int i = 0; i < N; i++) {
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SkRect r;
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rnd_rect(&r, rand);
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canvas->drawRect(r, paint);
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}
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new StrokeRectsGM; )
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}
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