d1701ba884
There is still a bit of manual mucking about with iwyu output to get things nice, but the checker seems to be doing ok and the process is now a bit easier. Will see how it goes. This also pointed out the amount of code behind ifdefs should be minimized by using the build system and 'constexpr if' when possible. Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
308 lines
9.8 KiB
C++
308 lines
9.8 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPathMeasure.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/private/SkFloatingPoint.h"
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#include "include/utils/SkRandom.h"
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#include "tools/ToolUtils.h"
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#include "tools/timer/AnimTimer.h"
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class AddArcGM : public skiagm::GM {
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public:
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AddArcGM() : fRotate(0) {}
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protected:
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SkString onShortName() override { return SkString("addarc"); }
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SkISize onISize() override { return SkISize::Make(1040, 1040); }
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(20, 20);
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SkRect r = SkRect::MakeWH(1000, 1000);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(15);
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const SkScalar inset = paint.getStrokeWidth() + 4;
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const SkScalar sweepAngle = 345;
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SkRandom rand;
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SkScalar sign = 1;
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while (r.width() > paint.getStrokeWidth() * 3) {
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paint.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
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SkScalar startAngle = rand.nextUScalar1() * 360;
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SkScalar speed = SkScalarSqrt(16 / r.width()) * 0.5f;
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startAngle += fRotate * 360 * speed * sign;
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SkPath path;
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path.addArc(r, startAngle, sweepAngle);
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canvas->drawPath(path, paint);
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r.inset(inset, inset);
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sign = -sign;
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}
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}
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bool onAnimate(const AnimTimer& timer) override {
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fRotate = timer.scaled(1, 360);
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return true;
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}
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private:
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SkScalar fRotate;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new AddArcGM; )
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///////////////////////////////////////////////////
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#define R 400
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DEF_SIMPLE_GM(addarc_meas, canvas, 2*R + 40, 2*R + 40) {
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canvas->translate(R + 20, R + 20);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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SkPaint measPaint;
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measPaint.setAntiAlias(true);
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measPaint.setColor(SK_ColorRED);
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const SkRect oval = SkRect::MakeLTRB(-R, -R, R, R);
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canvas->drawOval(oval, paint);
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for (SkScalar deg = 0; deg < 360; deg += 10) {
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const SkScalar rad = SkDegreesToRadians(deg);
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SkScalar rx = SkScalarCos(rad) * R;
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SkScalar ry = SkScalarSin(rad) * R;
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canvas->drawLine(0, 0, rx, ry, paint);
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SkPath path;
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path.addArc(oval, 0, deg);
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SkPathMeasure meas(path, false);
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SkScalar arcLen = rad * R;
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SkPoint pos;
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if (meas.getPosTan(arcLen, &pos, nullptr)) {
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canvas->drawLine({0, 0}, pos, measPaint);
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}
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}
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}
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///////////////////////////////////////////////////
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// Emphasize drawing a stroked oval (containing conics) and then scaling the results up,
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// to ensure that we compute the stroke taking the CTM into account
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//
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class StrokeCircleGM : public skiagm::GM {
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public:
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StrokeCircleGM() : fRotate(0) {}
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protected:
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SkString onShortName() override { return SkString("strokecircle"); }
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SkISize onISize() override { return SkISize::Make(520, 520); }
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void onDraw(SkCanvas* canvas) override {
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canvas->scale(20, 20);
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canvas->translate(13, 13);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SK_Scalar1 / 2);
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const SkScalar delta = paint.getStrokeWidth() * 3 / 2;
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SkRect r = SkRect::MakeXYWH(-12, -12, 24, 24);
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SkRandom rand;
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SkScalar sign = 1;
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while (r.width() > paint.getStrokeWidth() * 2) {
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SkAutoCanvasRestore acr(canvas, true);
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canvas->rotate(fRotate * sign);
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paint.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
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canvas->drawOval(r, paint);
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r.inset(delta, delta);
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sign = -sign;
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}
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}
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bool onAnimate(const AnimTimer& timer) override {
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fRotate = timer.scaled(60, 360);
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return true;
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}
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private:
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SkScalar fRotate;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new StrokeCircleGM; )
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//////////////////////
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// Fill circles and rotate them to test our Analytic Anti-Aliasing.
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// This test is based on StrokeCircleGM.
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class FillCircleGM : public skiagm::GM {
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public:
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FillCircleGM() : fRotate(0) {}
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protected:
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SkString onShortName() override { return SkString("fillcircle"); }
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SkISize onISize() override { return SkISize::Make(520, 520); }
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void onDraw(SkCanvas* canvas) override {
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canvas->scale(20, 20);
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canvas->translate(13, 13);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SK_Scalar1 / 2);
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const SkScalar strokeWidth = paint.getStrokeWidth();
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const SkScalar delta = strokeWidth * 3 / 2;
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SkRect r = SkRect::MakeXYWH(-12, -12, 24, 24);
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SkRandom rand;
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// Reset style to fill. We only need stroke stype for producing delta and strokeWidth
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paint.setStyle(SkPaint::kFill_Style);
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SkScalar sign = 1;
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while (r.width() > strokeWidth * 2) {
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SkAutoCanvasRestore acr(canvas, true);
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canvas->rotate(fRotate * sign);
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paint.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
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canvas->drawOval(r, paint);
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r.inset(delta, delta);
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sign = -sign;
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}
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}
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bool onAnimate(const AnimTimer& timer) override {
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fRotate = timer.scaled(60, 360);
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return true;
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}
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private:
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SkScalar fRotate;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new FillCircleGM; )
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//////////////////////
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static void html_canvas_arc(SkPath* path, SkScalar x, SkScalar y, SkScalar r, SkScalar start,
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SkScalar end, bool ccw, bool callArcTo) {
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SkRect bounds = { x - r, y - r, x + r, y + r };
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SkScalar sweep = ccw ? end - start : start - end;
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if (callArcTo)
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path->arcTo(bounds, start, sweep, false);
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else
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path->addArc(bounds, start, sweep);
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}
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// Lifted from canvas-arc-circumference-fill-diffs.html
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DEF_SIMPLE_GM(manyarcs, canvas, 620, 330) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->translate(10, 10);
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// 20 angles.
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SkScalar sweepAngles[] = {
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-123.7f, -2.3f, -2, -1, -0.3f, -0.000001f, 0, 0.000001f, 0.3f, 0.7f,
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1, 1.3f, 1.5f, 1.7f, 1.99999f, 2, 2.00001f, 2.3f, 4.3f, 3934723942837.3f
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};
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for (size_t i = 0; i < SK_ARRAY_COUNT(sweepAngles); ++i) {
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sweepAngles[i] *= 180;
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}
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SkScalar startAngles[] = { -1, -0.5f, 0, 0.5f };
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for (size_t i = 0; i < SK_ARRAY_COUNT(startAngles); ++i) {
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startAngles[i] *= 180;
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}
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bool anticlockwise = false;
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SkScalar sign = 1;
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for (size_t i = 0; i < SK_ARRAY_COUNT(startAngles) * 2; ++i) {
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if (i == SK_ARRAY_COUNT(startAngles)) {
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anticlockwise = true;
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sign = -1;
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}
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SkScalar startAngle = startAngles[i % SK_ARRAY_COUNT(startAngles)] * sign;
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canvas->save();
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for (size_t j = 0; j < SK_ARRAY_COUNT(sweepAngles); ++j) {
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SkPath path;
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path.moveTo(0, 2);
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html_canvas_arc(&path, 18, 15, 10, startAngle, startAngle + (sweepAngles[j] * sign),
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anticlockwise, true);
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path.lineTo(0, 28);
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canvas->drawPath(path, paint);
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canvas->translate(30, 0);
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}
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canvas->restore();
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canvas->translate(0, 40);
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}
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}
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// Lifted from https://bugs.chromium.org/p/chromium/issues/detail?id=640031
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DEF_SIMPLE_GM(tinyanglearcs, canvas, 620, 330) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->translate(50, 50);
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SkScalar outerRadius = 100000.0f;
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SkScalar innerRadius = outerRadius - 20.0f;
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SkScalar centerX = 50;
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SkScalar centerY = outerRadius;
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SkScalar startAngles[] = { 1.5f * SK_ScalarPI , 1.501f * SK_ScalarPI };
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SkScalar sweepAngle = 10.0f / outerRadius;
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for (size_t i = 0; i < SK_ARRAY_COUNT(startAngles); ++i) {
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SkPath path;
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SkScalar endAngle = startAngles[i] + sweepAngle;
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path.moveTo(centerX + innerRadius * sk_float_cos(startAngles[i]),
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centerY + innerRadius * sk_float_sin(startAngles[i]));
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path.lineTo(centerX + outerRadius * sk_float_cos(startAngles[i]),
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centerY + outerRadius * sk_float_sin(startAngles[i]));
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// A combination of tiny sweepAngle + large radius, we should draw a line.
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html_canvas_arc(&path, centerX, outerRadius, outerRadius,
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startAngles[i] * 180 / SK_ScalarPI, endAngle * 180 / SK_ScalarPI,
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true, true);
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path.lineTo(centerX + innerRadius * sk_float_cos(endAngle),
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centerY + innerRadius * sk_float_sin(endAngle));
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html_canvas_arc(&path, centerX, outerRadius, innerRadius,
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endAngle * 180 / SK_ScalarPI, startAngles[i] * 180 / SK_ScalarPI,
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true, false);
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canvas->drawPath(path, paint);
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canvas->translate(20, 0);
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}
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}
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