d6176b0dca
This CL is part II of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6474054 git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
#include "CurveIntersection.h"
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#include "Intersections.h"
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#include "IntersectionUtilities.h"
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#include "LineIntersection.h"
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class CubicIntersections : public Intersections {
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public:
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CubicIntersections(const Cubic& c1, const Cubic& c2, Intersections& i)
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: cubic1(c1)
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, cubic2(c2)
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, intersections(i)
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, depth(0)
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, splits(0) {
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}
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bool intersect() {
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double minT1, minT2, maxT1, maxT2;
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if (!bezier_clip(cubic2, cubic1, minT1, maxT1)) {
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return false;
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}
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if (!bezier_clip(cubic1, cubic2, minT2, maxT2)) {
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return false;
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}
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int split;
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if (maxT1 - minT1 < maxT2 - minT2) {
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intersections.swap();
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minT2 = 0;
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maxT2 = 1;
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split = maxT1 - minT1 > tClipLimit;
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} else {
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minT1 = 0;
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maxT1 = 1;
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split = (maxT2 - minT2 > tClipLimit) << 1;
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}
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return chop(minT1, maxT1, minT2, maxT2, split);
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}
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protected:
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bool intersect(double minT1, double maxT1, double minT2, double maxT2) {
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Cubic smaller, larger;
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// FIXME: carry last subdivide and reduceOrder result with cubic
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sub_divide(cubic1, minT1, maxT1, intersections.swapped() ? larger : smaller);
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sub_divide(cubic2, minT2, maxT2, intersections.swapped() ? smaller : larger);
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Cubic smallResult;
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if (reduceOrder(smaller, smallResult,
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kReduceOrder_NoQuadraticsAllowed) <= 2) {
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Cubic largeResult;
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if (reduceOrder(larger, largeResult,
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kReduceOrder_NoQuadraticsAllowed) <= 2) {
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const _Line& smallLine = (const _Line&) smallResult;
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const _Line& largeLine = (const _Line&) largeResult;
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double smallT[2];
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double largeT[2];
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// FIXME: this doesn't detect or deal with coincident lines
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if (!::intersect(smallLine, largeLine, smallT, largeT)) {
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return false;
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}
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if (intersections.swapped()) {
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smallT[0] = interp(minT2, maxT2, smallT[0]);
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largeT[0] = interp(minT1, maxT1, largeT[0]);
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} else {
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smallT[0] = interp(minT1, maxT1, smallT[0]);
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largeT[0] = interp(minT2, maxT2, largeT[0]);
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}
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intersections.add(smallT[0], largeT[0]);
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return true;
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}
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}
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double minT, maxT;
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if (!bezier_clip(smaller, larger, minT, maxT)) {
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if (minT == maxT) {
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if (intersections.swapped()) {
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minT1 = (minT1 + maxT1) / 2;
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minT2 = interp(minT2, maxT2, minT);
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} else {
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minT1 = interp(minT1, maxT1, minT);
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minT2 = (minT2 + maxT2) / 2;
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}
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intersections.add(minT1, minT2);
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return true;
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}
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return false;
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}
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int split;
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if (intersections.swapped()) {
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double newMinT1 = interp(minT1, maxT1, minT);
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double newMaxT1 = interp(minT1, maxT1, maxT);
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split = (newMaxT1 - newMinT1 > (maxT1 - minT1) * tClipLimit) << 1;
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#define VERBOSE 0
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#if VERBOSE
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printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n",
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__FUNCTION__, depth, splits, newMinT1, newMaxT1, minT1, maxT1,
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split);
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#endif
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minT1 = newMinT1;
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maxT1 = newMaxT1;
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} else {
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double newMinT2 = interp(minT2, maxT2, minT);
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double newMaxT2 = interp(minT2, maxT2, maxT);
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split = newMaxT2 - newMinT2 > (maxT2 - minT2) * tClipLimit;
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#if VERBOSE
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printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n",
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__FUNCTION__, depth, splits, newMinT2, newMaxT2, minT2, maxT2,
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split);
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#endif
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minT2 = newMinT2;
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maxT2 = newMaxT2;
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}
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return chop(minT1, maxT1, minT2, maxT2, split);
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}
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bool chop(double minT1, double maxT1, double minT2, double maxT2, int split) {
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++depth;
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intersections.swap();
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if (split) {
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++splits;
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if (split & 2) {
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double middle1 = (maxT1 + minT1) / 2;
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intersect(minT1, middle1, minT2, maxT2);
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intersect(middle1, maxT1, minT2, maxT2);
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} else {
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double middle2 = (maxT2 + minT2) / 2;
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intersect(minT1, maxT1, minT2, middle2);
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intersect(minT1, maxT1, middle2, maxT2);
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}
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--splits;
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intersections.swap();
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--depth;
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return intersections.intersected();
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}
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bool result = intersect(minT1, maxT1, minT2, maxT2);
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intersections.swap();
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--depth;
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return result;
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}
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private:
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static const double tClipLimit = 0.8; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf see Multiple intersections
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const Cubic& cubic1;
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const Cubic& cubic2;
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Intersections& intersections;
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int depth;
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int splits;
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};
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bool intersect(const Cubic& c1, const Cubic& c2, Intersections& i) {
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CubicIntersections c(c1, c2, i);
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return c.intersect();
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}
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