c1b9c1005f
Change-Id: I77bd3c683c284aecc50a3552bbf1fb901f1bcc44 Reviewed-on: https://skia-review.googlesource.com/119002 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
343 lines
18 KiB
C++
343 lines
18 KiB
C++
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrGLInterface_DEFINED
|
|
#define GrGLInterface_DEFINED
|
|
|
|
#include "GrGLFunctions.h"
|
|
#include "GrGLExtensions.h"
|
|
#include "SkRefCnt.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef void(*GrGLFuncPtr)();
|
|
struct GrGLInterface;
|
|
|
|
|
|
/**
|
|
* Rather than depend on platform-specific GL headers and libraries, we require
|
|
* the client to provide a struct of GL function pointers. This struct can be
|
|
* specified per-GrContext as a parameter to GrContext::MakeGL. If no interface is
|
|
* passed to MakeGL then a default GL interface is created using GrGLMakeNativeInterface().
|
|
* If this returns nullptr then GrContext::MakeGL() will fail.
|
|
*
|
|
* The implementation of GrGLMakeNativeInterface is platform-specific. Several
|
|
* implementations have been provided (for GLX, WGL, EGL, etc), along with an
|
|
* implementation that simply returns nullptr. Clients should select the most
|
|
* appropriate one to build.
|
|
*/
|
|
SK_API sk_sp<const GrGLInterface> GrGLMakeNativeInterface();
|
|
// Deprecated alternative to GrGLMakeNativeInterface().
|
|
SK_API const GrGLInterface* GrGLCreateNativeInterface();
|
|
|
|
/**
|
|
* Creates a null GrGLInterface that doesn't draw anything. Used for measuring
|
|
* CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
|
|
* Chromium is using it in its unit tests.
|
|
*/
|
|
const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
|
|
|
|
/**
|
|
* GrContext uses the following interface to make all calls into OpenGL. When a
|
|
* GrContext is created it is given a GrGLInterface. The interface's function
|
|
* pointers must be valid for the OpenGL context associated with the GrContext.
|
|
* On some platforms, such as Windows, function pointers for OpenGL extensions
|
|
* may vary between OpenGL contexts. So the caller must be careful to use a
|
|
* GrGLInterface initialized for the correct context. All functions that should
|
|
* be available based on the OpenGL's version and extension string must be
|
|
* non-NULL or GrContext creation will fail. This can be tested with the
|
|
* validate() method when the OpenGL context has been made current.
|
|
*/
|
|
struct SK_API GrGLInterface : public SkRefCnt {
|
|
private:
|
|
typedef SkRefCnt INHERITED;
|
|
|
|
public:
|
|
GrGLInterface();
|
|
|
|
// Validates that the GrGLInterface supports its advertised standard. This means the necessary
|
|
// function pointers have been initialized for both the GL version and any advertised
|
|
// extensions.
|
|
bool validate() const;
|
|
|
|
// Indicates the type of GL implementation
|
|
union {
|
|
GrGLStandard fStandard;
|
|
GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
|
|
};
|
|
|
|
GrGLExtensions fExtensions;
|
|
|
|
bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
|
|
|
|
/**
|
|
* The function pointers are in a struct so that we can have a compiler generated assignment
|
|
* operator.
|
|
*/
|
|
struct Functions {
|
|
GrGLFunction<GrGLActiveTextureProc> fActiveTexture;
|
|
GrGLFunction<GrGLAttachShaderProc> fAttachShader;
|
|
GrGLFunction<GrGLBeginQueryProc> fBeginQuery;
|
|
GrGLFunction<GrGLBindAttribLocationProc> fBindAttribLocation;
|
|
GrGLFunction<GrGLBindBufferProc> fBindBuffer;
|
|
GrGLFunction<GrGLBindFragDataLocationProc> fBindFragDataLocation;
|
|
GrGLFunction<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
|
|
GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer;
|
|
GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer;
|
|
GrGLFunction<GrGLBindTextureProc> fBindTexture;
|
|
GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray;
|
|
GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier;
|
|
GrGLFunction<GrGLBlendColorProc> fBlendColor;
|
|
GrGLFunction<GrGLBlendEquationProc> fBlendEquation;
|
|
GrGLFunction<GrGLBlendFuncProc> fBlendFunc;
|
|
GrGLFunction<GrGLBlitFramebufferProc> fBlitFramebuffer;
|
|
GrGLFunction<GrGLBufferDataProc> fBufferData;
|
|
GrGLFunction<GrGLBufferSubDataProc> fBufferSubData;
|
|
GrGLFunction<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
|
|
GrGLFunction<GrGLClearProc> fClear;
|
|
GrGLFunction<GrGLClearColorProc> fClearColor;
|
|
GrGLFunction<GrGLClearStencilProc> fClearStencil;
|
|
GrGLFunction<GrGLClearTexImageProc> fClearTexImage;
|
|
GrGLFunction<GrGLClearTexSubImageProc> fClearTexSubImage;
|
|
GrGLFunction<GrGLColorMaskProc> fColorMask;
|
|
GrGLFunction<GrGLCompileShaderProc> fCompileShader;
|
|
GrGLFunction<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
|
|
GrGLFunction<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
|
|
GrGLFunction<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
|
|
GrGLFunction<GrGLCreateProgramProc> fCreateProgram;
|
|
GrGLFunction<GrGLCreateShaderProc> fCreateShader;
|
|
GrGLFunction<GrGLCullFaceProc> fCullFace;
|
|
GrGLFunction<GrGLDeleteBuffersProc> fDeleteBuffers;
|
|
GrGLFunction<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
|
|
GrGLFunction<GrGLDeleteProgramProc> fDeleteProgram;
|
|
GrGLFunction<GrGLDeleteQueriesProc> fDeleteQueries;
|
|
GrGLFunction<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
|
|
GrGLFunction<GrGLDeleteShaderProc> fDeleteShader;
|
|
GrGLFunction<GrGLDeleteTexturesProc> fDeleteTextures;
|
|
GrGLFunction<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
|
|
GrGLFunction<GrGLDepthMaskProc> fDepthMask;
|
|
GrGLFunction<GrGLDisableProc> fDisable;
|
|
GrGLFunction<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
|
|
GrGLFunction<GrGLDrawArraysProc> fDrawArrays;
|
|
GrGLFunction<GrGLDrawArraysIndirectProc> fDrawArraysIndirect;
|
|
GrGLFunction<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
|
|
GrGLFunction<GrGLDrawBufferProc> fDrawBuffer;
|
|
GrGLFunction<GrGLDrawBuffersProc> fDrawBuffers;
|
|
GrGLFunction<GrGLDrawElementsProc> fDrawElements;
|
|
GrGLFunction<GrGLDrawElementsIndirectProc> fDrawElementsIndirect;
|
|
GrGLFunction<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
|
|
GrGLFunction<GrGLDrawRangeElementsProc> fDrawRangeElements;
|
|
GrGLFunction<GrGLEnableProc> fEnable;
|
|
GrGLFunction<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
|
|
GrGLFunction<GrGLEndQueryProc> fEndQuery;
|
|
GrGLFunction<GrGLFinishProc> fFinish;
|
|
GrGLFunction<GrGLFlushProc> fFlush;
|
|
GrGLFunction<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
|
|
GrGLFunction<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
|
|
GrGLFunction<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
|
|
GrGLFunction<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
|
|
GrGLFunction<GrGLFrontFaceProc> fFrontFace;
|
|
GrGLFunction<GrGLGenBuffersProc> fGenBuffers;
|
|
GrGLFunction<GrGLGenFramebuffersProc> fGenFramebuffers;
|
|
GrGLFunction<GrGLGenerateMipmapProc> fGenerateMipmap;
|
|
GrGLFunction<GrGLGenQueriesProc> fGenQueries;
|
|
GrGLFunction<GrGLGenRenderbuffersProc> fGenRenderbuffers;
|
|
GrGLFunction<GrGLGenTexturesProc> fGenTextures;
|
|
GrGLFunction<GrGLGenVertexArraysProc> fGenVertexArrays;
|
|
GrGLFunction<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
|
|
GrGLFunction<GrGLGetErrorProc> fGetError;
|
|
GrGLFunction<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
|
|
GrGLFunction<GrGLGetIntegervProc> fGetIntegerv;
|
|
GrGLFunction<GrGLGetMultisamplefvProc> fGetMultisamplefv;
|
|
GrGLFunction<GrGLGetProgramBinaryProc> fGetProgramBinary;
|
|
GrGLFunction<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
|
|
GrGLFunction<GrGLGetProgramivProc> fGetProgramiv;
|
|
GrGLFunction<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
|
|
GrGLFunction<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
|
|
GrGLFunction<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
|
|
GrGLFunction<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
|
|
GrGLFunction<GrGLGetQueryivProc> fGetQueryiv;
|
|
GrGLFunction<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
|
|
GrGLFunction<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
|
|
GrGLFunction<GrGLGetShaderivProc> fGetShaderiv;
|
|
GrGLFunction<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat;
|
|
GrGLFunction<GrGLGetStringProc> fGetString;
|
|
GrGLFunction<GrGLGetStringiProc> fGetStringi;
|
|
GrGLFunction<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
|
|
GrGLFunction<GrGLGetUniformLocationProc> fGetUniformLocation;
|
|
GrGLFunction<GrGLInsertEventMarkerProc> fInsertEventMarker;
|
|
GrGLFunction<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
|
|
GrGLFunction<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
|
|
GrGLFunction<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
|
|
GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
|
|
GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage;
|
|
GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
|
|
GrGLFunction<GrGLIsTextureProc> fIsTexture;
|
|
GrGLFunction<GrGLLineWidthProc> fLineWidth;
|
|
GrGLFunction<GrGLLinkProgramProc> fLinkProgram;
|
|
GrGLFunction<GrGLProgramBinaryProc> fProgramBinary;
|
|
GrGLFunction<GrGLProgramParameteriProc> fProgramParameteri;
|
|
GrGLFunction<GrGLMapBufferProc> fMapBuffer;
|
|
GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
|
|
GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
|
|
GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
|
|
GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
|
|
GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
|
|
GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;
|
|
GrGLFunction<GrGLPolygonModeProc> fPolygonMode;
|
|
GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker;
|
|
GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker;
|
|
GrGLFunction<GrGLQueryCounterProc> fQueryCounter;
|
|
GrGLFunction<GrGLRasterSamplesProc> fRasterSamples;
|
|
GrGLFunction<GrGLReadBufferProc> fReadBuffer;
|
|
GrGLFunction<GrGLReadPixelsProc> fReadPixels;
|
|
GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage;
|
|
|
|
// On OpenGL ES there are multiple incompatible extensions that add support for MSAA
|
|
// and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
|
|
// older extensions for performance reasons or due to ES3 driver bugs. We want the function
|
|
// that creates the GrGLInterface to provide all available functions and internally
|
|
// we will select among them. They all have a method called glRenderbufferStorageMultisample*.
|
|
// So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
|
|
// GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
|
|
// variations.
|
|
//
|
|
// If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
|
|
// assume the function pointers for the standard (or equivalent GL_ARB) version have
|
|
// been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
|
|
// functionality.
|
|
|
|
// GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
|
|
GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
|
|
// GL_APPLE_framebuffer_multisample
|
|
GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
|
|
|
|
// This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
|
|
// the standard function in ES3+ or GL 3.0+.
|
|
GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
|
|
|
|
// Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
|
|
GrGLFunction<GrGLBindUniformLocationProc> fBindUniformLocation;
|
|
|
|
GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
|
|
GrGLFunction<GrGLScissorProc> fScissor;
|
|
GrGLFunction<GrGLShaderSourceProc> fShaderSource;
|
|
GrGLFunction<GrGLStencilFuncProc> fStencilFunc;
|
|
GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
|
|
GrGLFunction<GrGLStencilMaskProc> fStencilMask;
|
|
GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
|
|
GrGLFunction<GrGLStencilOpProc> fStencilOp;
|
|
GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate;
|
|
GrGLFunction<GrGLTexBufferProc> fTexBuffer;
|
|
GrGLFunction<GrGLTexBufferRangeProc> fTexBufferRange;
|
|
GrGLFunction<GrGLTexImage2DProc> fTexImage2D;
|
|
GrGLFunction<GrGLTexParameteriProc> fTexParameteri;
|
|
GrGLFunction<GrGLTexParameterivProc> fTexParameteriv;
|
|
GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D;
|
|
GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D;
|
|
GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier;
|
|
GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
|
|
GrGLFunction<GrGLUniform1fProc> fUniform1f;
|
|
GrGLFunction<GrGLUniform1iProc> fUniform1i;
|
|
GrGLFunction<GrGLUniform1fvProc> fUniform1fv;
|
|
GrGLFunction<GrGLUniform1ivProc> fUniform1iv;
|
|
GrGLFunction<GrGLUniform2fProc> fUniform2f;
|
|
GrGLFunction<GrGLUniform2iProc> fUniform2i;
|
|
GrGLFunction<GrGLUniform2fvProc> fUniform2fv;
|
|
GrGLFunction<GrGLUniform2ivProc> fUniform2iv;
|
|
GrGLFunction<GrGLUniform3fProc> fUniform3f;
|
|
GrGLFunction<GrGLUniform3iProc> fUniform3i;
|
|
GrGLFunction<GrGLUniform3fvProc> fUniform3fv;
|
|
GrGLFunction<GrGLUniform3ivProc> fUniform3iv;
|
|
GrGLFunction<GrGLUniform4fProc> fUniform4f;
|
|
GrGLFunction<GrGLUniform4iProc> fUniform4i;
|
|
GrGLFunction<GrGLUniform4fvProc> fUniform4fv;
|
|
GrGLFunction<GrGLUniform4ivProc> fUniform4iv;
|
|
GrGLFunction<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
|
|
GrGLFunction<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
|
|
GrGLFunction<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
|
|
GrGLFunction<GrGLUnmapBufferProc> fUnmapBuffer;
|
|
GrGLFunction<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
|
|
GrGLFunction<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
|
|
GrGLFunction<GrGLUseProgramProc> fUseProgram;
|
|
GrGLFunction<GrGLVertexAttrib1fProc> fVertexAttrib1f;
|
|
GrGLFunction<GrGLVertexAttrib2fvProc> fVertexAttrib2fv;
|
|
GrGLFunction<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
|
|
GrGLFunction<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
|
|
GrGLFunction<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
|
|
GrGLFunction<GrGLVertexAttribIPointerProc> fVertexAttribIPointer;
|
|
GrGLFunction<GrGLVertexAttribPointerProc> fVertexAttribPointer;
|
|
GrGLFunction<GrGLViewportProc> fViewport;
|
|
|
|
/* GL_NV_path_rendering */
|
|
GrGLFunction<GrGLMatrixLoadfProc> fMatrixLoadf;
|
|
GrGLFunction<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
|
|
GrGLFunction<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
|
|
GrGLFunction<GrGLPathCommandsProc> fPathCommands;
|
|
GrGLFunction<GrGLPathParameteriProc> fPathParameteri;
|
|
GrGLFunction<GrGLPathParameterfProc> fPathParameterf;
|
|
GrGLFunction<GrGLGenPathsProc> fGenPaths;
|
|
GrGLFunction<GrGLDeletePathsProc> fDeletePaths;
|
|
GrGLFunction<GrGLIsPathProc> fIsPath;
|
|
GrGLFunction<GrGLPathStencilFuncProc> fPathStencilFunc;
|
|
GrGLFunction<GrGLStencilFillPathProc> fStencilFillPath;
|
|
GrGLFunction<GrGLStencilStrokePathProc> fStencilStrokePath;
|
|
GrGLFunction<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
|
|
GrGLFunction<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
|
|
GrGLFunction<GrGLCoverFillPathProc> fCoverFillPath;
|
|
GrGLFunction<GrGLCoverStrokePathProc> fCoverStrokePath;
|
|
GrGLFunction<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
|
|
GrGLFunction<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
|
|
// NV_path_rendering v1.2
|
|
GrGLFunction<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath;
|
|
GrGLFunction<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath;
|
|
GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced;
|
|
GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced;
|
|
// NV_path_rendering v1.3
|
|
GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
|
|
// CHROMIUM_path_rendering
|
|
GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation;
|
|
|
|
/* NV_framebuffer_mixed_samples */
|
|
GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation;
|
|
|
|
/* ARB_sample_shading */
|
|
GrGLFunction<GrGLMinSampleShadingProc> fMinSampleShading;
|
|
|
|
/* ARB_sync */
|
|
GrGLFunction<GrGLFenceSyncProc> fFenceSync;
|
|
GrGLFunction<GrGLIsSyncProc> fIsSync;
|
|
GrGLFunction<GrGLClientWaitSyncProc> fClientWaitSync;
|
|
GrGLFunction<GrGLWaitSyncProc> fWaitSync;
|
|
GrGLFunction<GrGLDeleteSyncProc> fDeleteSync;
|
|
|
|
/* ARB_internalforamt_query */
|
|
GrGLFunction<GrGLGetInternalformativProc> fGetInternalformativ;
|
|
|
|
/* KHR_debug */
|
|
GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl;
|
|
GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert;
|
|
GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
|
|
GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
|
|
GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup;
|
|
GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup;
|
|
GrGLFunction<GrGLObjectLabelProc> fObjectLabel;
|
|
|
|
/* EXT_window_rectangles */
|
|
GrGLFunction<GrGLWindowRectanglesProc> fWindowRectangles;
|
|
|
|
/* EGL functions */
|
|
GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
|
|
GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
|
|
} fFunctions;
|
|
|
|
// This exists for internal testing.
|
|
virtual void abandon() const {}
|
|
};
|
|
|
|
#endif
|