9a4125283a
Move SkBenchLogger into separate files and make bench_pictures use it. Remove sk_tools::print_msg, since SkBenchLogger is now used instead. Combine picture_benchmark with bench_pictures, since that is the only project that uses it. Refactor the aggregator for bench timer data into its own class and make bench_pictures use it. Consolidate the various virtual PictureBenchmark::run functions into one for reuse. BUG=https://code.google.com/p/skia/issues/detail?id=822 Review URL: https://codereview.appspot.com/6488086 git-svn-id: http://skia.googlecode.com/svn/trunk@5432 2bbb7eff-a529-9590-31e7-b0007b416f81
395 lines
12 KiB
C++
395 lines
12 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "PictureRenderer.h"
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#include "picture_utils.h"
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#include "SamplePipeControllers.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkGPipe.h"
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#if SK_SUPPORT_GPU
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#include "SkGpuDevice.h"
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#endif
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#include "SkGraphics.h"
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#include "SkImageEncoder.h"
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#include "SkMatrix.h"
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#include "SkPicture.h"
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#include "SkScalar.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "SkTDArray.h"
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#include "SkThreadUtils.h"
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#include "SkTypes.h"
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namespace sk_tools {
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enum {
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kDefaultTileWidth = 256,
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kDefaultTileHeight = 256
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};
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void PictureRenderer::init(SkPicture* pict) {
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SkASSERT(NULL == fPicture);
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SkASSERT(NULL == fCanvas.get());
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if (fPicture != NULL || NULL != fCanvas.get()) {
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return;
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}
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SkASSERT(pict != NULL);
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if (NULL == pict) {
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return;
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}
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fPicture = pict;
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fCanvas.reset(this->setupCanvas());
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}
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SkCanvas* PictureRenderer::setupCanvas() {
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return this->setupCanvas(fPicture->width(), fPicture->height());
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}
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SkCanvas* PictureRenderer::setupCanvas(int width, int height) {
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switch(fDeviceType) {
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case kBitmap_DeviceType: {
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SkBitmap bitmap;
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sk_tools::setup_bitmap(&bitmap, width, height);
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return SkNEW_ARGS(SkCanvas, (bitmap));
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break;
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}
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#if SK_SUPPORT_GPU
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case kGPU_DeviceType: {
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SkAutoTUnref<SkGpuDevice> device(SkNEW_ARGS(SkGpuDevice,
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(fGrContext, SkBitmap::kARGB_8888_Config,
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width, height)));
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return SkNEW_ARGS(SkCanvas, (device.get()));
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break;
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}
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#endif
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default:
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SkASSERT(0);
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}
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return NULL;
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}
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void PictureRenderer::end() {
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this->resetState();
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fPicture = NULL;
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fCanvas.reset(NULL);
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}
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void PictureRenderer::resetState() {
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#if SK_SUPPORT_GPU
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if (this->isUsingGpuDevice()) {
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SkGLContext* glContext = fGrContextFactory.getGLContext(
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GrContextFactory::kNative_GLContextType);
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SkASSERT(glContext != NULL);
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if (NULL == glContext) {
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return;
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}
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fGrContext->flush();
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SK_GL(*glContext, Finish());
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}
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#endif
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}
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bool PictureRenderer::write(const SkString& path) const {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(fPicture != NULL);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return false;
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}
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SkBitmap bitmap;
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sk_tools::setup_bitmap(&bitmap, fPicture->width(), fPicture->height());
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fCanvas->readPixels(&bitmap, 0, 0);
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sk_tools::force_all_opaque(bitmap);
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return SkImageEncoder::EncodeFile(path.c_str(), bitmap, SkImageEncoder::kPNG_Type, 100);
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}
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void RecordPictureRenderer::render(bool doExtraWorkToDrawToBaseCanvas) {
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SkPicture replayer;
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SkCanvas* recorder = replayer.beginRecording(fPicture->width(), fPicture->height());
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fPicture->draw(recorder);
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replayer.endRecording();
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}
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void PipePictureRenderer::render(bool doExtraWorkToDrawToBaseCanvas) {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(fPicture != NULL);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return;
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}
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PipeController pipeController(fCanvas.get());
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SkGPipeWriter writer;
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SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
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pipeCanvas->drawPicture(*fPicture);
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writer.endRecording();
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fCanvas->flush();
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}
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void SimplePictureRenderer::render(bool doExtraWorkToDrawToBaseCanvas) {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(fPicture != NULL);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return;
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}
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fCanvas->drawPicture(*fPicture);
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fCanvas->flush();
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}
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TiledPictureRenderer::TiledPictureRenderer()
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: fMultiThreaded(false)
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, fUsePipe(false)
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, fTileWidth(kDefaultTileWidth)
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, fTileHeight(kDefaultTileHeight)
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, fTileMinPowerOf2Width(0)
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, fTileHeightPercentage(0.0)
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, fTileWidthPercentage(0.0) {}
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void TiledPictureRenderer::init(SkPicture* pict) {
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SkASSERT(pict != NULL);
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SkASSERT(0 == fTiles.count());
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if (NULL == pict || fTiles.count() != 0) {
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return;
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}
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this->INHERITED::init(pict);
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if (fTileWidthPercentage > 0) {
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fTileWidth = sk_float_ceil2int(float(fTileWidthPercentage * fPicture->width() / 100));
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}
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if (fTileHeightPercentage > 0) {
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fTileHeight = sk_float_ceil2int(float(fTileHeightPercentage * fPicture->height() / 100));
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}
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if (fTileMinPowerOf2Width > 0) {
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this->setupPowerOf2Tiles();
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} else {
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this->setupTiles();
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}
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}
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void TiledPictureRenderer::render(bool doExtraWorkToDrawToBaseCanvas) {
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SkASSERT(fCanvas.get() != NULL);
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SkASSERT(fPicture != NULL);
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if (NULL == fCanvas.get() || NULL == fPicture) {
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return;
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}
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this->drawTiles();
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if (doExtraWorkToDrawToBaseCanvas) {
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this->copyTilesToCanvas();
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}
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}
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void TiledPictureRenderer::end() {
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this->deleteTiles();
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this->INHERITED::end();
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}
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TiledPictureRenderer::~TiledPictureRenderer() {
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this->deleteTiles();
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}
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void TiledPictureRenderer::clipTile(SkCanvas* tile) {
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SkRect clip = SkRect::MakeWH(SkIntToScalar(fPicture->width()),
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SkIntToScalar(fPicture->height()));
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tile->clipRect(clip);
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}
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void TiledPictureRenderer::addTile(int tile_x_start, int tile_y_start, int width, int height) {
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SkCanvas* tile = this->setupCanvas(width, height);
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tile->translate(SkIntToScalar(-tile_x_start), SkIntToScalar(-tile_y_start));
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this->clipTile(tile);
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fTiles.push(tile);
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}
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void TiledPictureRenderer::setupTiles() {
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for (int tile_y_start = 0; tile_y_start < fPicture->height();
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tile_y_start += fTileHeight) {
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for (int tile_x_start = 0; tile_x_start < fPicture->width();
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tile_x_start += fTileWidth) {
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this->addTile(tile_x_start, tile_y_start, fTileWidth, fTileHeight);
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}
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}
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}
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// The goal of the powers of two tiles is to minimize the amount of wasted tile
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// space in the width-wise direction and then minimize the number of tiles. The
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// constraints are that every tile must have a pixel width that is a power of
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// two and also be of some minimal width (that is also a power of two).
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//
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// This is solved by first taking our picture size and rounding it up to the
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// multiple of the minimal width. The binary representation of this rounded
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// value gives us the tiles we need: a bit of value one means we need a tile of
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// that size.
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void TiledPictureRenderer::setupPowerOf2Tiles() {
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int rounded_value = fPicture->width();
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if (fPicture->width() % fTileMinPowerOf2Width != 0) {
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rounded_value = fPicture->width() - (fPicture->width() % fTileMinPowerOf2Width)
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+ fTileMinPowerOf2Width;
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}
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int num_bits = SkScalarCeilToInt(SkScalarLog2(SkIntToScalar(fPicture->width())));
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int largest_possible_tile_size = 1 << num_bits;
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// The tile height is constant for a particular picture.
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for (int tile_y_start = 0; tile_y_start < fPicture->height(); tile_y_start += fTileHeight) {
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int tile_x_start = 0;
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int current_width = largest_possible_tile_size;
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while (current_width >= fTileMinPowerOf2Width) {
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// It is very important this is a bitwise AND.
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if (current_width & rounded_value) {
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this->addTile(tile_x_start, tile_y_start, current_width, fTileHeight);
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tile_x_start += current_width;
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}
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current_width >>= 1;
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}
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}
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}
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void TiledPictureRenderer::deleteTiles() {
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for (int i = 0; i < fTiles.count(); ++i) {
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SkDELETE(fTiles[i]);
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}
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fTiles.reset();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Draw using Pipe
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struct TileData {
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TileData(SkCanvas* canvas, ThreadSafePipeController* controller);
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SkCanvas* fCanvas;
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ThreadSafePipeController* fController;
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SkThread fThread;
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};
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static void DrawTile(void* data) {
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SkGraphics::SetTLSFontCacheLimit(1 * 1024 * 1024);
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TileData* tileData = static_cast<TileData*>(data);
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tileData->fController->playback(tileData->fCanvas);
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tileData->fCanvas->flush();
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}
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TileData::TileData(SkCanvas* canvas, ThreadSafePipeController* controller)
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: fCanvas(canvas)
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, fController(controller)
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, fThread(&DrawTile, static_cast<void*>(this)) {}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Draw using Picture
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struct CloneData {
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CloneData(SkCanvas* target, SkPicture* original);
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SkCanvas* fCanvas;
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SkPicture* fClone;
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SkThread fThread;
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};
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static void DrawClonedTile(void* data) {
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SkGraphics::SetTLSFontCacheLimit(1 * 1024 * 1024);
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CloneData* cloneData = static_cast<CloneData*>(data);
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cloneData->fCanvas->drawPicture(*cloneData->fClone);
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cloneData->fCanvas->flush();
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}
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CloneData::CloneData(SkCanvas* target, SkPicture* clone)
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: fCanvas(target)
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, fClone(clone)
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, fThread(&DrawClonedTile, static_cast<void*>(this)) {}
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///////////////////////////////////////////////////////////////////////////////////////////////
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void TiledPictureRenderer::drawTiles() {
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if (fMultiThreaded) {
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if (fUsePipe) {
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// First, draw into a pipe controller
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SkGPipeWriter writer;
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ThreadSafePipeController controller(fTiles.count());
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SkCanvas* pipeCanvas = writer.startRecording(&controller,
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SkGPipeWriter::kSimultaneousReaders_Flag);
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pipeCanvas->drawPicture(*(fPicture));
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writer.endRecording();
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// Create and start the threads.
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TileData** tileData = SkNEW_ARRAY(TileData*, fTiles.count());
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SkAutoTDeleteArray<TileData*> deleteTileData(tileData);
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for (int i = 0; i < fTiles.count(); i++) {
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tileData[i] = SkNEW_ARGS(TileData, (fTiles[i], &controller));
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if (!tileData[i]->fThread.start()) {
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SkDebugf("could not start thread %i\n", i);
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}
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}
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for (int i = 0; i < fTiles.count(); i++) {
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tileData[i]->fThread.join();
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SkDELETE(tileData[i]);
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}
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} else {
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SkPicture* clones = SkNEW_ARRAY(SkPicture, fTiles.count());
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SkAutoTDeleteArray<SkPicture> autodelete(clones);
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fPicture->clone(clones, fTiles.count());
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CloneData** cloneData = SkNEW_ARRAY(CloneData*, fTiles.count());
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SkAutoTDeleteArray<CloneData*> deleteCloneData(cloneData);
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for (int i = 0; i < fTiles.count(); i++) {
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cloneData[i] = SkNEW_ARGS(CloneData, (fTiles[i], &clones[i]));
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if (!cloneData[i]->fThread.start()) {
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SkDebugf("Could not start picture thread %i\n", i);
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}
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}
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for (int i = 0; i < fTiles.count(); i++) {
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cloneData[i]->fThread.join();
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SkDELETE(cloneData[i]);
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}
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}
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} else {
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for (int i = 0; i < fTiles.count(); ++i) {
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fTiles[i]->drawPicture(*(fPicture));
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fTiles[i]->flush();
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}
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}
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}
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void TiledPictureRenderer::copyTilesToCanvas() {
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for (int i = 0; i < fTiles.count(); ++i) {
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// Since SkPicture performs a save and restore when being drawn to a
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// canvas, we can be confident that the transform matrix of the canvas
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// is what we set when creating the tiles.
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SkMatrix matrix = fTiles[i]->getTotalMatrix();
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SkScalar tile_x_start = matrix.getTranslateX();
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SkScalar tile_y_start = matrix.getTranslateY();
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SkBitmap source = fTiles[i]->getDevice()->accessBitmap(false);
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fCanvas->drawBitmap(source, -tile_x_start, -tile_y_start);
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}
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fCanvas->flush();
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}
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void PlaybackCreationRenderer::setup() {
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SkCanvas* recorder = fReplayer.beginRecording(fPicture->width(), fPicture->height());
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fPicture->draw(recorder);
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}
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void PlaybackCreationRenderer::render(bool doExtraWorkToDrawToBaseCanvas) {
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fReplayer.endRecording();
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}
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}
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