c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDiscretePathEffect_DEFINED
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#define SkDiscretePathEffect_DEFINED
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#include "include/core/SkFlattenable.h"
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#include "include/core/SkPathEffect.h"
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/** \class SkDiscretePathEffect
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This path effect chops a path into discrete segments, and randomly displaces them.
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*/
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class SK_API SkDiscretePathEffect : public SkPathEffect {
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public:
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/** Break the path into segments of segLength length, and randomly move the endpoints
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away from the original path by a maximum of deviation.
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Note: works on filled or framed paths
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@param seedAssist This is a caller-supplied seedAssist that modifies
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the seed value that is used to randomize the path
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segments' endpoints. If not supplied it defaults to 0,
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in which case filtering a path multiple times will
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result in the same set of segments (this is useful for
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testing). If a caller does not want this behaviour
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they can pass in a different seedAssist to get a
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different set of path segments.
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*/
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static sk_sp<SkPathEffect> Make(SkScalar segLength, SkScalar dev, uint32_t seedAssist = 0);
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protected:
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SkDiscretePathEffect(SkScalar segLength,
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SkScalar deviation,
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uint32_t seedAssist);
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void flatten(SkWriteBuffer&) const override;
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bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec*, const SkRect*) const override;
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private:
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SK_FLATTENABLE_HOOKS(SkDiscretePathEffect)
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SkScalar fSegLength, fPerterb;
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/* Caller-supplied 32 bit seed assist */
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uint32_t fSeedAssist;
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typedef SkPathEffect INHERITED;
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};
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#endif
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