c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
260 lines
16 KiB
C++
260 lines
16 KiB
C++
/*
|
|
* Copyright 2006 The Android Open Source Project
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkGradientShader_DEFINED
|
|
#define SkGradientShader_DEFINED
|
|
|
|
#include "include/core/SkShader.h"
|
|
|
|
/** \class SkGradientShader
|
|
|
|
SkGradientShader hosts factories for creating subclasses of SkShader that
|
|
render linear and radial gradients. In general, degenerate cases should not
|
|
produce surprising results, but there are several types of degeneracies:
|
|
|
|
* A linear gradient made from the same two points.
|
|
* A radial gradient with a radius of zero.
|
|
* A sweep gradient where the start and end angle are the same.
|
|
* A two point conical gradient where the two centers and the two radii are
|
|
the same.
|
|
|
|
For any degenerate gradient with a decal tile mode, it will draw empty since the interpolating
|
|
region is zero area and the outer region is discarded by the decal mode.
|
|
|
|
For any degenerate gradient with a repeat or mirror tile mode, it will draw a solid color that
|
|
is the average gradient color, since infinitely many repetitions of the gradients will fill the
|
|
shape.
|
|
|
|
For a clamped gradient, every type is well-defined at the limit except for linear gradients. The
|
|
radial gradient with zero radius becomes the last color. The sweep gradient draws the sector
|
|
from 0 to the provided angle with the first color, with a hardstop switching to the last color.
|
|
When the provided angle is 0, this is just the solid last color again. Similarly, the two point
|
|
conical gradient becomes a circle filled with the first color, sized to the provided radius,
|
|
with a hardstop switching to the last color. When the two radii are both zero, this is just the
|
|
solid last color.
|
|
|
|
As a linear gradient approaches the degenerate case, its shader will approach the appearance of
|
|
two half planes, each filled by the first and last colors of the gradient. The planes will be
|
|
oriented perpendicular to the vector between the two defining points of the gradient. However,
|
|
once they become the same point, Skia cannot reconstruct what that expected orientation is. To
|
|
provide a stable and predictable color in this case, Skia just uses the last color as a solid
|
|
fill to be similar to many of the other degenerate gradients' behaviors in clamp mode.
|
|
*/
|
|
class SK_API SkGradientShader {
|
|
public:
|
|
enum Flags {
|
|
/** By default gradients will interpolate their colors in unpremul space
|
|
* and then premultiply each of the results. By setting this flag, the
|
|
* gradients will premultiply their colors first, and then interpolate
|
|
* between them.
|
|
*/
|
|
kInterpolateColorsInPremul_Flag = 1 << 0,
|
|
};
|
|
|
|
/** Returns a shader that generates a linear gradient between the two specified points.
|
|
<p />
|
|
@param pts The start and end points for the gradient.
|
|
@param colors The array[count] of colors, to be distributed between the two points
|
|
@param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
|
|
each corresponding color in the colors array. If this is NULL,
|
|
the the colors are distributed evenly between the start and end point.
|
|
If this is not null, the values must begin with 0, end with 1.0, and
|
|
intermediate values must be strictly increasing.
|
|
@param count Must be >=2. The number of colors (and pos if not NULL) entries.
|
|
@param mode The tiling mode
|
|
*/
|
|
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
|
|
const SkColor colors[], const SkScalar pos[], int count,
|
|
SkTileMode mode,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
|
|
const SkColor colors[], const SkScalar pos[], int count,
|
|
SkTileMode mode) {
|
|
return MakeLinear(pts, colors, pos, count, mode, 0, nullptr);
|
|
}
|
|
|
|
/** Returns a shader that generates a linear gradient between the two specified points.
|
|
<p />
|
|
@param pts The start and end points for the gradient.
|
|
@param colors The array[count] of colors, to be distributed between the two points
|
|
@param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
|
|
each corresponding color in the colors array. If this is NULL,
|
|
the the colors are distributed evenly between the start and end point.
|
|
If this is not null, the values must begin with 0, end with 1.0, and
|
|
intermediate values must be strictly increasing.
|
|
@param count Must be >=2. The number of colors (and pos if not NULL) entries.
|
|
@param mode The tiling mode
|
|
*/
|
|
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
|
|
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
|
|
const SkScalar pos[], int count, SkTileMode mode,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
|
|
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
|
|
const SkScalar pos[], int count, SkTileMode mode) {
|
|
return MakeLinear(pts, colors, std::move(colorSpace), pos, count, mode, 0, nullptr);
|
|
}
|
|
|
|
/** Returns a shader that generates a radial gradient given the center and radius.
|
|
<p />
|
|
@param center The center of the circle for this gradient
|
|
@param radius Must be positive. The radius of the circle for this gradient
|
|
@param colors The array[count] of colors, to be distributed between the center and edge of the circle
|
|
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
|
|
each corresponding color in the colors array. If this is NULL,
|
|
the the colors are distributed evenly between the center and edge of the circle.
|
|
If this is not null, the values must begin with 0, end with 1.0, and
|
|
intermediate values must be strictly increasing.
|
|
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
|
|
@param mode The tiling mode
|
|
*/
|
|
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
|
|
const SkColor colors[], const SkScalar pos[], int count,
|
|
SkTileMode mode,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
|
|
const SkColor colors[], const SkScalar pos[], int count,
|
|
SkTileMode mode) {
|
|
return MakeRadial(center, radius, colors, pos, count, mode, 0, nullptr);
|
|
}
|
|
|
|
/** Returns a shader that generates a radial gradient given the center and radius.
|
|
<p />
|
|
@param center The center of the circle for this gradient
|
|
@param radius Must be positive. The radius of the circle for this gradient
|
|
@param colors The array[count] of colors, to be distributed between the center and edge of the circle
|
|
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
|
|
each corresponding color in the colors array. If this is NULL,
|
|
the the colors are distributed evenly between the center and edge of the circle.
|
|
If this is not null, the values must begin with 0, end with 1.0, and
|
|
intermediate values must be strictly increasing.
|
|
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
|
|
@param mode The tiling mode
|
|
*/
|
|
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
|
|
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
|
|
const SkScalar pos[], int count, SkTileMode mode,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
|
|
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
|
|
const SkScalar pos[], int count, SkTileMode mode) {
|
|
return MakeRadial(center, radius, colors, std::move(colorSpace), pos, count, mode,
|
|
0, nullptr);
|
|
}
|
|
|
|
/**
|
|
* Returns a shader that generates a conical gradient given two circles, or
|
|
* returns NULL if the inputs are invalid. The gradient interprets the
|
|
* two circles according to the following HTML spec.
|
|
* http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
|
|
*/
|
|
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
|
|
const SkPoint& end, SkScalar endRadius,
|
|
const SkColor colors[], const SkScalar pos[],
|
|
int count, SkTileMode mode,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
|
|
const SkPoint& end, SkScalar endRadius,
|
|
const SkColor colors[], const SkScalar pos[],
|
|
int count, SkTileMode mode) {
|
|
return MakeTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
|
|
0, nullptr);
|
|
}
|
|
|
|
/**
|
|
* Returns a shader that generates a conical gradient given two circles, or
|
|
* returns NULL if the inputs are invalid. The gradient interprets the
|
|
* two circles according to the following HTML spec.
|
|
* http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
|
|
*/
|
|
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
|
|
const SkPoint& end, SkScalar endRadius,
|
|
const SkColor4f colors[],
|
|
sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
|
|
int count, SkTileMode mode,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
|
|
const SkPoint& end, SkScalar endRadius,
|
|
const SkColor4f colors[],
|
|
sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
|
|
int count, SkTileMode mode) {
|
|
return MakeTwoPointConical(start, startRadius, end, endRadius, colors,
|
|
std::move(colorSpace), pos, count, mode, 0, nullptr);
|
|
}
|
|
|
|
/** Returns a shader that generates a sweep gradient given a center.
|
|
<p />
|
|
@param cx The X coordinate of the center of the sweep
|
|
@param cx The Y coordinate of the center of the sweep
|
|
@param colors The array[count] of colors, to be distributed around the center, within
|
|
the gradient angle range.
|
|
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
|
|
position of each corresponding color in the colors array. If this is
|
|
NULL, then the colors are distributed evenly within the angular range.
|
|
If this is not null, the values must begin with 0, end with 1.0, and
|
|
intermediate values must be strictly increasing.
|
|
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
|
|
@param mode Tiling mode: controls drawing outside of the gradient angular range.
|
|
@param startAngle Start of the angular range, corresponding to pos == 0.
|
|
@param endAngle End of the angular range, corresponding to pos == 1.
|
|
*/
|
|
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
|
|
const SkColor colors[], const SkScalar pos[], int count,
|
|
SkTileMode mode,
|
|
SkScalar startAngle, SkScalar endAngle,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
|
|
const SkColor colors[], const SkScalar pos[], int count,
|
|
uint32_t flags, const SkMatrix* localMatrix) {
|
|
return MakeSweep(cx, cy, colors, pos, count, SkTileMode::kClamp, 0, 360, flags,
|
|
localMatrix);
|
|
}
|
|
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
|
|
const SkColor colors[], const SkScalar pos[], int count) {
|
|
return MakeSweep(cx, cy, colors, pos, count, 0, nullptr);
|
|
}
|
|
|
|
/** Returns a shader that generates a sweep gradient given a center.
|
|
<p />
|
|
@param cx The X coordinate of the center of the sweep
|
|
@param cx The Y coordinate of the center of the sweep
|
|
@param colors The array[count] of colors, to be distributed around the center, within
|
|
the gradient angle range.
|
|
@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
|
|
position of each corresponding color in the colors array. If this is
|
|
NULL, then the colors are distributed evenly within the angular range.
|
|
If this is not null, the values must begin with 0, end with 1.0, and
|
|
intermediate values must be strictly increasing.
|
|
@param count Must be >= 2. The number of colors (and pos if not NULL) entries
|
|
@param mode Tiling mode: controls drawing outside of the gradient angular range.
|
|
@param startAngle Start of the angular range, corresponding to pos == 0.
|
|
@param endAngle End of the angular range, corresponding to pos == 1.
|
|
*/
|
|
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
|
|
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
|
|
const SkScalar pos[], int count,
|
|
SkTileMode mode,
|
|
SkScalar startAngle, SkScalar endAngle,
|
|
uint32_t flags, const SkMatrix* localMatrix);
|
|
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
|
|
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
|
|
const SkScalar pos[], int count,
|
|
uint32_t flags, const SkMatrix* localMatrix) {
|
|
return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count,
|
|
SkTileMode::kClamp, 0, 360, flags, localMatrix);
|
|
}
|
|
static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
|
|
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
|
|
const SkScalar pos[], int count) {
|
|
return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, 0, nullptr);
|
|
}
|
|
|
|
static void RegisterFlattenables();
|
|
};
|
|
|
|
#endif
|