f06c358267
Change-Id: I4219b1d23a647b849ee41fe71b53e1c45edfc3f4 Reviewed-on: https://skia-review.googlesource.com/82241 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
240 lines
10 KiB
C++
240 lines
10 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrCaps_DEFINED
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#define GrCaps_DEFINED
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#include "../private/GrTypesPriv.h"
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#include "GrBlend.h"
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#include "GrShaderCaps.h"
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#include "SkRefCnt.h"
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#include "SkString.h"
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struct GrContextOptions;
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class GrRenderTargetProxy;
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class SkJSONWriter;
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/**
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* Represents the capabilities of a GrContext.
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*/
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class GrCaps : public SkRefCnt {
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public:
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GrCaps(const GrContextOptions&);
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void dumpJSON(SkJSONWriter*) const;
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const GrShaderCaps* shaderCaps() const { return fShaderCaps.get(); }
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bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
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/** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g.
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only for POT textures) */
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bool mipMapSupport() const { return fMipMapSupport; }
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/**
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* Skia convention is that a device only has sRGB support if it supports sRGB formats for both
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* textures and framebuffers. In addition:
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* Decoding to linear of an sRGB texture can be disabled.
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*/
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bool srgbSupport() const { return fSRGBSupport; }
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/**
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* Is there support for enabling/disabling sRGB writes for sRGB-capable color buffers?
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*/
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bool srgbWriteControl() const { return fSRGBWriteControl; }
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bool srgbDecodeDisableSupport() const { return fSRGBDecodeDisableSupport; }
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bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; }
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bool gpuTracingSupport() const { return fGpuTracingSupport; }
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bool oversizedStencilSupport() const { return fOversizedStencilSupport; }
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bool textureBarrierSupport() const { return fTextureBarrierSupport; }
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bool sampleLocationsSupport() const { return fSampleLocationsSupport; }
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bool multisampleDisableSupport() const { return fMultisampleDisableSupport; }
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bool instanceAttribSupport() const { return fInstanceAttribSupport; }
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bool usesMixedSamples() const { return fUsesMixedSamples; }
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bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; }
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bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; }
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bool blacklistCoverageCounting() const { return fBlacklistCoverageCounting; }
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bool avoidStencilBuffers() const { return fAvoidStencilBuffers; }
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/**
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* Indicates the capabilities of the fixed function blend unit.
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*/
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enum BlendEquationSupport {
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kBasic_BlendEquationSupport, //<! Support to select the operator that
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// combines src and dst terms.
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kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific
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// SVG/PDF blend modes. Requires blend barriers.
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kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not
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// require blend barriers, and permits overlap.
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kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport
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};
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BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; }
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bool advancedBlendEquationSupport() const {
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return fBlendEquationSupport >= kAdvanced_BlendEquationSupport;
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}
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bool advancedCoherentBlendEquationSupport() const {
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return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport;
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}
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bool canUseAdvancedBlendEquation(GrBlendEquation equation) const {
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SkASSERT(GrBlendEquationIsAdvanced(equation));
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return SkToBool(fAdvBlendEqBlacklist & (1 << equation));
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}
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/**
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* Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
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* textures allows partial mappings or full mappings.
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*/
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enum MapFlags {
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kNone_MapFlags = 0x0, //<! Cannot map the resource.
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kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of
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// the other flags to have meaning.
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kSubset_MapFlag = 0x2, //<! The resource can be partially mapped.
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};
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uint32_t mapBufferFlags() const { return fMapBufferFlags; }
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// Scratch textures not being reused means that those scratch textures
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// that we upload to (i.e., don't have a render target) will not be
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// recycled in the texture cache. This is to prevent ghosting by drivers
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// (in particular for deferred architectures).
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bool reuseScratchTextures() const { return fReuseScratchTextures; }
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bool reuseScratchBuffers() const { return fReuseScratchBuffers; }
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/// maximum number of attribute values per vertex
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int maxVertexAttributes() const { return fMaxVertexAttributes; }
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int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
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int maxTextureSize() const { return fMaxTextureSize; }
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/** This is the maximum tile size to use by GPU devices for rendering sw-backed images/bitmaps.
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It is usually the max texture size, unless we're overriding it for testing. */
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int maxTileSize() const { SkASSERT(fMaxTileSize <= fMaxTextureSize); return fMaxTileSize; }
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int maxRasterSamples() const { return fMaxRasterSamples; }
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// Find a sample count greater than or equal to the requested count which is supported for a
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// color buffer of the given config. If MSAA is not support for the config we will return 0.
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virtual int getSampleCount(int requestedCount, GrPixelConfig config) const = 0;
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int maxWindowRectangles() const { return fMaxWindowRectangles; }
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// A tuned, platform-specific value for the maximum number of analytic fragment processors we
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// should use to implement a clip, before falling back on a mask.
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int maxClipAnalyticFPs() const { return fMaxClipAnalyticFPs; }
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virtual bool isConfigTexturable(GrPixelConfig) const = 0;
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virtual bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const = 0;
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// Returns whether a texture of the given config can be copied to a texture of the same config.
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virtual bool isConfigCopyable(GrPixelConfig config) const = 0;
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bool suppressPrints() const { return fSuppressPrints; }
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size_t bufferMapThreshold() const {
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SkASSERT(fBufferMapThreshold >= 0);
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return fBufferMapThreshold;
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}
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bool fullClearIsFree() const { return fFullClearIsFree; }
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/** True in environments that will issue errors if memory uploaded to buffers
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is not initialized (even if not read by draw calls). */
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bool mustClearUploadedBufferData() const { return fMustClearUploadedBufferData; }
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bool wireframeMode() const { return fWireframeMode; }
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bool sampleShadingSupport() const { return fSampleShadingSupport; }
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bool fenceSyncSupport() const { return fFenceSyncSupport; }
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bool crossContextTextureSupport() const { return fCrossContextTextureSupport; }
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/**
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* This is can be called before allocating a texture to be a dst for copySurface. This is only
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* used for doing dst copies needed in blends, thus the src is always a GrRenderTargetProxy. It
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* will populate the origin, config, and flags fields of the desc such that copySurface can
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* efficiently succeed. rectsMustMatch will be set to true if the copy operation must ensure
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* that the src and dest rects are identical. disallowSubrect will be set to true if copy rect
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* must equal src's bounds.
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*/
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virtual bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
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bool* rectsMustMatch, bool* disallowSubrect) const = 0;
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protected:
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/** Subclasses must call this at the end of their constructors in order to apply caps
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overrides requested by the client. Note that overrides will only reduce the caps never
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expand them. */
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void applyOptionsOverrides(const GrContextOptions& options);
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sk_sp<GrShaderCaps> fShaderCaps;
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bool fNPOTTextureTileSupport : 1;
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bool fMipMapSupport : 1;
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bool fSRGBSupport : 1;
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bool fSRGBWriteControl : 1;
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bool fSRGBDecodeDisableSupport : 1;
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bool fDiscardRenderTargetSupport : 1;
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bool fReuseScratchTextures : 1;
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bool fReuseScratchBuffers : 1;
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bool fGpuTracingSupport : 1;
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bool fOversizedStencilSupport : 1;
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bool fTextureBarrierSupport : 1;
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bool fSampleLocationsSupport : 1;
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bool fMultisampleDisableSupport : 1;
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bool fInstanceAttribSupport : 1;
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bool fUsesMixedSamples : 1;
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bool fPreferClientSideDynamicBuffers : 1;
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bool fFullClearIsFree : 1;
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bool fMustClearUploadedBufferData : 1;
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// Driver workaround
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bool fBlacklistCoverageCounting : 1;
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bool fAvoidStencilBuffers : 1;
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// ANGLE workaround
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bool fPreferVRAMUseOverFlushes : 1;
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bool fSampleShadingSupport : 1;
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// TODO: this may need to be an enum to support different fence types
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bool fFenceSyncSupport : 1;
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// Vulkan doesn't support this (yet) and some drivers have issues, too
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bool fCrossContextTextureSupport : 1;
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BlendEquationSupport fBlendEquationSupport;
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uint32_t fAdvBlendEqBlacklist;
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GR_STATIC_ASSERT(kLast_GrBlendEquation < 32);
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uint32_t fMapBufferFlags;
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int fBufferMapThreshold;
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int fMaxRenderTargetSize;
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int fMaxVertexAttributes;
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int fMaxTextureSize;
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int fMaxTileSize;
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int fMaxColorSampleCount;
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int fMaxStencilSampleCount;
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int fMaxRasterSamples;
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int fMaxWindowRectangles;
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int fMaxClipAnalyticFPs;
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private:
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virtual void onApplyOptionsOverrides(const GrContextOptions&) {}
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virtual void onDumpJSON(SkJSONWriter*) const {}
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bool fSuppressPrints : 1;
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bool fWireframeMode : 1;
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typedef SkRefCnt INHERITED;
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};
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#endif
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