skia2/tests/sksl/blend/BlendLuminosity.metal
John Stiles c5b381c479 Use $ prefix on built-in private functions.
This guards against any potential for conflict with user code.

Change-Id: Iecaf3ead5f8ada50b6dc159a4ad9e7f3e371edc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499296
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-01-25 15:21:42 +00:00

36 lines
1.5 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 src;
half4 dst;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half3 blend_set_color_luminance_Qh3h3hh3(half3 hueSatColor, half alpha, half3 lumColor) {
half lum = dot(half3(0.30000001192092896h, 0.5899999737739563h, 0.10999999940395355h), lumColor);
half3 result = (lum - dot(half3(0.30000001192092896h, 0.5899999737739563h, 0.10999999940395355h), hueSatColor)) + hueSatColor;
half minComp = min(min(result.x, result.y), result.z);
half maxComp = max(max(result.x, result.y), result.z);
if (minComp < 0.0h && lum != minComp) {
result = lum + (result - lum) * (lum / (lum - minComp));
}
if (maxComp > alpha && maxComp != lum) {
return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
} else {
return result;
}
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half _0_alpha = _uniforms.dst.w * _uniforms.src.w;
half3 _1_sda = _uniforms.src.xyz * _uniforms.dst.w;
half3 _2_dsa = _uniforms.dst.xyz * _uniforms.src.w;
_out.sk_FragColor = half4((((blend_set_color_luminance_Qh3h3hh3(_2_dsa, _0_alpha, _1_sda) + _uniforms.dst.xyz) - _2_dsa) + _uniforms.src.xyz) - _1_sda, (_uniforms.src.w + _uniforms.dst.w) - _0_alpha);
return _out;
}