skia2/tests/SkColorSpaceXformStepsTest.cpp
Brian Osman d4c7458f64 Revert "Add SkColorSpace factory from 3x3 row-major gamut and transfer function"
This reverts commit a9549ab316.

Reason for revert: SKPs changed?

Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
> 
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
> 
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
> 
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,brianosman@google.com,reed@google.com

Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-01-04 17:07:48 +00:00

172 lines
8.3 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkColorSpacePriv.h"
#include "SkColorSpaceXformSteps.h"
#include "Test.h"
DEF_TEST(SkColorSpaceXformSteps, r) {
auto srgb = SkColorSpace::MakeSRGB(),
adobe = SkColorSpace::MakeRGB(g2Dot2_TransferFn, SkColorSpace::kAdobeRGB_Gamut),
srgb22 = SkColorSpace::MakeRGB(g2Dot2_TransferFn, SkColorSpace:: kSRGB_Gamut),
srgb1 = srgb ->makeLinearGamma(),
adobe1 = adobe->makeLinearGamma();
auto premul = kPremul_SkAlphaType,
opaque = kOpaque_SkAlphaType,
unpremul = kUnpremul_SkAlphaType;
struct {
sk_sp<SkColorSpace> src, dst;
SkAlphaType srcAT, dstAT;
bool unpremul;
bool linearize;
bool gamut_transform;
bool encode;
bool premul;
} tests[] = {
// The general case is converting between two color spaces with different gamuts
// and different transfer functions. There's no optimization possible here.
{ adobe, srgb, premul, premul,
true, // src is encoded as f(s)*a,a, so we unpremul to f(s),a before linearizing.
true, // linearize to s,a
true, // transform s to dst gamut, s'
true, // encode with dst transfer function, g(s'), a
true, // premul to g(s')*a, a
},
// All the same going the other direction.
{ srgb, adobe, premul, premul, true,true,true,true,true },
// If the src alpha type is unpremul, we'll not need that initial unpremul step.
{ adobe, srgb, unpremul, premul, false,true,true,true,true },
{ srgb, adobe, unpremul, premul, false,true,true,true,true },
// If opaque, we need neither the initial unpremul, nor the premul later.
{ adobe, srgb, opaque, premul, false,true,true,true,false },
{ srgb, adobe, opaque, premul, false,true,true,true,false },
// Now let's go between sRGB and sRGB with a 2.2 gamma, the gamut staying the same.
{ srgb, srgb22, premul, premul,
true, // we need to linearize, so we need to unpremul
true, // we need to encode to 2.2 gamma, so we need to get linear
false, // no need to change gamut
true, // linear -> gamma 2.2
true, // premul going into the blend
},
// Same sort of logic in the other direction.
{ srgb22, srgb, premul, premul, true,true,false,true,true },
// As in the general case, when we change the alpha type unpremul and premul steps drop out.
{ srgb, srgb22, unpremul, premul, false,true,false,true,true },
{ srgb22, srgb, unpremul, premul, false,true,false,true,true },
{ srgb, srgb22, opaque, premul, false,true,false,true,false },
{ srgb22, srgb, opaque, premul, false,true,false,true,false },
// Let's look at the special case of completely matching color spaces.
// We should be ready to go into the blend without any fuss.
{ srgb, srgb, premul, premul, false,false,false,false,false },
{ srgb, srgb, unpremul, premul, false,false,false,false,true },
{ srgb, srgb, opaque, premul, false,false,false,false,false },
// We can drop out the linearize step when the source is already linear.
{ srgb1, adobe, premul, premul, true,false,true,true,true },
{ srgb1, srgb, premul, premul, true,false,false,true,true },
// And we can drop the encode step when the destination is linear.
{ adobe, srgb1, premul, premul, true,true,true,false,true },
{ srgb, srgb1, premul, premul, true,true,false,false,true },
// Here's an interesting case where only gamut transform is needed.
{ adobe1, srgb1, premul, premul, false,false,true,false,false },
{ adobe1, srgb1, opaque, premul, false,false,true,false,false },
{ adobe1, srgb1, unpremul, premul, false,false,true,false, true },
// Just finishing up with something to produce each other possible output.
// Nothing terribly interesting in these eight.
{ srgb, srgb1, opaque, premul, false, true,false,false,false },
{ srgb, srgb1, unpremul, premul, false, true,false,false, true },
{ srgb, adobe1, opaque, premul, false, true, true,false,false },
{ srgb, adobe1, unpremul, premul, false, true, true,false, true },
{ srgb1, srgb, opaque, premul, false,false,false, true,false },
{ srgb1, srgb, unpremul, premul, false,false,false, true, true },
{ srgb1, adobe, opaque, premul, false,false, true, true,false },
{ srgb1, adobe, unpremul, premul, false,false, true, true, true },
// Now test non-premul outputs.
{ srgb , srgb , premul, unpremul, true,false,false,false,false },
{ srgb , srgb1 , premul, unpremul, true, true,false,false,false },
{ srgb1, adobe1, premul, unpremul, true,false, true,false,false },
{ srgb , adobe1, premul, unpremul, true, true, true,false,false },
{ srgb1, srgb , premul, unpremul, true,false,false, true,false },
{ srgb , srgb22, premul, unpremul, true, true,false, true,false },
{ srgb1, adobe , premul, unpremul, true,false, true, true,false },
{ srgb , adobe , premul, unpremul, true, true, true, true,false },
// Opaque outputs are treated as the same alpha type as the source input.
// TODO: we'd really like to have a good way of explaining why we think this is useful.
{ srgb , srgb , premul, opaque, false,false,false,false,false },
{ srgb , srgb1 , premul, opaque, true, true,false,false, true },
{ srgb1, adobe1, premul, opaque, false,false, true,false,false },
{ srgb , adobe1, premul, opaque, true, true, true,false, true },
{ srgb1, srgb , premul, opaque, true,false,false, true, true },
{ srgb , srgb22, premul, opaque, true, true,false, true, true },
{ srgb1, adobe , premul, opaque, true,false, true, true, true },
{ srgb , adobe , premul, opaque, true, true, true, true, true },
{ srgb , srgb , unpremul, opaque, false,false,false,false,false },
{ srgb , srgb1 , unpremul, opaque, false, true,false,false,false },
{ srgb1, adobe1, unpremul, opaque, false,false, true,false,false },
{ srgb , adobe1, unpremul, opaque, false, true, true,false,false },
{ srgb1, srgb , unpremul, opaque, false,false,false, true,false },
{ srgb , srgb22, unpremul, opaque, false, true,false, true,false },
{ srgb1, adobe , unpremul, opaque, false,false, true, true,false },
{ srgb , adobe , unpremul, opaque, false, true, true, true,false },
};
uint32_t tested = 0x00000000;
for (auto t : tests) {
SkColorSpaceXformSteps steps{t.src.get(), t.srcAT,
t.dst.get(), t.dstAT};
REPORTER_ASSERT(r, steps.flags.unpremul == t.unpremul);
REPORTER_ASSERT(r, steps.flags.linearize == t.linearize);
REPORTER_ASSERT(r, steps.flags.gamut_transform == t.gamut_transform);
REPORTER_ASSERT(r, steps.flags.encode == t.encode);
REPORTER_ASSERT(r, steps.flags.premul == t.premul);
uint32_t bits = (uint32_t)t.unpremul << 0
| (uint32_t)t.linearize << 1
| (uint32_t)t.gamut_transform << 2
| (uint32_t)t.encode << 3
| (uint32_t)t.premul << 4;
tested |= (1<<bits);
}
// We'll check our test cases cover all 2^5 == 32 possible outputs.
for (uint32_t t = 0; t < 32; t++) {
if (tested & (1<<t)) {
continue;
}
// There are a couple impossible outputs, so consider those bits tested.
//
// Unpremul then premul should be optimized away to a noop, so 0b10001 isn't possible.
// A gamut transform in the middle is fine too, so 0b10101 isn't possible either.
if (t == 0b10001 || t == 0b10101) {
continue;
}
ERRORF(r, "{ xxx, yyy, at, %s,%s,%s,%s,%s }, not covered",
(t& 1) ? " true" : "false",
(t& 2) ? " true" : "false",
(t& 4) ? " true" : "false",
(t& 8) ? " true" : "false",
(t&16) ? " true" : "false");
}
}