c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
213 lines
7.0 KiB
C++
213 lines
7.0 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/effects/SkGradientShader.h"
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#include "src/core/SkBlendModePriv.h"
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#include <ctype.h>
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/** This benchmark tests rendering rotated rectangles. It can optionally apply AA and/or change the
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paint color between each rect in different ways using the ColorType enum. The xfermode used can
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be specified as well.
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*/
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enum ColorType {
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kConstantOpaque_ColorType,
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kConstantTransparent_ColorType,
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kChangingOpaque_ColorType,
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kChangingTransparent_ColorType,
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kAlternatingOpaqueAndTransparent_ColorType,
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kShaderOpaque_ColorType
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};
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static inline SkColor start_color(ColorType ct) {
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switch (ct) {
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case kConstantOpaque_ColorType:
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case kChangingOpaque_ColorType:
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case kAlternatingOpaqueAndTransparent_ColorType:
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return 0xFFA07040;
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case kConstantTransparent_ColorType:
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case kChangingTransparent_ColorType:
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return 0x80A07040;
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case kShaderOpaque_ColorType:
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return SK_ColorWHITE;
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}
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SK_ABORT("Shouldn't reach here.");
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return 0;
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}
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static inline SkColor advance_color(SkColor old, ColorType ct, int step) {
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if (kAlternatingOpaqueAndTransparent_ColorType == ct) {
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ct = (step & 0x1) ? kChangingOpaque_ColorType : kChangingTransparent_ColorType ;
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}
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switch (ct) {
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case kConstantOpaque_ColorType:
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case kConstantTransparent_ColorType:
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case kShaderOpaque_ColorType:
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return old;
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case kChangingOpaque_ColorType:
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return 0xFF000000 | (old + 0x00010307);
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case kChangingTransparent_ColorType:
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return (0x00FFFFFF & (old + 0x00010307)) | 0x80000000;
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case kAlternatingOpaqueAndTransparent_ColorType:
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SK_ABORT("Can't get here");
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}
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SK_ABORT("Shouldn't reach here.");
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return 0;
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}
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static SkString to_lower(const char* str) {
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SkString lower(str);
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for (size_t i = 0; i < lower.size(); i++) {
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lower[i] = tolower(lower[i]);
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}
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return lower;
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}
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class RotRectBench: public Benchmark {
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public:
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RotRectBench(bool aa, ColorType ct, SkBlendMode mode, bool perspective = false)
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: fAA(aa)
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, fPerspective(perspective)
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, fColorType(ct)
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, fMode(mode) {
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this->makeName();
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}
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protected:
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const char* onGetName() override { return fName.c_str(); }
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void onDraw(int loops, SkCanvas* canvas) override {
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SkPaint paint;
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paint.setAntiAlias(fAA);
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paint.setBlendMode(fMode);
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SkColor color = start_color(fColorType);
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int w = this->getSize().x();
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int h = this->getSize().y();
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static const SkScalar kRectW = 25.1f;
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static const SkScalar kRectH = 25.9f;
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if (fColorType == kShaderOpaque_ColorType) {
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// The only requirement for the shader is that it requires local coordinates
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SkPoint pts[2] = { {0.0f, 0.0f}, {kRectW, kRectH} };
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SkColor colors[] = { color, SK_ColorBLUE };
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paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
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SkTileMode::kClamp));
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}
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SkMatrix rotate;
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// This value was chosen so that we frequently hit the axis-aligned case.
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rotate.setRotate(30.f, kRectW / 2, kRectH / 2);
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SkMatrix m = rotate;
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SkScalar tx = 0, ty = 0;
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if (fPerspective) {
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// Apply some fixed perspective to change how ops may draw the rects
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SkMatrix perspective;
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perspective.setIdentity();
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perspective.setPerspX(1e-4f);
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perspective.setPerspY(1e-3f);
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perspective.setSkewX(0.1f);
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canvas->concat(perspective);
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}
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for (int i = 0; i < loops; ++i) {
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canvas->save();
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canvas->translate(tx, ty);
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canvas->concat(m);
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paint.setColor(color);
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color = advance_color(color, fColorType, i);
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canvas->drawRect(SkRect::MakeWH(kRectW, kRectH), paint);
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canvas->restore();
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tx += kRectW + 2;
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if (tx > w) {
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tx = 0;
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ty += kRectH + 2;
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if (ty > h) {
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ty = 0;
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}
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}
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m.postConcat(rotate);
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}
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}
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private:
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void makeName() {
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fName = "rotated_rects";
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if (fAA) {
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fName.append("_aa");
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} else {
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fName.append("_bw");
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}
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if (fPerspective) {
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fName.append("_persp");
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}
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switch (fColorType) {
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case kConstantOpaque_ColorType:
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fName.append("_same_opaque");
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break;
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case kConstantTransparent_ColorType:
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fName.append("_same_transparent");
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break;
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case kChangingOpaque_ColorType:
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fName.append("_changing_opaque");
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break;
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case kChangingTransparent_ColorType:
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fName.append("_changing_transparent");
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break;
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case kAlternatingOpaqueAndTransparent_ColorType:
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fName.append("_alternating_transparent_and_opaque");
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break;
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case kShaderOpaque_ColorType:
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fName.append("_shader_opaque");
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break;
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}
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fName.appendf("_%s", to_lower(SkBlendMode_Name(fMode)).c_str());
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}
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bool fAA;
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bool fPerspective;
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ColorType fColorType;
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SkBlendMode fMode;
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SkString fName;
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typedef Benchmark INHERITED;
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};
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#define DEF_FOR_COLOR_TYPES(aa, blend) \
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DEF_BENCH(return new RotRectBench(aa, kConstantOpaque_ColorType, blend);) \
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DEF_BENCH(return new RotRectBench(aa, kConstantTransparent_ColorType, blend);) \
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DEF_BENCH(return new RotRectBench(aa, kChangingOpaque_ColorType, blend);) \
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DEF_BENCH(return new RotRectBench(aa, kChangingTransparent_ColorType, blend);) \
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DEF_BENCH(return new RotRectBench(aa, kAlternatingOpaqueAndTransparent_ColorType, blend);) \
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DEF_BENCH(return new RotRectBench(aa, kShaderOpaque_ColorType, blend);)
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#define DEF_FOR_AA_MODES(blend) \
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DEF_FOR_COLOR_TYPES(true, blend) \
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DEF_FOR_COLOR_TYPES(false, blend)
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// Choose kSrcOver because it always allows coverage and alpha to be conflated. kSrc only allows
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// conflation when opaque, and kDarken because it isn't possilbe with standard GL blending.
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DEF_FOR_AA_MODES(SkBlendMode::kSrcOver)
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DEF_FOR_AA_MODES(SkBlendMode::kSrc)
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DEF_FOR_AA_MODES(SkBlendMode::kDarken)
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// Only do a limited run of perspective tests
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#define DEF_FOR_PERSP_MODES(aa) \
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DEF_BENCH(return new RotRectBench(aa, kConstantOpaque_ColorType, SkBlendMode::kSrcOver, true);)\
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DEF_BENCH(return new RotRectBench(aa, kShaderOpaque_ColorType, SkBlendMode::kSrcOver, true);)
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DEF_FOR_PERSP_MODES(true)
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DEF_FOR_PERSP_MODES(false)
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