ab5ec7e3a5
http://codereview.appspot.com/6458064/ This will require rebaselining of complexclip2* & simplaaaclip* git-svn-id: http://skia.googlecode.com/svn/trunk@4905 2bbb7eff-a529-9590-31e7-b0007b416f81
183 lines
5.6 KiB
C++
183 lines
5.6 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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#include "SkRandom.h"
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namespace skiagm {
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class ComplexClip2GM : public GM {
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public:
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ComplexClip2GM(bool doPaths, bool antiAlias)
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: fDoPaths(doPaths)
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, fAntiAlias(antiAlias) {
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this->setBGColor(SkColorSetRGB(0xDD,0xA0,0xDD));
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// offset the rects a bit so we get antialiasing even in the rect case
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SkScalar xA = SkFloatToScalar(0.65f);
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SkScalar xB = SkFloatToScalar(10.65f);
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SkScalar xC = SkFloatToScalar(20.65f);
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SkScalar xD = SkFloatToScalar(30.65f);
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SkScalar xE = SkFloatToScalar(40.65f);
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SkScalar xF = SkFloatToScalar(50.65f);
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SkScalar yA = SkFloatToScalar(0.65f);
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SkScalar yB = SkFloatToScalar(10.65f);
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SkScalar yC = SkFloatToScalar(20.65f);
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SkScalar yD = SkFloatToScalar(30.65f);
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SkScalar yE = SkFloatToScalar(40.65f);
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SkScalar yF = SkFloatToScalar(50.65f);
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fWidth = xF - xA;
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fHeight = yF - yA;
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fRects[0].set(xB, yB, xE, yE);
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fPaths[0].addRoundRect(fRects[0], SkIntToScalar(5), SkIntToScalar(5));
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fRectColors[0] = SK_ColorRED;
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fRects[1].set(xA, yA, xD, yD);
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fPaths[1].addRoundRect(fRects[1], SkIntToScalar(5), SkIntToScalar(5));
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fRectColors[1] = SK_ColorGREEN;
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fRects[2].set(xC, yA, xF, yD);
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fPaths[2].addRoundRect(fRects[2], SkIntToScalar(5), SkIntToScalar(5));
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fRectColors[2] = SK_ColorBLUE;
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fRects[3].set(xA, yC, xD, yF);
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fPaths[3].addRoundRect(fRects[3], SkIntToScalar(5), SkIntToScalar(5));
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fRectColors[3] = SK_ColorYELLOW;
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fRects[4].set(xC, yC, xF, yF);
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fPaths[4].addRoundRect(fRects[4], SkIntToScalar(5), SkIntToScalar(5));
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fRectColors[4] = SK_ColorCYAN;
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fTotalWidth = kCols * fWidth + SK_Scalar1 * (kCols + 1) * kPadX;
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fTotalHeight = kRows * fHeight + SK_Scalar1 * (kRows + 1) * kPadY;
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SkRegion::Op ops[] = {
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SkRegion::kDifference_Op,
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SkRegion::kIntersect_Op,
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SkRegion::kUnion_Op,
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SkRegion::kXOR_Op,
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SkRegion::kReverseDifference_Op,
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SkRegion::kReplace_Op,
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};
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SkRandom r;
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for (int i = 0; i < kRows; ++i) {
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for (int j = 0; j < kCols; ++j) {
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for (int k = 0; k < 5; ++k) {
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fOps[j*kRows+i][k] = ops[r.nextU() % SK_ARRAY_COUNT(ops)];
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}
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}
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}
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}
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protected:
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static const int kRows = 5;
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static const int kCols = 5;
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static const int kPadX = 20;
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static const int kPadY = 20;
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virtual SkString onShortName() {
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if (!fDoPaths && !fAntiAlias) {
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return SkString("complexclip2");
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}
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SkString str;
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str.printf("complexclip2_%s_%s",
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fDoPaths ? "path" : "rect",
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fAntiAlias ? "aa" : "bw");
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return str;
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}
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virtual SkISize onISize() {
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return make_isize(SkScalarRoundToInt(fTotalWidth),
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SkScalarRoundToInt(fTotalHeight));
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}
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virtual void onDraw(SkCanvas* canvas) {
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SkPaint rectPaint;
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rectPaint.setStyle(SkPaint::kStroke_Style);
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rectPaint.setStrokeWidth(-1);
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SkPaint fillPaint;
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fillPaint.setColor(SkColorSetRGB(0xA0,0xDD,0xA0));
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for (int i = 0; i < kRows; ++i) {
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for (int j = 0; j < kCols; ++j) {
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canvas->save();
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canvas->translate(kPadX * SK_Scalar1 + (fWidth + kPadX * SK_Scalar1)*j,
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kPadY * SK_Scalar1 + (fHeight + kPadY * SK_Scalar1)*i);
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// draw the original shapes first so we can see the
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// antialiasing on the clipped draw
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for (int k = 0; k < 5; ++k) {
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rectPaint.setColor(fRectColors[k]);
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if (fDoPaths) {
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canvas->drawPath(fPaths[k], rectPaint);
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} else {
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canvas->drawRect(fRects[k], rectPaint);
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}
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}
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for (int k = 0; k < 5; ++k) {
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if (fDoPaths) {
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canvas->clipPath(fPaths[k],
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fOps[j*kRows+i][k],
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fAntiAlias);
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} else {
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canvas->clipRect(fRects[k],
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fOps[j*kRows+i][k],
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fAntiAlias);
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}
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}
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canvas->drawRect(SkRect::MakeWH(fWidth, fHeight), fillPaint);
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canvas->restore();
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}
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}
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}
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private:
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bool fDoPaths;
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bool fAntiAlias;
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SkRect fRects[5];
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SkPath fPaths[5];
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SkColor fRectColors[5];
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SkRegion::Op fOps[kRows * kCols][5];
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SkScalar fWidth;
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SkScalar fHeight;
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SkScalar fTotalWidth;
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SkScalar fTotalHeight;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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// bw rects
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static GM* MyFactory(void*) { return new ComplexClip2GM(false, false); }
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static GMRegistry reg(MyFactory);
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// bw paths
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static GM* MyFactory2(void*) { return new ComplexClip2GM(true, false); }
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static GMRegistry reg2(MyFactory2);
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// aa rects
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static GM* MyFactory3(void*) { return new ComplexClip2GM(false, true); }
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static GMRegistry reg3(MyFactory3);
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// aa paths
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static GM* MyFactory4(void*) { return new ComplexClip2GM(true, true); }
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static GMRegistry reg4(MyFactory4);
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}
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