ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
23 lines
490 B
GLSL
23 lines
490 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorRed;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorWhite;
|
|
uniform vec4 colorBlack;
|
|
void setToColorBlack_vh4(out vec4 x) {
|
|
x = colorBlack;
|
|
}
|
|
vec4 main() {
|
|
vec4 a;
|
|
vec4 b;
|
|
vec4 c;
|
|
vec4 d;
|
|
(b = colorRed , c = colorGreen);
|
|
a = (setToColorBlack_vh4(d) , colorWhite);
|
|
a *= a;
|
|
b *= b;
|
|
c *= c;
|
|
d *= d;
|
|
return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed;
|
|
}
|