skia2/tests/sksl/shared/MatrixToVectorCast.glsl
John Stiles d361690358 Fix diagonal-matrix assertion discovered by fuzzer.
This was another place where we needed to use
`getConstantSubexpression` to rebuild vectors/matrices; it is a more
robust approach than trying handle each ctor type individually. The
fuzzer found an edge case with double-casting matrices to vectors that
fell through the cracks with the original approach.

In adding additional tests, I also found a case that the constant-folder
seems to ignore, `bool4(x,x,x,x) == bool4(x)`. This does fold for ints
and floats, so this ought to be fixable in a followup, but it's not a
big deal either way; this is very unlikely to occer in real code.

Change-Id: I4d577c87ef7049306685ca95250ecdf93b1dbc06
Bug: oss-fuzz:37464
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441238
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-08-23 17:33:42 +00:00

15 lines
504 B
GLSL

out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform mat2 testMatrix2x2;
vec4 main() {
bool ok = true;
ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
ok = ok && ivec4(vec4(testMatrix2x2)) == ivec4(1, 2, 3, 4);
ok = ok && bvec4(vec4(testMatrix2x2)) == bvec4(true, true, true, true);
ok = ok && bvec4(true, true, true, true) == bvec4(true);
return ok ? colorGreen : colorRed;
}