skia2/experimental/SkV8Example/JsContext.cpp

375 lines
12 KiB
C++

/*
* Copyright 2013 Google Inc.
*
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#include <v8.h>
using namespace v8;
#include "Global.h"
#include "JsContext.h"
#include "Path.h"
#include "SkCanvas.h"
// Extracts a C string from a V8 Utf8Value.
// TODO(jcgregrio) Currently dup'd in two files, fix.
static const char* to_cstring(const v8::String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
JsContext* JsContext::Unwrap(Handle<Object> obj) {
Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
void* ptr = field->Value();
return static_cast<JsContext*>(ptr);
}
void JsContext::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 4) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 4 arguments required."));
return;
}
// TODO(jcgregorio) Really figure out the conversion from JS numbers to
// SkScalars. Maybe test if int first? Not sure of the performance impact.
double x = args[0]->NumberValue();
double y = args[1]->NumberValue();
double w = args[2]->NumberValue();
double h = args[3]->NumberValue();
SkRect rect = {
SkDoubleToScalar(x),
SkDoubleToScalar(y),
SkDoubleToScalar(x) + SkDoubleToScalar(w),
SkDoubleToScalar(y) + SkDoubleToScalar(h)
};
canvas->drawRect(rect, jsContext->fFillStyle);
}
void JsContext::Save(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
canvas->save();
}
void JsContext::Restore(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
canvas->restore();
}
void JsContext::Rotate(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
double angle = args[0]->NumberValue();
canvas->rotate(SkRadiansToDegrees(angle));
}
void JsContext::Translate(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 2) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 2 arguments required."));
return;
}
double dx = args[0]->NumberValue();
double dy = args[1]->NumberValue();
canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy));
}
void JsContext::ResetTransform(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
canvas->resetMatrix();
}
void JsContext::Stroke(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
Handle<External> field = Handle<External>::Cast(
args[0]->ToObject()->GetInternalField(0));
void* ptr = field->Value();
Path* path = static_cast<Path*>(ptr);
canvas->drawPath(path->getSkPath(), jsContext->fStrokeStyle);
}
void JsContext::Fill(const v8::FunctionCallbackInfo<Value>& args) {
JsContext* jsContext = Unwrap(args.This());
SkCanvas* canvas = jsContext->fCanvas;
if (args.Length() != 1) {
args.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
args.GetIsolate(), "Error: 1 arguments required."));
return;
}
Handle<External> field = Handle<External>::Cast(
args[0]->ToObject()->GetInternalField(0));
void* ptr = field->Value();
Path* path = static_cast<Path*>(ptr);
canvas->drawPath(path->getSkPath(), jsContext->fFillStyle);
}
void JsContext::GetStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info,
const SkPaint& style) {
char buf[8];
SkColor color = style.getColor();
sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
}
void JsContext::SetStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info,
SkPaint& style) {
Local<String> s = value->ToString();
if (s->Length() != 7) {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(), "Invalid fill style format."));
return;
}
char buf[8];
s->WriteUtf8(buf, sizeof(buf));
if (buf[0] != '#') {
info.GetIsolate()->ThrowException(
v8::String::NewFromUtf8(
info.GetIsolate(), "Invalid fill style format."));
return;
}
long color = strtol(buf+1, NULL, 16);
style.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
}
void JsContext::GetFillStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
GetStyle(name, info, jsContext->fFillStyle);
}
void JsContext::GetStrokeStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
GetStyle(name, info, jsContext->fStrokeStyle);
}
void JsContext::SetFillStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info) {
JsContext* jsContext = Unwrap(info.This());
SetStyle(name, value, info, jsContext->fFillStyle);
}
void JsContext::SetStrokeStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info) {
JsContext* jsContext = Unwrap(info.This());
SetStyle(name, value, info, jsContext->fStrokeStyle);
}
void JsContext::GetWidth(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
SkISize size = jsContext->fCanvas->getDeviceSize();
info.GetReturnValue().Set(Int32::New(size.fWidth));
}
void JsContext::GetHeight(Local<String> name,
const PropertyCallbackInfo<Value>& info) {
JsContext* jsContext = Unwrap(info.This());
SkISize size = jsContext->fCanvas->getDeviceSize();
info.GetReturnValue().Set(Int32::New(size.fHeight));
}
Persistent<ObjectTemplate> JsContext::gContextTemplate;
#define ADD_METHOD(name, fn) \
result->Set(String::NewFromUtf8( \
fGlobal->getIsolate(), name, \
String::kInternalizedString), \
FunctionTemplate::New(fn))
Handle<ObjectTemplate> JsContext::makeContextTemplate() {
EscapableHandleScope handleScope(fGlobal->getIsolate());
Local<ObjectTemplate> result = ObjectTemplate::New();
// Add a field to store the pointer to a JsContext instance.
result->SetInternalFieldCount(1);
// Add accessors for each of the fields of the context object.
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
GetFillStyle, SetFillStyle);
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "strokeStyle", String::kInternalizedString),
GetStrokeStyle, SetStrokeStyle);
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "width", String::kInternalizedString),
GetWidth);
result->SetAccessor(String::NewFromUtf8(
fGlobal->getIsolate(), "height", String::kInternalizedString),
GetHeight);
// Add methods.
ADD_METHOD("fillRect", FillRect);
ADD_METHOD("stroke", Stroke);
ADD_METHOD("fill", Fill);
ADD_METHOD("rotate", Rotate);
ADD_METHOD("save", Save);
ADD_METHOD("restore", Restore);
ADD_METHOD("translate", Translate);
ADD_METHOD("resetTransform", ResetTransform);
// Return the result through the current handle scope.
return handleScope.Escape(result);
}
// Wraps 'this' in a Javascript object.
Handle<Object> JsContext::wrap() {
// Handle scope for temporary handles.
EscapableHandleScope handleScope(fGlobal->getIsolate());
// Fetch the template for creating JavaScript JsContext wrappers.
// It only has to be created once, which we do on demand.
if (gContextTemplate.IsEmpty()) {
Handle<ObjectTemplate> raw_template = this->makeContextTemplate();
gContextTemplate.Reset(fGlobal->getIsolate(), raw_template);
}
Handle<ObjectTemplate> templ =
Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate);
// Create an empty JsContext wrapper.
Local<Object> result = templ->NewInstance();
// Wrap the raw C++ pointer in an External so it can be referenced
// from within JavaScript.
Handle<External> contextPtr = External::New(fGlobal->getIsolate(), this);
// Store the context pointer in the JavaScript wrapper.
result->SetInternalField(0, contextPtr);
// Return the result through the current handle scope. Since each
// of these handles will go away when the handle scope is deleted
// we need to call Close to let one, the result, escape into the
// outer handle scope.
return handleScope.Escape(result);
}
void JsContext::onDraw(SkCanvas* canvas) {
// Record canvas and window in this.
fCanvas = canvas;
// Create a handle scope to keep the temporary object references.
HandleScope handleScope(fGlobal->getIsolate());
// Create a local context from our global context.
Local<Context> context = fGlobal->getContext();
// Enter the context so all the remaining operations take place there.
Context::Scope contextScope(context);
// Wrap the C++ this pointer in a JavaScript wrapper.
Handle<Object> contextObj = this->wrap();
// Set up an exception handler before calling the Process function.
TryCatch tryCatch;
// Invoke the process function, giving the global object as 'this'
// and one argument, this JsContext.
const int argc = 1;
Handle<Value> argv[argc] = { contextObj };
Local<Function> onDraw =
Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
// Handle any exceptions or output.
if (result.IsEmpty()) {
SkASSERT(tryCatch.HasCaught());
// Print errors that happened during execution.
fGlobal->reportException(&tryCatch);
} else {
SkASSERT(!tryCatch.HasCaught());
if (!result->IsUndefined()) {
// If all went well and the result wasn't undefined then print
// the returned value.
String::Utf8Value str(result);
const char* cstr = to_cstring(str);
printf("%s\n", cstr);
}
}
}
// Fetch the onDraw function from the global context.
bool JsContext::initialize() {
// Create a stack-allocated handle scope.
HandleScope handleScope(fGlobal->getIsolate());
// Create a local context from our global context.
Local<Context> context = fGlobal->getContext();
// Enter the scope so all operations take place in the scope.
Context::Scope contextScope(context);
v8::TryCatch try_catch;
Handle<String> fn_name = String::NewFromUtf8(
fGlobal->getIsolate(), "onDraw");
Handle<Value> fn_val = context->Global()->Get(fn_name);
if (!fn_val->IsFunction()) {
printf("Not a function.\n");
return false;
}
// It is a function; cast it to a Function.
Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
// Store the function in a Persistent handle, since we also want that to
// remain after this call returns.
fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
return true;
}